chore: initial commit
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using UnityEngine;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// A scriptable object containing a MMLootTable definition for game objects
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/// </summary>
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[CreateAssetMenu(fileName="LootDefinition",menuName="MoreMountains/Loot Definition")]
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public class MMLootTableGameObjectSO : ScriptableObject
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{
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/// the loot table
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public MMLootTableGameObject LootTable;
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/// returns an object from the loot table
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public virtual GameObject GetLoot()
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{
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return LootTable.GetLoot()?.Loot;
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}
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/// <summary>
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/// computes the loot table's weights
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/// </summary>
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public virtual void ComputeWeights()
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{
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LootTable.ComputeWeights();
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}
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protected virtual void OnValidate()
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{
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ComputeWeights();
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}
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}
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}
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