chore: initial commit
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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namespace Assets.PathBerserker2d.Scripts.PathBerserker2d.Upgrade
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{
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static class DeleteObsoleteFiles
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{
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static string[] obsoleteFiles = new string[] {
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"Corgi.zip",
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"Editor/PathBerserker2d-Editor.dll",
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"Editor/ShowAssetIds.cs",
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"Editor/FootStepSoundsInspector.cs",
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"Scripts/PathBerserker2d.dll",
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"Scripts/PathBerserker2d.xml",
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"Scripts/TransformBasedMovement.cs",
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"Scripts/Examples/AdjustRotation.cs",
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"Scripts/Examples/CornerRotationSkipper.cs",
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"Scripts/Examples/Elevator.cs",
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"Scripts/Examples/Follower.cs",
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"Scripts/Examples/FootStepSounds.cs",
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"Scripts/Examples/GoalWalker.cs",
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"Scripts/Examples/KeepGrounded.cs",
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"Scripts/Examples/MouseWalker.cs",
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"Scripts/Examples/MovingPlatform.cs",
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"Scripts/Examples/MultiGoalWalker.cs",
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"Scripts/Examples/PatrolWalker.cs",
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"Scripts/Examples/RandomWalker.cs",
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};
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static string[] obsoleteDirs = new string[] {
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"Editor",
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"Scripts/Examples"
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};
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public static void RemoveObsoleteFiles()
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{
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string basePath = Path.Combine(Application.dataPath, "PathBerserker2d");
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foreach (var file in obsoleteFiles)
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{
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string path = Path.Combine(basePath, file);
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if (File.Exists(path))
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{
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File.Delete(path);
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Debug.Log("Deleted " + path);
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}
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}
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foreach (var dir in obsoleteDirs)
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{
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string path = Path.Combine(basePath, dir);
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if (Directory.Exists(path) && !Directory.EnumerateFiles(path).GetEnumerator().MoveNext())
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{
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Directory.Delete(path);
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}
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}
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AssetDatabase.Refresh();
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}
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}
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}
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