chore: initial commit
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23
Assets/Scripts/Dialogue/DialogueDataSO.cs
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23
Assets/Scripts/Dialogue/DialogueDataSO.cs
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using UnityEngine;
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namespace BaseGames.Dialogue
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{
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/// <summary>
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/// 对话数据 ScriptableObject(存根)。
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/// Phase 3 Dialogue 模块实现时填充完整字段(对话行、Speaker、选项分支等)。
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/// 此处仅声明类型,供 DialogueEventChannelSO 引用。
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/// </summary>
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[CreateAssetMenu(menuName = "Dialogue/DialogueData")]
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public class DialogueDataSO : ScriptableObject
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{
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[Tooltip("对话资产的唯一标识符,对应存档中 NPC 对话进度记录。")]
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public string dialogueId;
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[Tooltip("对话参与者名称(用于 HUD 说话人名牌)。")]
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public string speakerName;
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[TextArea(3, 8)]
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[Tooltip("Phase 3 前的占位文本;正式内容在 DialogueLineSO[] 中定义。")]
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public string placeholderText;
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}
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}
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