chore: initial commit
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12
Assets/Scripts/Core/Events/DifficultyChangedEventChannel.cs
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12
Assets/Scripts/Core/Events/DifficultyChangedEventChannel.cs
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using UnityEngine;
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namespace BaseGames.Core.Events
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{
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/// <summary>
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/// 难度变更事件频道。Phase 2 难度系统使用。
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/// 发布:DifficultyScalerSO / SettingsManager
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/// 订阅:所有需要感知当前难度的系统
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/// </summary>
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[CreateAssetMenu(menuName = "Events/DifficultyChanged")]
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public class DifficultyChangedEventChannel : BaseEventChannelSO<DifficultyLevel> { }
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}
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