chore: initial commit
This commit is contained in:
@@ -0,0 +1,64 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
|
||||
namespace MoreMountains.Tools
|
||||
{
|
||||
/// <summary>
|
||||
/// A class to store ratio display info
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class Ratio
|
||||
{
|
||||
/// whether or not that ratio should be drawn
|
||||
public bool DrawRatio = true;
|
||||
/// the ratio's size (4:3, 16:9, etc)
|
||||
public Vector2 Size;
|
||||
/// the color of the handle to draw
|
||||
public Color RatioColor;
|
||||
|
||||
public Ratio(bool drawRatio, Vector2 size, Color ratioColor)
|
||||
{
|
||||
DrawRatio = drawRatio;
|
||||
Size = size;
|
||||
RatioColor = ratioColor;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A class to handle the automatic display of safe zones for the different ratios setup in the inspector
|
||||
/// </summary>
|
||||
[AddComponentMenu("More Mountains/Tools/Camera/MMAspectRatioSafeZones")]
|
||||
public class MMAspectRatioSafeZones : MonoBehaviour
|
||||
{
|
||||
[Header("Center")]
|
||||
/// whether or not to draw the center crosshair
|
||||
public bool DrawCenterCrosshair = true;
|
||||
/// the size of the center crosshair
|
||||
public float CenterCrosshairSize = 1f;
|
||||
/// the color of the center crosshair
|
||||
public Color CenterCrosshairColor = MMColors.Wheat;
|
||||
|
||||
[Header("Ratios")]
|
||||
/// whether or not to draw any ratio
|
||||
public bool DrawRatios = true;
|
||||
/// the size of the projected ratios
|
||||
public float CameraSize = 5f;
|
||||
/// the opacity to apply to the dead zones
|
||||
public float UnsafeZonesOpacity = 0.2f;
|
||||
/// the list of ratios to draw
|
||||
public List<Ratio> Ratios;
|
||||
|
||||
[MMInspectorButton("AutoSetup")]
|
||||
public bool AutoSetupButton;
|
||||
|
||||
public virtual void AutoSetup()
|
||||
{
|
||||
Ratios.Clear();
|
||||
Ratios.Add(new Ratio(true, new Vector2(16, 9), MMColors.DeepSkyBlue));
|
||||
Ratios.Add(new Ratio(true, new Vector2(16, 10), MMColors.GreenYellow));
|
||||
Ratios.Add(new Ratio(true, new Vector2(4, 3), MMColors.HotPink));
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user