chore: initial commit
This commit is contained in:
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// Copyright (c) Meta Platforms, Inc. and affiliates.
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using System.Collections.Generic;
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using UnityEngine;
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namespace Lofelt.NiceVibrations
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{
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public class CarDemoManager : DemoManager
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{
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[Header("Control")]
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public MMKnob Knob;
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public float MinimumKnobValue = 0.1f;
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public float MaximumPowerDuration = 10f;
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public float ChargingSpeed = 2f;
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public float CarSpeed = 0f;
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public float Power;
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public float StartClickDuration = 0.2f;
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public float DentDuration = 0.10f;
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public List<float> Dents;
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[Header("Car")]
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public AudioSource CarEngineAudioSource;
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public Transform LeftWheel;
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public Transform RightWheel;
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public RectTransform CarBody;
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public Vector3 WheelRotationSpeed = new Vector3(0f, 0f, 50f);
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[Header("UI")]
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public GameObject ReloadingPrompt;
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public AnimationCurve StartClickCurve;
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public MMProgressBar PowerBar;
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public List<PowerBarElement> SpeedBars;
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public Color ActiveColor;
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public Color InactiveColor;
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[Header("Debug")]
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public bool _carStarted = false;
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public float _carStartedAt = 0f;
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public float _lastStartClickAt = 0f;
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protected float _knobValueLastFrame;
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protected float _lastDentAt = 0f;
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protected float _knobValue;
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protected Vector3 _initialCarPosition;
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protected Vector3 _carPosition;
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protected virtual void Awake()
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{
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Power = MaximumPowerDuration;
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ReloadingPrompt.SetActive(false);
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_initialCarPosition = CarBody.localPosition;
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}
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protected virtual void Update()
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{
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HandlePower();
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UpdateCar();
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UpdateUI();
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_knobValueLastFrame = Knob.Value;
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}
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protected virtual void HandlePower()
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{
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_knobValue = Knob.Active ? Knob.Value : 0f;
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if (!_carStarted)
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{
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if ((_knobValue > MinimumKnobValue) && (Knob.Active))
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{
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_carStarted = true;
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_carStartedAt = Time.time;
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_lastStartClickAt = Time.time;
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HapticPatterns.PlayConstant(_knobValue, _knobValue, MaximumPowerDuration);
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CarEngineAudioSource.Play();
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}
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else
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{
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Power += Time.deltaTime * ChargingSpeed;
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Power = Mathf.Clamp(Power, 0f, MaximumPowerDuration);
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if (Power == MaximumPowerDuration)
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{
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Knob.SetActive(true);
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Knob._rectTransform.localScale = Vector3.one;
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ReloadingPrompt.SetActive(false);
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}
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else
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{
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if (!Knob.Active)
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{
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Knob.SetValue(CarSpeed);
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}
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}
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}
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}
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else
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{
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if (Time.time - _carStartedAt > MaximumPowerDuration)
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{
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_carStarted = false;
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Knob.SetActive(false);
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Knob._rectTransform.localScale = Vector3.one * 0.9f;
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ReloadingPrompt.SetActive(true);
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}
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else
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{
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if (_knobValue > MinimumKnobValue)
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{
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Power -= Time.deltaTime;
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Power = Mathf.Clamp(Power, 0f, MaximumPowerDuration);
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HapticController.clipLevel = _knobValue;
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HapticController.clipFrequencyShift = _knobValue;
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if (Power <= 0f)
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{
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_carStarted = false;
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Knob.SetActive(false);
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Knob._rectTransform.localScale = Vector3.one * 0.9f;
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ReloadingPrompt.SetActive(true);
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HapticController.Stop();
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}
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}
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else
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{
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_carStarted = false;
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_lastStartClickAt = Time.time;
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HapticController.Stop();
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}
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}
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}
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}
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protected virtual void UpdateCar()
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{
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float targetSpeed = _carStarted ? NiceVibrationsDemoHelpers.Remap(Knob.Value, MinimumKnobValue, 1f, 0f, 1f) : 0f;
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CarSpeed = Mathf.Lerp(CarSpeed, targetSpeed, Time.deltaTime * 1f);
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CarEngineAudioSource.volume = CarSpeed;
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CarEngineAudioSource.pitch = NiceVibrationsDemoHelpers.Remap(CarSpeed, 0f, 1f, 0.5f, 1.25f);
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LeftWheel.Rotate(CarSpeed * Time.deltaTime * WheelRotationSpeed, Space.Self);
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RightWheel.Rotate(CarSpeed * Time.deltaTime * WheelRotationSpeed, Space.Self);
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_carPosition.x = _initialCarPosition.x + 0f;
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_carPosition.y = _initialCarPosition.y + 10 * CarSpeed * Mathf.PerlinNoise(Time.time * 10f, CarSpeed * 10f);
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_carPosition.z = 0f;
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CarBody.localPosition = _carPosition;
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}
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protected virtual void UpdateUI()
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{
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if (Knob.Active)
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{
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// start dent
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if (Time.time - _lastStartClickAt < StartClickDuration)
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{
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float elapsedTime = StartClickCurve.Evaluate((Time.time - _lastStartClickAt) * (1 / StartClickDuration));
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Knob._rectTransform.localScale = Vector3.one + Vector3.one * elapsedTime * 0.05f;
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Knob._image.color = Color.Lerp(ActiveColor, Color.white, elapsedTime);
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}
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// other dents
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foreach (float f in Dents)
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{
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if (((_knobValue >= f) && (_knobValueLastFrame < f)) || ((_knobValue <= f) && (_knobValueLastFrame > f)))
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{
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_lastDentAt = Time.time;
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break;
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}
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}
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if (Time.time - _lastDentAt < DentDuration)
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{
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float elapsedTime = StartClickCurve.Evaluate((Time.time - _lastDentAt) * (1 / DentDuration));
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Knob._rectTransform.localScale = Vector3.one + Vector3.one * elapsedTime * 0.02f;
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Knob._image.color = Color.Lerp(ActiveColor, Color.white, elapsedTime * 0.05f);
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}
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}
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// gas bar
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PowerBar.UpdateBar(Power, 0f, MaximumPowerDuration);
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// power bars
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if (CarSpeed <= 0.1f)
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{
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for (int i = 0; i < SpeedBars.Count; i++)
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{
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SpeedBars[i].SetActive(false);
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}
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}
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else
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{
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int barsAmount = (int)(CarSpeed * 5f);
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for (int i = 0; i < SpeedBars.Count; i++)
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{
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if (i <= barsAmount)
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{
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SpeedBars[i].SetActive(true);
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}
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else
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{
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SpeedBars[i].SetActive(false);
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}
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}
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}
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}
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}
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}
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@@ -0,0 +1,57 @@
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// Copyright (c) Meta Platforms, Inc. and affiliates.
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Lofelt.NiceVibrations
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{
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public class PowerBarElement : MonoBehaviour
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{
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public float BumpDuration = 0.15f;
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public Color NormalColor;
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public Color InactiveColor;
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public AnimationCurve Curve;
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protected Image _image;
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protected float _bumpDuration = 0f;
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protected bool _active = false;
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protected bool _activeLastFrame = false;
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protected virtual void Awake()
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{
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_image = this.gameObject.GetComponent<Image>();
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}
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public virtual void SetActive(bool status)
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{
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_active = status;
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_image.color = status ? NormalColor : InactiveColor;
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}
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protected virtual void Update()
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{
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if (_active && !_activeLastFrame)
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{
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StartCoroutine(ColorBump());
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}
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_activeLastFrame = _active;
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}
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protected virtual IEnumerator ColorBump()
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{
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_bumpDuration = 0f;
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while (_bumpDuration < BumpDuration)
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{
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float curveValue = Curve.Evaluate(_bumpDuration / BumpDuration);
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_image.color = Color.Lerp(NormalColor, Color.white, curveValue);
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_bumpDuration += Time.deltaTime;
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yield return null;
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}
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_image.color = NormalColor;
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}
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}
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}
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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textureType: 8
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textureShape: 1
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singleChannelComponent: 0
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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platformSettings:
|
||||
- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Standalone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: iPhone
|
||||
maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
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||||
textureCompression: 1
|
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compressionQuality: 50
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crunchedCompression: 0
|
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allowsAlphaSplitting: 0
|
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overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
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forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
|
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
|
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spriteSheet:
|
||||
serializedVersion: 2
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sprites: []
|
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outline: []
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physicsShape: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
|
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internalID: 0
|
||||
vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
|
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
|
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userData:
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assetBundleName:
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assetBundleVariant:
|
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Reference in New Issue
Block a user