chore: initial commit
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// Copyright (c) Meta Platforms, Inc. and affiliates.
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Lofelt.NiceVibrations
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{
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public class SoundSwitch : MonoBehaviour
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{
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public V2DemoManager DemoManager;
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protected MMSwitch _switch;
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protected virtual void Awake()
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{
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_switch = this.gameObject.GetComponent<MMSwitch>();
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}
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protected virtual void OnEnable()
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{
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if (DemoManager.SoundActive)
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{
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_switch.CurrentSwitchState = MMSwitch.SwitchStates.On;
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_switch.InitializeState();
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}
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else
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{
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_switch.CurrentSwitchState = MMSwitch.SwitchStates.Off;
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_switch.InitializeState();
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}
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}
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}
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}
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