chore: initial commit
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// Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
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using UnityEngine;
|
||||
|
||||
namespace Lofelt.NiceVibrations
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||||
{
|
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public class BallDemoBall : MonoBehaviour
|
||||
{
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public bool HapticsEnabled = true;
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public ParticleSystem HitParticles;
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public ParticleSystem HitPusherParticles;
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public LayerMask WallMask;
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public LayerMask PusherMask;
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public MMUIShaker LogoShaker;
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public AudioSource EmphasisAudioSource;
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protected Rigidbody2D _rigidBody;
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protected float _lastRaycastTimestamp = 0f;
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protected Animator _ballAnimator;
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protected int _hitAnimationParameter;
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||||
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protected virtual void Awake()
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{
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_rigidBody = this.gameObject.GetComponent<Rigidbody2D>();
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||||
_ballAnimator = this.gameObject.GetComponent<Animator>();
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_hitAnimationParameter = Animator.StringToHash("Hit");
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}
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||||
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protected virtual void OnCollisionEnter2D(Collision2D collision)
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{
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||||
if (WallMask == (WallMask | (1 << collision.gameObject.layer)))
|
||||
{
|
||||
HitWall();
|
||||
}
|
||||
}
|
||||
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protected virtual void Update()
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{
|
||||
float raycastLength = 5f;
|
||||
|
||||
Debug.DrawLine(this.transform.position, Vector3.down * raycastLength, Color.red);
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if (Time.time - _lastRaycastTimestamp > 1f)
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{
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_lastRaycastTimestamp = Time.time;
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RaycastHit2D hit = Physics2D.Raycast(this.transform.position, Vector2.down, raycastLength, WallMask);
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if (hit.collider != null)
|
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{
|
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HitBottom();
|
||||
}
|
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}
|
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}
|
||||
|
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protected virtual void HitBottom()
|
||||
{
|
||||
_rigidBody.AddForce(Vector2.up * 2500f);
|
||||
StartCoroutine(LogoShaker.Shake(0.2f));
|
||||
}
|
||||
|
||||
protected virtual void HitWall()
|
||||
{
|
||||
float amplitude = _rigidBody.velocity.magnitude / 100f;
|
||||
HapticPatterns.PlayEmphasis(amplitude, 0.7f);
|
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EmphasisAudioSource.volume = amplitude;
|
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StartCoroutine(LogoShaker.Shake(0.2f));
|
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EmphasisAudioSource.Play();
|
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_ballAnimator.SetTrigger(_hitAnimationParameter);
|
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}
|
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|
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public virtual void HitPusher()
|
||||
{
|
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HitPusherParticles.Play();
|
||||
HapticController.fallbackPreset = HapticPatterns.PresetType.Selection;
|
||||
HapticPatterns.PlayEmphasis(0.85f, 0.05f);
|
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EmphasisAudioSource.volume = 0.1f;
|
||||
StartCoroutine(LogoShaker.Shake(0.2f));
|
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EmphasisAudioSource.Play();
|
||||
_ballAnimator.SetTrigger(_hitAnimationParameter);
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}
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}
|
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}
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// Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Lofelt.NiceVibrations
|
||||
{
|
||||
public class BallDemoManager : DemoManager
|
||||
{
|
||||
|
||||
[Header("Ball")]
|
||||
public Vector2 Gravity = new Vector2(0, -30f);
|
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|
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protected virtual void Start()
|
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{
|
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Physics2D.gravity = Gravity;
|
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}
|
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}
|
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}
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// Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Lofelt.NiceVibrations
|
||||
{
|
||||
public class BallDemoWall : MonoBehaviour
|
||||
{
|
||||
protected RectTransform _rectTransform;
|
||||
protected BoxCollider2D _boxCollider2D;
|
||||
|
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protected virtual void OnEnable()
|
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{
|
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_rectTransform = this.gameObject.GetComponent<RectTransform>();
|
||||
_boxCollider2D = this.gameObject.GetComponent<BoxCollider2D>();
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_boxCollider2D.size = new Vector2(_rectTransform.rect.size.x, _rectTransform.rect.size.y);
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}
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}
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}
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@@ -0,0 +1,29 @@
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||||
// Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Lofelt.NiceVibrations
|
||||
{
|
||||
public class BallPusher : MonoBehaviour
|
||||
{
|
||||
public float Force = 5f;
|
||||
public BallDemoBall TargetBall;
|
||||
protected Vector2 _direction;
|
||||
|
||||
protected virtual void OnTriggerEnter2D(Collider2D collider)
|
||||
{
|
||||
if (collider.gameObject != TargetBall.gameObject)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
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_direction = (collider.transform.position - this.transform.position).normalized;
|
||||
_direction.y = 1f;
|
||||
collider.attachedRigidbody.velocity = Vector2.zero;
|
||||
collider.attachedRigidbody.AddForce(_direction * Force);
|
||||
TargetBall.HitPusher();
|
||||
}
|
||||
}
|
||||
}
|
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assetBundleVariant:
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@@ -0,0 +1,73 @@
|
||||
// Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace Lofelt.NiceVibrations
|
||||
{
|
||||
public class BallTouchZone : MonoBehaviour, IPointerExitHandler, IPointerEnterHandler
|
||||
{
|
||||
public RenderMode ParentCanvasRenderMode { get; protected set; }
|
||||
public RectTransform BallMover;
|
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protected bool _holding = false;
|
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protected PointerEventData _pointerEventData;
|
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protected Vector3 _newPosition;
|
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protected Canvas _canvas;
|
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protected float _initialZPosition;
|
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protected Vector2 _workPosition;
|
||||
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
Initialization();
|
||||
}
|
||||
|
||||
protected virtual void Initialization()
|
||||
{
|
||||
ParentCanvasRenderMode = GetComponentInParent<Canvas>().renderMode;
|
||||
_canvas = GetComponentInParent<Canvas>();
|
||||
_initialZPosition = transform.position.z;
|
||||
}
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
if (_holding)
|
||||
{
|
||||
_newPosition = GetWorldPosition(_pointerEventData.position);
|
||||
}
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Reference in New Issue
Block a user