chore: initial commit
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// Copyright (c) Meta Platforms, Inc. and affiliates.
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Lofelt.NiceVibrations
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{
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public class BallPusher : MonoBehaviour
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{
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public float Force = 5f;
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public BallDemoBall TargetBall;
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protected Vector2 _direction;
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protected virtual void OnTriggerEnter2D(Collider2D collider)
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{
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if (collider.gameObject != TargetBall.gameObject)
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{
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return;
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}
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_direction = (collider.transform.position - this.transform.position).normalized;
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_direction.y = 1f;
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collider.attachedRigidbody.velocity = Vector2.zero;
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collider.attachedRigidbody.AddForce(_direction * Force);
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TargetBall.HitPusher();
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}
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}
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}
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