chore: initial commit
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57
Assets/PathBerserker2d/Shaders/UnlitSegmented.shader
Normal file
57
Assets/PathBerserker2d/Shaders/UnlitSegmented.shader
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Shader "Hidden/PB_UnlitSegmented"
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{
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Properties
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{
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_SegmentSize ("Segment Size", Float) = 0.14
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_PauseSize ("Pause Size", Float) = 0.14
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_XOffset ("X Offset", Float) = 0
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_Color ("Color", Color) = (0, 0, 1, 1)
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}
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SubShader
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{
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Tags {"Queue" = "AlphaTest" "IgnoreProjector" = "True" "RenderType" = "TransparentCutout"}
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LOD 100
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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};
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struct v2f
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{
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float4 vertex : SV_POSITION;
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float4 worldPos : TEXCOORD1;
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};
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float _SegmentSize;
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float _PauseSize;
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float _XOffset;
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half4 _Color;
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v2f vert (appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.worldPos = mul(unity_ObjectToWorld, v.vertex);
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return o;
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}
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fixed4 frag (v2f i) : SV_Target
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{
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float seg = step(frac((i.worldPos.x - i.worldPos.y + _XOffset) / (_SegmentSize + _PauseSize)) * (_SegmentSize + _PauseSize), _SegmentSize);
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half4 c = lerp(half4(0, 0, 0, 0), _Color, seg);
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clip(c.a - 0.5);
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return c;
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}
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ENDCG
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}
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}
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}
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