chore: initial commit
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// Add this class to objects you'd like to be unaffected by the MMRagdoller (like weapons for example)
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/// </summary>
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[AddComponentMenu("More Mountains/Tools/Animation/MMRagdollerIgnore")]
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public class MMRagdollerIgnore : MonoBehaviour
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{
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}
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}
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