chore: initial commit

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2026-05-08 11:04:00 +08:00
commit f55d2a57c3
6278 changed files with 866081 additions and 0 deletions

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using UnityEngine;
using Unity.Cinemachine;
namespace BaseGames.Camera
{
[CreateAssetMenu(menuName = "Camera/BlendProfile")]
public class CameraBlendProfileSO : ScriptableObject
{
public CinemachineBlendDefinition.Styles Style = CinemachineBlendDefinition.Styles.EaseInOut;
public float BlendTime = 0.5f;
[Tooltip("Style = Custom 时使用")]
public AnimationCurve CustomCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f);
/// <summary>转换为 Cinemachine 混合定义。</summary>
public CinemachineBlendDefinition ToBlendDefinition()
{
return new CinemachineBlendDefinition
{
Style = this.Style,
Time = this.BlendTime,
CustomCurve = this.Style == CinemachineBlendDefinition.Styles.Custom ? CustomCurve : null
};
}
}
}