chore: initial commit
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using UnityEngine;
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using UnityEditor;
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namespace PathBerserker2d
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{
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[InitializeOnLoad]
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class PBWorldFaker
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{
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// register an event handler when the class is initialized
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static PBWorldFaker()
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{
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EditorApplication.playModeStateChanged += LogPlayModeState;
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if(!EditorApplication.isPlayingOrWillChangePlaymode)
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PBWorld.NavGraph = new NavGraph(1);
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}
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private static void LogPlayModeState(PlayModeStateChange state)
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{
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if (state == PlayModeStateChange.ExitingPlayMode)
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PBWorld.NavGraph = new NavGraph(1);
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}
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}
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}
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