chore: initial commit
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using UnityEngine;
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namespace PathBerserker2d
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{
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internal static class NavLinkInstanceDrawer
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{
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public static void Draw(INavLinkInstance link, Vector2 worldStartPos, Vector2 worldGoalPos)
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{
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Gizmos.color = PathBerserker2dSettings.GetLinkTypeColor(link.LinkType);
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GizmosDrawingExtensions.DrawArrow(worldStartPos, worldGoalPos, 0.2f);
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}
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}
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}
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