chore: initial commit
This commit is contained in:
@@ -0,0 +1,90 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace PathBerserker2d
|
||||
{
|
||||
|
||||
static class SharedMaterials
|
||||
{
|
||||
static Material unlitVertexColorSolid;
|
||||
static Material unlitVertexColorTransparent;
|
||||
static Material unlitStripped;
|
||||
static Material unlitTransparentTinted;
|
||||
static Material unlitTexture;
|
||||
static int unlitTransparentTinted_ColorId;
|
||||
static int unlitStripped_ColorId;
|
||||
static int unlitStripped_XOffsetId;
|
||||
static int unlitStripped_PauseSizeId;
|
||||
static int unlitStripped_SegmentSizeId;
|
||||
|
||||
public static Material UnlitVertexColorSolid
|
||||
{
|
||||
get
|
||||
{
|
||||
if (unlitVertexColorSolid == null)
|
||||
unlitVertexColorSolid = new Material(Shader.Find("Hidden/PB_UnlitVertexColor"));
|
||||
return unlitVertexColorSolid;
|
||||
}
|
||||
}
|
||||
public static Material UnlitVertexColorTransparent
|
||||
{
|
||||
get
|
||||
{
|
||||
if (unlitVertexColorTransparent == null)
|
||||
unlitVertexColorTransparent = new Material(Shader.Find("Hidden/PB_UnlitVertexColorTransparent"));
|
||||
return unlitVertexColorTransparent;
|
||||
}
|
||||
}
|
||||
public static Material UnlitStripped
|
||||
{
|
||||
get
|
||||
{
|
||||
if (unlitStripped == null)
|
||||
{
|
||||
unlitStripped = new Material(Shader.Find("Hidden/PB_UnlitSegmented"));
|
||||
unlitStripped.SetFloat("_SegmentSize", 0.21f);
|
||||
unlitStripped.SetFloat("_PauseSize", 0.31f);
|
||||
unlitStripped_ColorId = unlitStripped.shader.GetPropertyNameId(3);
|
||||
unlitStripped_XOffsetId = unlitStripped.shader.GetPropertyNameId(2);
|
||||
unlitStripped_PauseSizeId = unlitStripped.shader.GetPropertyNameId(1);
|
||||
unlitStripped_SegmentSizeId = unlitStripped.shader.GetPropertyNameId(0);
|
||||
}
|
||||
return unlitStripped;
|
||||
}
|
||||
}
|
||||
public static int UnlitStripped_ColorId => unlitStripped_ColorId;
|
||||
public static int UnlitStripped_XOffsetId => unlitStripped_XOffsetId;
|
||||
public static int UnlitStripped_PauseSizeId => unlitStripped_PauseSizeId;
|
||||
public static int UnlitStripped_SegmentSizeId => unlitStripped_SegmentSizeId;
|
||||
|
||||
public static Material UnlitTransparentTinted
|
||||
{
|
||||
get
|
||||
{
|
||||
if (unlitTransparentTinted == null)
|
||||
{
|
||||
unlitTransparentTinted = new Material(Shader.Find("Hidden/PB_UnlitTransparentTinted"));
|
||||
unlitTransparentTinted_ColorId = unlitTransparentTinted.shader.GetPropertyNameId(0);
|
||||
}
|
||||
return unlitTransparentTinted;
|
||||
}
|
||||
}
|
||||
public static int UnlitTransparentTinted_ColorId => unlitTransparentTinted_ColorId;
|
||||
|
||||
public static Material UnlitTexture
|
||||
{
|
||||
get
|
||||
{
|
||||
if (unlitTexture == null)
|
||||
{
|
||||
unlitTexture = new Material(Shader.Find("Unlit/Texture"));
|
||||
}
|
||||
return unlitTexture;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user