chore: initial commit
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using UnityEditor;
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using UnityEngine;
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namespace PathBerserker2d
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{
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[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
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internal class ReadOnlyAttributeDrawer : PropertyDrawer
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{
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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return EditorGUI.GetPropertyHeight(property, label, true);
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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bool oldValue = GUI.enabled;
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GUI.enabled = false;
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EditorGUI.PropertyField(position, property, label, true);
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GUI.enabled = oldValue;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: bfac06ae39b4da041b0233fbe194c0a2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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