chore: initial commit
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8
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8
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8
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// Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
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using UnityEngine;
|
||||
|
||||
namespace Lofelt.NiceVibrations
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||||
{
|
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public class BallDemoBall : MonoBehaviour
|
||||
{
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public bool HapticsEnabled = true;
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public ParticleSystem HitParticles;
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public ParticleSystem HitPusherParticles;
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public LayerMask WallMask;
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public LayerMask PusherMask;
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public MMUIShaker LogoShaker;
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public AudioSource EmphasisAudioSource;
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protected Rigidbody2D _rigidBody;
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protected float _lastRaycastTimestamp = 0f;
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protected Animator _ballAnimator;
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protected int _hitAnimationParameter;
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protected virtual void Awake()
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{
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_rigidBody = this.gameObject.GetComponent<Rigidbody2D>();
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_ballAnimator = this.gameObject.GetComponent<Animator>();
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_hitAnimationParameter = Animator.StringToHash("Hit");
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}
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protected virtual void OnCollisionEnter2D(Collision2D collision)
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{
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if (WallMask == (WallMask | (1 << collision.gameObject.layer)))
|
||||
{
|
||||
HitWall();
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}
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}
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protected virtual void Update()
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{
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float raycastLength = 5f;
|
||||
|
||||
Debug.DrawLine(this.transform.position, Vector3.down * raycastLength, Color.red);
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if (Time.time - _lastRaycastTimestamp > 1f)
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{
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_lastRaycastTimestamp = Time.time;
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RaycastHit2D hit = Physics2D.Raycast(this.transform.position, Vector2.down, raycastLength, WallMask);
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if (hit.collider != null)
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{
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HitBottom();
|
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}
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}
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}
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protected virtual void HitBottom()
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{
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||||
_rigidBody.AddForce(Vector2.up * 2500f);
|
||||
StartCoroutine(LogoShaker.Shake(0.2f));
|
||||
}
|
||||
|
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protected virtual void HitWall()
|
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{
|
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float amplitude = _rigidBody.velocity.magnitude / 100f;
|
||||
HapticPatterns.PlayEmphasis(amplitude, 0.7f);
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EmphasisAudioSource.volume = amplitude;
|
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StartCoroutine(LogoShaker.Shake(0.2f));
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EmphasisAudioSource.Play();
|
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_ballAnimator.SetTrigger(_hitAnimationParameter);
|
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}
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|
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public virtual void HitPusher()
|
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{
|
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HitPusherParticles.Play();
|
||||
HapticController.fallbackPreset = HapticPatterns.PresetType.Selection;
|
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HapticPatterns.PlayEmphasis(0.85f, 0.05f);
|
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EmphasisAudioSource.volume = 0.1f;
|
||||
StartCoroutine(LogoShaker.Shake(0.2f));
|
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EmphasisAudioSource.Play();
|
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_ballAnimator.SetTrigger(_hitAnimationParameter);
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}
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}
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}
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// Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Lofelt.NiceVibrations
|
||||
{
|
||||
public class BallDemoManager : DemoManager
|
||||
{
|
||||
|
||||
[Header("Ball")]
|
||||
public Vector2 Gravity = new Vector2(0, -30f);
|
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|
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protected virtual void Start()
|
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{
|
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Physics2D.gravity = Gravity;
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}
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}
|
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}
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@@ -0,0 +1,22 @@
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// Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Lofelt.NiceVibrations
|
||||
{
|
||||
public class BallDemoWall : MonoBehaviour
|
||||
{
|
||||
protected RectTransform _rectTransform;
|
||||
protected BoxCollider2D _boxCollider2D;
|
||||
|
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protected virtual void OnEnable()
|
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{
|
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_rectTransform = this.gameObject.GetComponent<RectTransform>();
|
||||
_boxCollider2D = this.gameObject.GetComponent<BoxCollider2D>();
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|
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_boxCollider2D.size = new Vector2(_rectTransform.rect.size.x, _rectTransform.rect.size.y);
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}
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}
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}
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@@ -0,0 +1,29 @@
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||||
// Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Lofelt.NiceVibrations
|
||||
{
|
||||
public class BallPusher : MonoBehaviour
|
||||
{
|
||||
public float Force = 5f;
|
||||
public BallDemoBall TargetBall;
|
||||
protected Vector2 _direction;
|
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|
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protected virtual void OnTriggerEnter2D(Collider2D collider)
|
||||
{
|
||||
if (collider.gameObject != TargetBall.gameObject)
|
||||
{
|
||||
return;
|
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}
|
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|
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_direction = (collider.transform.position - this.transform.position).normalized;
|
||||
_direction.y = 1f;
|
||||
collider.attachedRigidbody.velocity = Vector2.zero;
|
||||
collider.attachedRigidbody.AddForce(_direction * Force);
|
||||
TargetBall.HitPusher();
|
||||
}
|
||||
}
|
||||
}
|
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@@ -0,0 +1,73 @@
|
||||
// Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace Lofelt.NiceVibrations
|
||||
{
|
||||
public class BallTouchZone : MonoBehaviour, IPointerExitHandler, IPointerEnterHandler
|
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{
|
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public RenderMode ParentCanvasRenderMode { get; protected set; }
|
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public RectTransform BallMover;
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protected bool _holding = false;
|
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|
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protected Vector3 _newPosition;
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protected Canvas _canvas;
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protected float _initialZPosition;
|
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protected Vector2 _workPosition;
|
||||
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
Initialization();
|
||||
}
|
||||
|
||||
protected virtual void Initialization()
|
||||
{
|
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ParentCanvasRenderMode = GetComponentInParent<Canvas>().renderMode;
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||||
_canvas = GetComponentInParent<Canvas>();
|
||||
_initialZPosition = transform.position.z;
|
||||
}
|
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||||
protected virtual void Update()
|
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{
|
||||
if (_holding)
|
||||
{
|
||||
_newPosition = GetWorldPosition(_pointerEventData.position);
|
||||
}
|
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else
|
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{
|
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_newPosition = Vector3.one * 5000f;
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}
|
||||
|
||||
_newPosition.z = _initialZPosition;
|
||||
BallMover.position = _newPosition;
|
||||
}
|
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protected virtual Vector3 GetWorldPosition(Vector3 testPosition)
|
||||
{
|
||||
if (ParentCanvasRenderMode == RenderMode.ScreenSpaceCamera)
|
||||
{
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(_canvas.transform as RectTransform, testPosition, _canvas.worldCamera, out _workPosition);
|
||||
return _canvas.transform.TransformPoint(_workPosition);
|
||||
}
|
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else
|
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{
|
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return testPosition;
|
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}
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}
|
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public virtual void OnPointerEnter(PointerEventData data)
|
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{
|
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_holding = true;
|
||||
_pointerEventData = data;
|
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}
|
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public virtual void OnPointerExit(PointerEventData data)
|
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{
|
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_holding = false;
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Assets/Feel/NiceVibrations/Demo/DemoAssets/CarDemo.meta
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// Copyright (c) Meta Platforms, Inc. and affiliates.
|
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|
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using System.Collections.Generic;
|
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using UnityEngine;
|
||||
|
||||
namespace Lofelt.NiceVibrations
|
||||
{
|
||||
public class CarDemoManager : DemoManager
|
||||
{
|
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[Header("Control")]
|
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public MMKnob Knob;
|
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public float MinimumKnobValue = 0.1f;
|
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public float MaximumPowerDuration = 10f;
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public float ChargingSpeed = 2f;
|
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public float CarSpeed = 0f;
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public float Power;
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public float StartClickDuration = 0.2f;
|
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public List<float> Dents;
|
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|
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[Header("Car")]
|
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|
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public AudioSource CarEngineAudioSource;
|
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public Transform LeftWheel;
|
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public Transform RightWheel;
|
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public RectTransform CarBody;
|
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public Vector3 WheelRotationSpeed = new Vector3(0f, 0f, 50f);
|
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|
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[Header("UI")]
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public GameObject ReloadingPrompt;
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public AnimationCurve StartClickCurve;
|
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public MMProgressBar PowerBar;
|
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public List<PowerBarElement> SpeedBars;
|
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public Color ActiveColor;
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public Color InactiveColor;
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|
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public bool _carStarted = false;
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public float _carStartedAt = 0f;
|
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public float _lastStartClickAt = 0f;
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|
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protected float _knobValueLastFrame;
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protected float _lastDentAt = 0f;
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protected float _knobValue;
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protected Vector3 _initialCarPosition;
|
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protected Vector3 _carPosition;
|
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|
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protected virtual void Awake()
|
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{
|
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Power = MaximumPowerDuration;
|
||||
ReloadingPrompt.SetActive(false);
|
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_initialCarPosition = CarBody.localPosition;
|
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}
|
||||
|
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protected virtual void Update()
|
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{
|
||||
HandlePower();
|
||||
UpdateCar();
|
||||
UpdateUI();
|
||||
|
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_knobValueLastFrame = Knob.Value;
|
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}
|
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|
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protected virtual void HandlePower()
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{
|
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_knobValue = Knob.Active ? Knob.Value : 0f;
|
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|
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if (!_carStarted)
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{
|
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if ((_knobValue > MinimumKnobValue) && (Knob.Active))
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{
|
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_carStarted = true;
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_carStartedAt = Time.time;
|
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_lastStartClickAt = Time.time;
|
||||
|
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HapticPatterns.PlayConstant(_knobValue, _knobValue, MaximumPowerDuration);
|
||||
CarEngineAudioSource.Play();
|
||||
}
|
||||
else
|
||||
{
|
||||
Power += Time.deltaTime * ChargingSpeed;
|
||||
Power = Mathf.Clamp(Power, 0f, MaximumPowerDuration);
|
||||
|
||||
if (Power == MaximumPowerDuration)
|
||||
{
|
||||
Knob.SetActive(true);
|
||||
Knob._rectTransform.localScale = Vector3.one;
|
||||
ReloadingPrompt.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!Knob.Active)
|
||||
{
|
||||
Knob.SetValue(CarSpeed);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Time.time - _carStartedAt > MaximumPowerDuration)
|
||||
{
|
||||
_carStarted = false;
|
||||
Knob.SetActive(false);
|
||||
Knob._rectTransform.localScale = Vector3.one * 0.9f;
|
||||
ReloadingPrompt.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_knobValue > MinimumKnobValue)
|
||||
{
|
||||
Power -= Time.deltaTime;
|
||||
Power = Mathf.Clamp(Power, 0f, MaximumPowerDuration);
|
||||
|
||||
HapticController.clipLevel = _knobValue;
|
||||
HapticController.clipFrequencyShift = _knobValue;
|
||||
|
||||
if (Power <= 0f)
|
||||
{
|
||||
_carStarted = false;
|
||||
Knob.SetActive(false);
|
||||
Knob._rectTransform.localScale = Vector3.one * 0.9f;
|
||||
ReloadingPrompt.SetActive(true);
|
||||
HapticController.Stop();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_carStarted = false;
|
||||
_lastStartClickAt = Time.time;
|
||||
HapticController.Stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void UpdateCar()
|
||||
{
|
||||
float targetSpeed = _carStarted ? NiceVibrationsDemoHelpers.Remap(Knob.Value, MinimumKnobValue, 1f, 0f, 1f) : 0f;
|
||||
CarSpeed = Mathf.Lerp(CarSpeed, targetSpeed, Time.deltaTime * 1f);
|
||||
|
||||
CarEngineAudioSource.volume = CarSpeed;
|
||||
CarEngineAudioSource.pitch = NiceVibrationsDemoHelpers.Remap(CarSpeed, 0f, 1f, 0.5f, 1.25f);
|
||||
|
||||
LeftWheel.Rotate(CarSpeed * Time.deltaTime * WheelRotationSpeed, Space.Self);
|
||||
RightWheel.Rotate(CarSpeed * Time.deltaTime * WheelRotationSpeed, Space.Self);
|
||||
|
||||
_carPosition.x = _initialCarPosition.x + 0f;
|
||||
_carPosition.y = _initialCarPosition.y + 10 * CarSpeed * Mathf.PerlinNoise(Time.time * 10f, CarSpeed * 10f);
|
||||
_carPosition.z = 0f;
|
||||
CarBody.localPosition = _carPosition;
|
||||
|
||||
}
|
||||
|
||||
protected virtual void UpdateUI()
|
||||
{
|
||||
if (Knob.Active)
|
||||
{
|
||||
// start dent
|
||||
if (Time.time - _lastStartClickAt < StartClickDuration)
|
||||
{
|
||||
float elapsedTime = StartClickCurve.Evaluate((Time.time - _lastStartClickAt) * (1 / StartClickDuration));
|
||||
Knob._rectTransform.localScale = Vector3.one + Vector3.one * elapsedTime * 0.05f;
|
||||
Knob._image.color = Color.Lerp(ActiveColor, Color.white, elapsedTime);
|
||||
}
|
||||
|
||||
// other dents
|
||||
foreach (float f in Dents)
|
||||
{
|
||||
if (((_knobValue >= f) && (_knobValueLastFrame < f)) || ((_knobValue <= f) && (_knobValueLastFrame > f)))
|
||||
{
|
||||
_lastDentAt = Time.time;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (Time.time - _lastDentAt < DentDuration)
|
||||
{
|
||||
float elapsedTime = StartClickCurve.Evaluate((Time.time - _lastDentAt) * (1 / DentDuration));
|
||||
Knob._rectTransform.localScale = Vector3.one + Vector3.one * elapsedTime * 0.02f;
|
||||
Knob._image.color = Color.Lerp(ActiveColor, Color.white, elapsedTime * 0.05f);
|
||||
}
|
||||
}
|
||||
|
||||
// gas bar
|
||||
PowerBar.UpdateBar(Power, 0f, MaximumPowerDuration);
|
||||
|
||||
// power bars
|
||||
if (CarSpeed <= 0.1f)
|
||||
{
|
||||
for (int i = 0; i < SpeedBars.Count; i++)
|
||||
{
|
||||
SpeedBars[i].SetActive(false);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int barsAmount = (int)(CarSpeed * 5f);
|
||||
for (int i = 0; i < SpeedBars.Count; i++)
|
||||
{
|
||||
if (i <= barsAmount)
|
||||
{
|
||||
SpeedBars[i].SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
SpeedBars[i].SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
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@@ -0,0 +1,57 @@
|
||||
// Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Lofelt.NiceVibrations
|
||||
{
|
||||
public class PowerBarElement : MonoBehaviour
|
||||
{
|
||||
public float BumpDuration = 0.15f;
|
||||
public Color NormalColor;
|
||||
public Color InactiveColor;
|
||||
public AnimationCurve Curve;
|
||||
|
||||
protected Image _image;
|
||||
protected float _bumpDuration = 0f;
|
||||
protected bool _active = false;
|
||||
protected bool _activeLastFrame = false;
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
_image = this.gameObject.GetComponent<Image>();
|
||||
}
|
||||
|
||||
public virtual void SetActive(bool status)
|
||||
{
|
||||
_active = status;
|
||||
_image.color = status ? NormalColor : InactiveColor;
|
||||
}
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
if (_active && !_activeLastFrame)
|
||||
{
|
||||
StartCoroutine(ColorBump());
|
||||
}
|
||||
_activeLastFrame = _active;
|
||||
}
|
||||
|
||||
protected virtual IEnumerator ColorBump()
|
||||
{
|
||||
_bumpDuration = 0f;
|
||||
while (_bumpDuration < BumpDuration)
|
||||
{
|
||||
float curveValue = Curve.Evaluate(_bumpDuration / BumpDuration);
|
||||
_image.color = Color.Lerp(NormalColor, Color.white, curveValue);
|
||||
|
||||
_bumpDuration += Time.deltaTime;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
_image.color = NormalColor;
|
||||
}
|
||||
}
|
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// Copyright (c) Meta Platforms, Inc. and affiliates.
|
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||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Lofelt.NiceVibrations
|
||||
{
|
||||
public class ContinuousHapticsDemoManager : DemoManager
|
||||
{
|
||||
[Header("Texts")]
|
||||
public float ContinuousAmplitude = 1f;
|
||||
public float ContinuousFrequency = 1f;
|
||||
public float ContinuousDuration = 3f;
|
||||
public Text ContinuousAmplitudeText;
|
||||
public Text ContinuousFrequencyText;
|
||||
public Text ContinuousDurationText;
|
||||
public Text ContinuousButtonText;
|
||||
[Header("Interface")]
|
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public MMTouchButton ContinuousButton;
|
||||
public MMProgressBar AmplitudeProgressBar;
|
||||
public MMProgressBar FrequencyProgressBar;
|
||||
public MMProgressBar DurationProgressBar;
|
||||
public MMProgressBar ContinuousProgressBar;
|
||||
public HapticCurve TargetCurve;
|
||||
public Slider DurationSlider;
|
||||
|
||||
protected float _timeLeft;
|
||||
protected Color _continuousButtonOnColor = new Color32(216, 85, 85, 255);
|
||||
protected Color _continuousButtonOffColor = new Color32(242, 27, 80, 255);
|
||||
protected bool _continuousActive = false;
|
||||
protected float _amplitudeLastFrame = -1f;
|
||||
protected float _frequencyLastFrame = -1f;
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
ContinuousButton.ReturnToInitialSpriteAutomatically = false;
|
||||
|
||||
ContinuousAmplitudeText.text = ContinuousAmplitude.ToString();
|
||||
ContinuousFrequencyText.text = ContinuousFrequency.ToString();
|
||||
ContinuousDurationText.text = ContinuousDuration.ToString();
|
||||
|
||||
AmplitudeProgressBar.UpdateBar(ContinuousAmplitude, 0f, 1f);
|
||||
FrequencyProgressBar.UpdateBar(ContinuousFrequency, 0f, 1f);
|
||||
DurationProgressBar.UpdateBar(ContinuousDuration, 0f, 5f);
|
||||
}
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
UpdateContinuousDemo();
|
||||
}
|
||||
|
||||
protected virtual void UpdateContinuousDemo()
|
||||
{
|
||||
if (_timeLeft > 0f)
|
||||
{
|
||||
ContinuousProgressBar.UpdateBar(_timeLeft, 0f, ContinuousDuration);
|
||||
_timeLeft -= Time.deltaTime;
|
||||
Logo.Shaking = true;
|
||||
TargetCurve.Move = true;
|
||||
Logo.Amplitude = NiceVibrationsDemoHelpers.Remap(ContinuousAmplitude, 0f, 1f, 1f, 8f);
|
||||
Logo.Frequency = NiceVibrationsDemoHelpers.Remap(ContinuousFrequency, 0f, 1f, 10f, 25f);
|
||||
}
|
||||
else
|
||||
{
|
||||
ContinuousProgressBar.UpdateBar(0f, 0f, ContinuousDuration);
|
||||
Logo.Shaking = false;
|
||||
TargetCurve.Move = false;
|
||||
if (_continuousActive)
|
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{
|
||||
HapticController.Stop();
|
||||
}
|
||||
}
|
||||
if ((_frequencyLastFrame != ContinuousFrequency) || (_amplitudeLastFrame != ContinuousAmplitude))
|
||||
{
|
||||
TargetCurve.UpdateCurve(ContinuousAmplitude, ContinuousFrequency);
|
||||
}
|
||||
_amplitudeLastFrame = ContinuousAmplitude;
|
||||
_frequencyLastFrame = ContinuousFrequency;
|
||||
}
|
||||
|
||||
public virtual void UpdateContinuousAmplitude(float newAmplitude)
|
||||
{
|
||||
ContinuousAmplitude = newAmplitude;
|
||||
AmplitudeProgressBar.UpdateBar(ContinuousAmplitude, 0f, 1f);
|
||||
ContinuousAmplitudeText.text = NiceVibrationsDemoHelpers.Round(newAmplitude, 2).ToString();
|
||||
UpdateContinuous();
|
||||
}
|
||||
|
||||
public virtual void UpdateContinuousFrequency(float newFrequency)
|
||||
{
|
||||
ContinuousFrequency = newFrequency;
|
||||
FrequencyProgressBar.UpdateBar(ContinuousFrequency, 0f, 1f);
|
||||
ContinuousFrequencyText.text = NiceVibrationsDemoHelpers.Round(newFrequency, 2).ToString();
|
||||
UpdateContinuous();
|
||||
}
|
||||
|
||||
public virtual void UpdateContinuousDuration(float newDuration)
|
||||
{
|
||||
ContinuousDuration = newDuration;
|
||||
DurationProgressBar.UpdateBar(ContinuousDuration, 0f, 5f);
|
||||
ContinuousDurationText.text = NiceVibrationsDemoHelpers.Round(newDuration, 2).ToString();
|
||||
}
|
||||
|
||||
protected virtual void UpdateContinuous()
|
||||
{
|
||||
if (_continuousActive)
|
||||
{
|
||||
HapticController.clipLevel = ContinuousAmplitude;
|
||||
HapticController.clipFrequencyShift = ContinuousFrequency;
|
||||
DebugAudioContinuous.volume = ContinuousAmplitude;
|
||||
DebugAudioContinuous.pitch = 0.5f + ContinuousFrequency / 2f;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void ContinuousHapticsButton()
|
||||
{
|
||||
if (!_continuousActive)
|
||||
{
|
||||
// START
|
||||
HapticController.fallbackPreset = HapticPatterns.PresetType.LightImpact;
|
||||
HapticPatterns.PlayConstant(ContinuousAmplitude, ContinuousFrequency, ContinuousDuration);
|
||||
_timeLeft = ContinuousDuration;
|
||||
ContinuousButtonText.text = "Stop continuous haptic pattern";
|
||||
DurationSlider.interactable = false;
|
||||
_continuousActive = true;
|
||||
DebugAudioContinuous.Play();
|
||||
}
|
||||
else
|
||||
{
|
||||
// STOP
|
||||
HapticController.Stop();
|
||||
ResetPlayState();
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnHapticsStopped()
|
||||
{
|
||||
ResetPlayState();
|
||||
}
|
||||
|
||||
protected virtual void ResetPlayState()
|
||||
{
|
||||
_timeLeft = 0f;
|
||||
ContinuousButtonText.text = "Play continuous haptic pattern";
|
||||
_continuousActive = false;
|
||||
DebugAudioContinuous?.Stop();
|
||||
DurationSlider.interactable = true;
|
||||
|
||||
}
|
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|
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protected virtual void OnEnable()
|
||||
{
|
||||
HapticController.PlaybackStopped += OnHapticsStopped;
|
||||
}
|
||||
|
||||
protected virtual void OnDisable()
|
||||
{
|
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HapticController.PlaybackStopped -= OnHapticsStopped;
|
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}
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}
|
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}
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// Copyright (c) Meta Platforms, Inc. and affiliates.
|
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|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
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|
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namespace Lofelt.NiceVibrations
|
||||
{
|
||||
public class EmphasisHapticsDemoManager : DemoManager
|
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{
|
||||
[Header("Emphasis Haptics")]
|
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public MMProgressBar AmplitudeProgressBar;
|
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public MMProgressBar FrequencyProgressBar;
|
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public HapticCurve TargetCurve;
|
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public float EmphasisAmplitude = 1f;
|
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public float EmphasisFrequency = 1f;
|
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public Text EmphasisAmplitudeText;
|
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public Text EmphasisFrequencyText;
|
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|
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protected virtual void Start()
|
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{
|
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FrequencyProgressBar.UpdateBar(1f, 0f, 1f);
|
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AmplitudeProgressBar.UpdateBar(1f, 0f, 1f);
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TargetCurve.UpdateCurve(EmphasisAmplitude, EmphasisFrequency);
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HapticController.fallbackPreset = HapticPatterns.PresetType.RigidImpact;
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}
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public virtual void UpdateEmphasisAmplitude(float newAmplitude)
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{
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EmphasisAmplitude = newAmplitude;
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EmphasisAmplitudeText.text = NiceVibrationsDemoHelpers.Round(newAmplitude, 2).ToString();
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AmplitudeProgressBar.UpdateBar(EmphasisAmplitude, 0f, 1f);
|
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TargetCurve.UpdateCurve(EmphasisAmplitude, EmphasisFrequency);
|
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}
|
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public virtual void UpdateEmphasisFrequency(float newFrequency)
|
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{
|
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EmphasisFrequency = newFrequency;
|
||||
EmphasisFrequencyText.text = NiceVibrationsDemoHelpers.Round(newFrequency, 2).ToString();
|
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FrequencyProgressBar.UpdateBar(EmphasisFrequency, 0f, 1f);
|
||||
TargetCurve.UpdateCurve(EmphasisAmplitude, EmphasisFrequency);
|
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}
|
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public virtual void EmphasisHapticsButton()
|
||||
{
|
||||
HapticPatterns.PlayEmphasis(EmphasisAmplitude, EmphasisFrequency);
|
||||
StartCoroutine(Logo.Shake(0.2f));
|
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DebugAudioEmphasis.volume = EmphasisAmplitude;
|
||||
DebugAudioEmphasis.pitch = 0.5f + EmphasisFrequency / 2f;
|
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DebugAudioEmphasis.Play();
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}
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}
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|
||||
// Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Lofelt.NiceVibrations
|
||||
{
|
||||
[Serializable]
|
||||
public class HapticClipsDemoItem
|
||||
{
|
||||
public string Name;
|
||||
public HapticClip HapticClip;
|
||||
public Sprite AssociatedSprite;
|
||||
public AudioSource AssociatedSound;
|
||||
|
||||
}
|
||||
|
||||
public class HapticClipsDemoManager : DemoManager
|
||||
{
|
||||
[Header("Image")]
|
||||
public Image IconImage;
|
||||
public Animator IconImageAnimator;
|
||||
public List<HapticClipsDemoItem> DemoItems;
|
||||
protected WaitForSeconds _iconChangeDelay;
|
||||
protected int _idleAnimationParameter;
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
_iconChangeDelay = new WaitForSeconds(0.02f);
|
||||
_idleAnimationParameter = Animator.StringToHash("Idle");
|
||||
IconImageAnimator.SetBool(_idleAnimationParameter, true);
|
||||
}
|
||||
|
||||
// Haptic Clip -----------------------------------------------------------------------------
|
||||
|
||||
public virtual void PlayHapticClip(int index)
|
||||
{
|
||||
Logo.Shaking = true;
|
||||
|
||||
HapticController.fallbackPreset = HapticPatterns.PresetType.LightImpact;
|
||||
HapticController.Play(DemoItems[index].HapticClip);
|
||||
DemoItems[index].AssociatedSound.Play();
|
||||
StopAllCoroutines();
|
||||
StartCoroutine(ChangeIcon(DemoItems[index].AssociatedSprite));
|
||||
}
|
||||
|
||||
// ICON ------------------------------------------------------------------------------------
|
||||
|
||||
protected virtual IEnumerator ChangeIcon(Sprite newSprite)
|
||||
{
|
||||
IconImageAnimator.SetBool(_idleAnimationParameter, false);
|
||||
yield return _iconChangeDelay;
|
||||
IconImage.sprite = newSprite;
|
||||
}
|
||||
|
||||
// CALLBACKS -------------------------------------------------------------------------------
|
||||
|
||||
protected virtual IEnumerator BackToIdle()
|
||||
{
|
||||
Logo.Shaking = false;
|
||||
IconImageAnimator.SetBool(_idleAnimationParameter, true);
|
||||
yield return _iconChangeDelay;
|
||||
IconImage.sprite = DemoItems[0].AssociatedSprite;
|
||||
}
|
||||
|
||||
void OnHapticsStopped()
|
||||
{
|
||||
StartCoroutine(BackToIdle());
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
HapticController.PlaybackStopped -= OnHapticsStopped;
|
||||
if (HapticController.IsPlaying())
|
||||
{
|
||||
HapticController.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
HapticController.PlaybackStopped += OnHapticsStopped;
|
||||
StartCoroutine(BackToIdle());
|
||||
}
|
||||
|
||||
void OnApplicationFocus(bool hasFocus)
|
||||
{
|
||||
if (hasFocus)
|
||||
{
|
||||
StartCoroutine(BackToIdle());
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
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|
||||
// Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Lofelt.NiceVibrations
|
||||
{
|
||||
/// <summary>
|
||||
/// A minimal, demo only class, used to rotate an image in the demo's UI
|
||||
/// </summary>
|
||||
public class HapticClipsDemoRotator : MonoBehaviour
|
||||
{
|
||||
/// the speed at which the image should rotate
|
||||
public Vector3 RotationSpeed = new Vector3(0, 0, 100f);
|
||||
|
||||
/// <summary>
|
||||
/// On Update we rotate our image
|
||||
/// </summary>
|
||||
protected void Update()
|
||||
{
|
||||
this.transform.Rotate(RotationSpeed * Time.deltaTime, Space.Self);
|
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}
|
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}
|
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}
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user