chore: initial commit

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2026-05-08 11:04:00 +08:00
commit f55d2a57c3
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using UnityEngine;
namespace BaseGames.Core.Events
{
/// <summary>
/// 工具使用事件负载(架构 09_ProgressionModule §7.5)。
/// Tool 用地址键字符串标识,避免 Core.Events 依赖高层程序集。
/// </summary>
[System.Serializable]
public struct ToolUsedPayload
{
/// <summary>工具槽索引0 = 主槽1 = 副槽)。</summary>
public int SlotIndex;
/// <summary>工具的 Addressable 地址键(对应 AddressKeys 常量)。</summary>
public string ToolId;
}
}