chore: initial commit
This commit is contained in:
8
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks.meta
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Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks.meta
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fileFormatVersion: 2
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guid: a5a12cd7956445649a4fff949522c747
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folderAsset: yes
|
||||
DefaultImporter:
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externalObjects: {}
|
||||
userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
||||
132
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_Bloom_URP.cs
vendored
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132
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_Bloom_URP.cs
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||||
using UnityEngine;
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using MoreMountains.Feedbacks;
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using UnityEngine.Scripting.APIUpdating;
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#if MM_URP
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using UnityEngine.Rendering.Universal;
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#endif
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namespace MoreMountains.FeedbacksForThirdParty
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{
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/// <summary>
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/// This feedback allows you to control bloom intensity and threshold over time. It requires you have in your scene an object with a Volume with Bloom active, and a MMBloomShaker_URP component.
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/// </summary>
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[AddComponentMenu("")]
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[FeedbackHelp("This feedback allows you to control bloom intensity and threshold over time. It requires you have in your scene an object with a Volume " +
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"with Bloom active, and a MMBloomShaker_URP component.")]
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#if MM_URP
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[FeedbackPath("PostProcess/Bloom URP")]
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#endif
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[MovedFrom(false, null, "MoreMountains.Feedbacks.URP")]
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public class MMF_Bloom_URP : MMF_Feedback
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{
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/// a static bool used to disable all feedbacks of this type at once
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public static bool FeedbackTypeAuthorized = true;
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/// sets the inspector color for this feedback
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#if UNITY_EDITOR
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public override Color FeedbackColor { get { return MMFeedbacksInspectorColors.PostProcessColor; } }
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public override bool HasCustomInspectors => true;
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public override bool HasAutomaticShakerSetup => true;
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#endif
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/// the duration of this feedback is the duration of the shake
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public override float FeedbackDuration { get { return ApplyTimeMultiplier(ShakeDuration); } set { ShakeDuration = value; } }
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public override bool HasChannel => true;
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public override bool HasRandomness => true;
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[MMFInspectorGroup("Bloom", true, 41)]
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/// the duration of the feedback, in seconds
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[Tooltip("the duration of the feedback, in seconds")]
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public float ShakeDuration = 0.2f;
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/// whether or not to reset shaker values after shake
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[Tooltip("whether or not to reset shaker values after shake")]
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public bool ResetShakerValuesAfterShake = true;
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/// whether or not to reset the target's values after shake
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[Tooltip("whether or not to reset the target's values after shake")]
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public bool ResetTargetValuesAfterShake = true;
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/// whether or not to add to the initial intensity
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[Tooltip("whether or not to add to the initial intensity")]
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public bool RelativeValues = true;
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[MMFInspectorGroup("Intensity", true, 42)]
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/// the curve to animate the intensity on
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[Tooltip("the curve to animate the intensity on")]
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public AnimationCurve ShakeIntensity = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
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/// the value to remap the curve's 0 to
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[Tooltip("the value to remap the curve's 0 to")]
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public float RemapIntensityZero = 0f;
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/// the value to remap the curve's 1 to
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[Tooltip("the value to remap the curve's 1 to")]
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public float RemapIntensityOne = 1f;
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[MMFInspectorGroup("Threshold", true, 43)]
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/// the curve to animate the threshold on
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[Tooltip("the curve to animate the threshold on")]
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public AnimationCurve ShakeThreshold = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
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/// the value to remap the curve's 0 to
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[Tooltip("the value to remap the curve's 0 to")]
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public float RemapThresholdZero = 0f;
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/// the value to remap the curve's 1 to
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[Tooltip("the value to remap the curve's 1 to")]
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public float RemapThresholdOne = 0f;
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||||
/// <summary>
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||||
/// Triggers a bloom shake
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/// </summary>
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/// <param name="position"></param>
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/// <param name="attenuation"></param>
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protected override void CustomPlayFeedback(Vector3 position, float attenuation = 1.0f)
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{
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if (!Active || !FeedbackTypeAuthorized)
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{
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return;
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}
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attenuation = ComputeIntensity(attenuation, position);
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MMBloomShakeEvent_URP.Trigger(ShakeIntensity, FeedbackDuration, RemapIntensityZero, RemapIntensityOne, ShakeThreshold, RemapThresholdZero, RemapThresholdOne,
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RelativeValues, attenuation, ChannelData, ResetShakerValuesAfterShake, ResetTargetValuesAfterShake, NormalPlayDirection, ComputedTimescaleMode);
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}
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/// <summary>
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/// On stop we stop our transition
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/// </summary>
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/// <param name="position"></param>
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/// <param name="feedbacksIntensity"></param>
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protected override void CustomStopFeedback(Vector3 position, float feedbacksIntensity = 1)
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{
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if (!Active || !FeedbackTypeAuthorized)
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{
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return;
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}
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base.CustomStopFeedback(position, feedbacksIntensity);
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MMBloomShakeEvent_URP.Trigger(ShakeIntensity, FeedbackDuration, RemapIntensityZero, RemapIntensityOne,
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ShakeThreshold, RemapThresholdZero, RemapThresholdOne,
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RelativeValues, channelData:ChannelData, stop: true);
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}
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/// <summary>
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/// On restore, we put our object back at its initial position
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/// </summary>
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protected override void CustomRestoreInitialValues()
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{
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if (!Active || !FeedbackTypeAuthorized)
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{
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return;
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}
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MMBloomShakeEvent_URP.Trigger(ShakeIntensity, FeedbackDuration, RemapIntensityZero, RemapIntensityOne,
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ShakeThreshold, RemapThresholdZero, RemapThresholdOne,
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RelativeValues, channelData:ChannelData, restore: true);
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}
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/// <summary>
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/// Automaticall sets up the post processing profile and shaker
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/// </summary>
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public override void AutomaticShakerSetup()
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{
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#if MM_URP && UNITY_EDITOR
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MMURPHelpers.GetOrCreateVolume<Bloom, MMBloomShaker_URP>(Owner, "Bloom");
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#endif
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}
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}
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}
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11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_Bloom_URP.cs.meta
vendored
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11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_Bloom_URP.cs.meta
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||||
fileFormatVersion: 2
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||||
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|
||||
MonoImporter:
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||||
externalObjects: {}
|
||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
156
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_ChannelMixer_URP.cs
vendored
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156
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_ChannelMixer_URP.cs
vendored
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@@ -0,0 +1,156 @@
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using UnityEngine;
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using MoreMountains.Feedbacks;
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using UnityEngine.Scripting.APIUpdating;
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#if MM_URP
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using UnityEngine.Rendering.Universal;
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#endif
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||||
|
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namespace MoreMountains.FeedbacksForThirdParty
|
||||
{
|
||||
/// <summary>
|
||||
/// This feedback allows you to control bloom intensity and threshold over time. It requires you have in your scene an object with a Volume with Bloom active, and a MMBloomShaker_URP component.
|
||||
/// </summary>
|
||||
[AddComponentMenu("")]
|
||||
[FeedbackHelp("This feedback allows you to control bloom intensity and threshold over time. It requires you have in your scene an object with a Volume " +
|
||||
"with Bloom active, and a MMBloomShaker_URP component.")]
|
||||
#if MM_URP
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[FeedbackPath("PostProcess/Channel Mixer URP")]
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#endif
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[MovedFrom(false, null, "MoreMountains.Feedbacks.URP")]
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public class MMF_ChannelMixer_URP : MMF_Feedback
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{
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/// a static bool used to disable all feedbacks of this type at once
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public static bool FeedbackTypeAuthorized = true;
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/// sets the inspector color for this feedback
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||||
#if UNITY_EDITOR
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||||
public override Color FeedbackColor { get { return MMFeedbacksInspectorColors.PostProcessColor; } }
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public override bool HasCustomInspectors => true;
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||||
public override bool HasAutomaticShakerSetup => true;
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#endif
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/// the duration of this feedback is the duration of the shake
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||||
public override float FeedbackDuration { get { return ApplyTimeMultiplier(ShakeDuration); } set { ShakeDuration = value; } }
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public override bool HasChannel => true;
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public override bool HasRandomness => true;
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[MMFInspectorGroup("Channel Mixer", true, 41)]
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/// the duration of the shake, in seconds
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[Tooltip("the duration of the shake, in seconds")]
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public float ShakeDuration = 1f;
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/// whether or not to add to the initial intensity
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[Tooltip("whether or not to add to the initial intensity")]
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public bool RelativeIntensity = true;
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||||
/// whether or not to reset shaker values after shake
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||||
[Tooltip("whether or not to reset shaker values after shake")]
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||||
public bool ResetShakerValuesAfterShake = true;
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||||
/// whether or not to reset the target's values after shake
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||||
[Tooltip("whether or not to reset the target's values after shake")]
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||||
public bool ResetTargetValuesAfterShake = true;
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||||
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||||
[MMFInspectorGroup("Red", true, 42)]
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||||
/// the curve used to animate the red value on
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||||
[Tooltip("the curve used to animate the red value on")]
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||||
public AnimationCurve ShakeRed = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
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||||
/// the value to remap the curve's 0 to
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[Tooltip("the value to remap the curve's 0 to")]
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||||
[Range(-200f, 200f)]
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||||
public float RemapRedZero = 0f;
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||||
/// the value to remap the curve's 1 to
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||||
[Tooltip("the value to remap the curve's 1 to")]
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||||
[Range(-200f, 200f)]
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||||
public float RemapRedOne = -200f;
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||||
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||||
[MMFInspectorGroup("Green", true, 43)]
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||||
/// the curve used to animate the green value on
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||||
[Tooltip("the curve used to animate the green value on")]
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||||
public AnimationCurve ShakeGreen = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
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||||
/// the value to remap the curve's 0 to
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||||
[Tooltip("the value to remap the curve's 0 to")]
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||||
[Range(-200f, 200f)]
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||||
public float RemapGreenZero = 0f;
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||||
/// the value to remap the curve's 1 to
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||||
[Tooltip("the value to remap the curve's 1 to")]
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||||
[Range(-200f, 200f)]
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||||
public float RemapGreenOne = 200f;
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||||
|
||||
[MMFInspectorGroup("Blue", true, 44)]
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||||
/// the curve used to animate the blue value on
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||||
[Tooltip("the curve used to animate the blue value on")]
|
||||
public AnimationCurve ShakeBlue = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
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||||
/// the value to remap the curve's 0 to
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||||
[Tooltip("the value to remap the curve's 0 to")]
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||||
[Range(-200f, 200f)]
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||||
public float RemapBlueZero = 0f;
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||||
/// the value to remap the curve's 1 to
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||||
[Tooltip("the value to remap the curve's 1 to")]
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||||
[Range(-200f, 200f)]
|
||||
public float RemapBlueOne = 200f;
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||||
|
||||
/// <summary>
|
||||
/// Triggers a color adjustments shake
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||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="attenuation"></param>
|
||||
protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
|
||||
{
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
float intensityMultiplier = ComputeIntensity(feedbacksIntensity, position);
|
||||
MMChannelMixerShakeEvent_URP.Trigger(ShakeRed, RemapRedZero, RemapRedOne,
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ShakeGreen, RemapGreenZero, RemapGreenOne,
|
||||
ShakeBlue, RemapBlueZero, RemapBlueOne,
|
||||
FeedbackDuration,
|
||||
RelativeIntensity, intensityMultiplier, ChannelData, ResetShakerValuesAfterShake, ResetTargetValuesAfterShake, NormalPlayDirection, ComputedTimescaleMode);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// On stop we stop our transition
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="feedbacksIntensity"></param>
|
||||
protected override void CustomStopFeedback(Vector3 position, float feedbacksIntensity = 1)
|
||||
{
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
base.CustomStopFeedback(position, feedbacksIntensity);
|
||||
|
||||
MMChannelMixerShakeEvent_URP.Trigger(ShakeRed, RemapRedZero, RemapRedOne,
|
||||
ShakeGreen, RemapGreenZero, RemapGreenOne,
|
||||
ShakeBlue, RemapBlueZero, RemapBlueOne,
|
||||
FeedbackDuration,
|
||||
RelativeIntensity, channelData:ChannelData, stop:true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// On restore, we put our object back at its initial position
|
||||
/// </summary>
|
||||
protected override void CustomRestoreInitialValues()
|
||||
{
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
MMChannelMixerShakeEvent_URP.Trigger(ShakeRed, RemapRedZero, RemapRedOne,
|
||||
ShakeGreen, RemapGreenZero, RemapGreenOne,
|
||||
ShakeBlue, RemapBlueZero, RemapBlueOne,
|
||||
FeedbackDuration,
|
||||
RelativeIntensity, channelData:ChannelData, restore:true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Automaticall sets up the post processing profile and shaker
|
||||
/// </summary>
|
||||
public override void AutomaticShakerSetup()
|
||||
{
|
||||
#if MM_URP && UNITY_EDITOR
|
||||
MMURPHelpers.GetOrCreateVolume<ChannelMixer, MMChannelMixerShaker_URP>(Owner, "Channel Mixer");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_ChannelMixer_URP.cs.meta
vendored
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11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_ChannelMixer_URP.cs.meta
vendored
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@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 91ee58105ec38c84b905bd3f290dd6b6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
124
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_ChromaticAberration_URP.cs
vendored
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124
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_ChromaticAberration_URP.cs
vendored
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@@ -0,0 +1,124 @@
|
||||
using UnityEngine;
|
||||
using MoreMountains.Feedbacks;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
#if MM_URP
|
||||
using UnityEngine.Rendering.Universal;
|
||||
#endif
|
||||
|
||||
namespace MoreMountains.FeedbacksForThirdParty
|
||||
{
|
||||
/// <summary>
|
||||
/// This feedback allows you to control chromatic aberration intensity over time. It requires you have in your scene an object with a Volume
|
||||
/// with URP Chromatic Aberration active, and a MMChromaticAberrationShaker_URP component.
|
||||
/// </summary>
|
||||
[AddComponentMenu("")]
|
||||
[FeedbackHelp("This feedback allows you to control chromatic aberration intensity over time. It requires you have in your scene an object with a Volume " +
|
||||
"with Chromatic Aberration active, and a MMChromaticAberrationShaker_URP component.")]
|
||||
#if MM_URP
|
||||
[FeedbackPath("PostProcess/Chromatic Aberration URP")]
|
||||
#endif
|
||||
[MovedFrom(false, null, "MoreMountains.Feedbacks.URP")]
|
||||
public class MMF_ChromaticAberration_URP : MMF_Feedback
|
||||
{
|
||||
/// a static bool used to disable all feedbacks of this type at once
|
||||
public static bool FeedbackTypeAuthorized = true;
|
||||
/// sets the inspector color for this feedback
|
||||
#if UNITY_EDITOR
|
||||
public override Color FeedbackColor { get { return MMFeedbacksInspectorColors.PostProcessColor; } }
|
||||
public override bool HasCustomInspectors => true;
|
||||
public override bool HasAutomaticShakerSetup => true;
|
||||
#endif
|
||||
|
||||
/// the duration of this feedback is the duration of the shake
|
||||
public override float FeedbackDuration { get { return ApplyTimeMultiplier(Duration); } set { Duration = value; } }
|
||||
public override bool HasChannel => true;
|
||||
public override bool HasRandomness => true;
|
||||
|
||||
[MMFInspectorGroup("Chromatic Aberration", true, 42)]
|
||||
/// the duration of the shake, in seconds
|
||||
[Tooltip("the duration of the shake, in seconds")]
|
||||
public float Duration = 0.2f;
|
||||
/// whether or not to reset shaker values after shake
|
||||
[Tooltip("whether or not to reset shaker values after shake")]
|
||||
public bool ResetShakerValuesAfterShake = true;
|
||||
/// whether or not to reset the target's values after shake
|
||||
[Tooltip("whether or not to reset the target's values after shake")]
|
||||
public bool ResetTargetValuesAfterShake = true;
|
||||
/// the value to remap the curve's 0 to
|
||||
[Tooltip("the value to remap the curve's 0 to")]
|
||||
[Range(0f, 1f)]
|
||||
public float RemapIntensityZero = 0f;
|
||||
/// the value to remap the curve's 1 to
|
||||
[Tooltip("the value to remap the curve's 1 to")]
|
||||
[Range(0f, 1f)]
|
||||
public float RemapIntensityOne = 1f;
|
||||
|
||||
[MMFInspectorGroup("Intensity", true, 43)]
|
||||
/// the curve to animate the intensity on
|
||||
[Tooltip("the curve to animate the intensity on")]
|
||||
public AnimationCurve Intensity = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
/// the multiplier to apply to the intensity curve
|
||||
[Tooltip("the multiplier to apply to the intensity curve")]
|
||||
[Range(0f, 1f)]
|
||||
public float Amplitude = 1.0f;
|
||||
/// whether or not to add to the initial intensity
|
||||
[Tooltip("whether or not to add to the initial intensity")]
|
||||
public bool RelativeIntensity = false;
|
||||
|
||||
/// <summary>
|
||||
/// Triggers a chromatic aberration shake
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="attenuation"></param>
|
||||
protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
|
||||
{
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
float intensityMultiplier = ComputeIntensity(feedbacksIntensity, position);
|
||||
MMChromaticAberrationShakeEvent_URP.Trigger(Intensity, FeedbackDuration, RemapIntensityZero, RemapIntensityOne, RelativeIntensity, intensityMultiplier,
|
||||
ChannelData, ResetShakerValuesAfterShake, ResetTargetValuesAfterShake, NormalPlayDirection, ComputedTimescaleMode);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// On stop we stop our transition
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="feedbacksIntensity"></param>
|
||||
protected override void CustomStopFeedback(Vector3 position, float feedbacksIntensity = 1)
|
||||
{
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
base.CustomStopFeedback(position, feedbacksIntensity);
|
||||
|
||||
MMChromaticAberrationShakeEvent_URP.Trigger(Intensity, FeedbackDuration, RemapIntensityZero, RemapIntensityOne, RelativeIntensity, channelData:ChannelData, stop:true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// On restore, we put our object back at its initial position
|
||||
/// </summary>
|
||||
protected override void CustomRestoreInitialValues()
|
||||
{
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
MMChromaticAberrationShakeEvent_URP.Trigger(Intensity, FeedbackDuration, RemapIntensityZero, RemapIntensityOne, RelativeIntensity, channelData:ChannelData, restore:true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Automaticall sets up the post processing profile and shaker
|
||||
/// </summary>
|
||||
public override void AutomaticShakerSetup()
|
||||
{
|
||||
#if MM_URP && UNITY_EDITOR
|
||||
MMURPHelpers.GetOrCreateVolume<ChromaticAberration, MMChromaticAberrationShaker_URP>(Owner, "Chromatic Aberration");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e5d6c0f2232e3b149b9e1b618c6f9592
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
201
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_ColorAdjustments_URP.cs
vendored
Normal file
201
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_ColorAdjustments_URP.cs
vendored
Normal file
@@ -0,0 +1,201 @@
|
||||
using UnityEngine;
|
||||
using MoreMountains.Feedbacks;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
#if MM_URP
|
||||
using UnityEngine.Rendering.Universal;
|
||||
#endif
|
||||
|
||||
namespace MoreMountains.FeedbacksForThirdParty
|
||||
{
|
||||
/// <summary>
|
||||
/// This feedback allows you to control color adjustments' post exposure, hue shift, saturation and contrast over time.
|
||||
/// It requires you have in your scene an object with a Volume
|
||||
/// with Color Adjustments active, and a MMColorAdjustmentsShaker_URP component.
|
||||
/// </summary>
|
||||
[AddComponentMenu("")]
|
||||
[FeedbackHelp("This feedback allows you to control color adjustments' post exposure, hue shift, saturation and contrast over time. " +
|
||||
"It requires you have in your scene an object with a Volume " +
|
||||
"with Color Adjustments active, and a MMColorAdjustmentsShaker_URP component.")]
|
||||
#if MM_URP
|
||||
[FeedbackPath("PostProcess/Color Adjustments URP")]
|
||||
#endif
|
||||
[MovedFrom(false, null, "MoreMountains.Feedbacks.URP")]
|
||||
public class MMF_ColorAdjustments_URP : MMF_Feedback
|
||||
{
|
||||
/// a static bool used to disable all feedbacks of this type at once
|
||||
public static bool FeedbackTypeAuthorized = true;
|
||||
/// sets the inspector color for this feedback
|
||||
#if UNITY_EDITOR
|
||||
public override Color FeedbackColor { get { return MMFeedbacksInspectorColors.PostProcessColor; } }
|
||||
public override bool HasCustomInspectors => true;
|
||||
public override bool HasAutomaticShakerSetup => true;
|
||||
#endif
|
||||
|
||||
/// the duration of this feedback is the duration of the shake
|
||||
public override float FeedbackDuration { get { return ApplyTimeMultiplier(ShakeDuration); } set { ShakeDuration = value; } }
|
||||
public override bool HasChannel => true;
|
||||
public override bool HasRandomness => true;
|
||||
|
||||
[MMFInspectorGroup("Color Grading", true, 43)]
|
||||
/// the duration of the shake, in seconds
|
||||
[Tooltip("the duration of the shake, in seconds")]
|
||||
public float ShakeDuration = 1f;
|
||||
/// whether or not to add to the initial intensity
|
||||
[Tooltip("whether or not to add to the initial intensity")]
|
||||
public bool RelativeIntensity = true;
|
||||
/// whether or not to reset shaker values after shake
|
||||
[Tooltip("whether or not to reset shaker values after shake")]
|
||||
public bool ResetShakerValuesAfterShake = true;
|
||||
/// whether or not to reset the target's values after shake
|
||||
[Tooltip("whether or not to reset the target's values after shake")]
|
||||
public bool ResetTargetValuesAfterShake = true;
|
||||
|
||||
[MMFInspectorGroup("Post Exposure", true, 48)]
|
||||
/// the curve used to animate the focus distance value on
|
||||
[Tooltip("the curve used to animate the focus distance value on")]
|
||||
public AnimationCurve ShakePostExposure = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
/// the value to remap the curve's 0 to
|
||||
[Tooltip("the value to remap the curve's 0 to")]
|
||||
public float RemapPostExposureZero = 0f;
|
||||
/// the value to remap the curve's 1 to
|
||||
[Tooltip("the value to remap the curve's 1 to")]
|
||||
public float RemapPostExposureOne = 1f;
|
||||
|
||||
[MMFInspectorGroup("Hue Shift", true, 47)]
|
||||
/// the curve used to animate the aperture value on
|
||||
[Tooltip("the curve used to animate the aperture value on")]
|
||||
public AnimationCurve ShakeHueShift = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
/// the value to remap the curve's 0 to
|
||||
[Tooltip("the value to remap the curve's 0 to")]
|
||||
[Range(-180f, 180f)]
|
||||
public float RemapHueShiftZero = 0f;
|
||||
/// the value to remap the curve's 1 to
|
||||
[Tooltip("the value to remap the curve's 1 to")]
|
||||
[Range(-180f, 180f)]
|
||||
public float RemapHueShiftOne = 180f;
|
||||
|
||||
[MMFInspectorGroup("Saturation", true, 46)]
|
||||
/// the curve used to animate the focal length value on
|
||||
[Tooltip("the curve used to animate the focal length value on")]
|
||||
public AnimationCurve ShakeSaturation = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
/// the value to remap the curve's 0 to
|
||||
[Tooltip("the value to remap the curve's 0 to")]
|
||||
[Range(-100f, 100f)]
|
||||
public float RemapSaturationZero = 0f;
|
||||
/// the value to remap the curve's 1 to
|
||||
[Tooltip("the value to remap the curve's 1 to")]
|
||||
[Range(-100f, 100f)]
|
||||
public float RemapSaturationOne = 100f;
|
||||
|
||||
[MMFInspectorGroup("Contrast", true, 45)]
|
||||
/// the curve used to animate the focal length value on
|
||||
[Tooltip("the curve used to animate the focal length value on")]
|
||||
public AnimationCurve ShakeContrast = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
/// the value to remap the curve's 0 to
|
||||
[Tooltip("the value to remap the curve's 0 to")]
|
||||
[Range(-100f, 100f)]
|
||||
public float RemapContrastZero = 0f;
|
||||
/// the value to remap the curve's 1 to
|
||||
[Tooltip("the value to remap the curve's 1 to")]
|
||||
[Range(-100f, 100f)]
|
||||
public float RemapContrastOne = 100f;
|
||||
|
||||
[MMFInspectorGroup("Color Filter", true, 44)]
|
||||
/// the selected color filter mode :
|
||||
/// None : nothing will happen,
|
||||
/// gradient : evaluates the color over time on that gradient, from left to right,
|
||||
/// interpolate : lerps from the current color to the destination one
|
||||
[Tooltip("the selected color filter mode :" +
|
||||
"None : nothing will happen," +
|
||||
"gradient : evaluates the color over time on that gradient, from left to right," +
|
||||
"interpolate : lerps from the current color to the destination one ")]
|
||||
public MMColorAdjustmentsShaker_URP.ColorFilterModes ColorFilterMode = MMColorAdjustmentsShaker_URP.ColorFilterModes.None;
|
||||
/// the gradient to use to animate the color filter over time
|
||||
[Tooltip("the gradient to use to animate the color filter over time")]
|
||||
[MMFEnumCondition("ColorFilterMode", (int)MMColorAdjustmentsShaker_URP.ColorFilterModes.Gradient)]
|
||||
[GradientUsage(true)]
|
||||
public Gradient ColorFilterGradient;
|
||||
/// the destination color when in interpolate mode
|
||||
[Tooltip("the destination color when in interpolate mode")]
|
||||
[MMFEnumCondition("ColorFilterMode", (int) MMColorAdjustmentsShaker_URP.ColorFilterModes.Interpolate)]
|
||||
public Color ColorFilterDestination = Color.yellow;
|
||||
/// the curve to use when interpolating towards the destination color
|
||||
[Tooltip("the curve to use when interpolating towards the destination color")]
|
||||
[MMFEnumCondition("ColorFilterMode", (int) MMColorAdjustmentsShaker_URP.ColorFilterModes.Interpolate)]
|
||||
public AnimationCurve ColorFilterCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
|
||||
/// <summary>
|
||||
/// Triggers a color adjustments shake
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="attenuation"></param>
|
||||
protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
|
||||
{
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
float intensityMultiplier = ComputeIntensity(feedbacksIntensity, position);
|
||||
MMColorAdjustmentsShakeEvent_URP.Trigger(ShakePostExposure, RemapPostExposureZero, RemapPostExposureOne,
|
||||
ShakeHueShift, RemapHueShiftZero, RemapHueShiftOne,
|
||||
ShakeSaturation, RemapSaturationZero, RemapSaturationOne,
|
||||
ShakeContrast, RemapContrastZero, RemapContrastOne,
|
||||
ColorFilterMode, ColorFilterGradient, ColorFilterDestination, ColorFilterCurve,
|
||||
FeedbackDuration,
|
||||
RelativeIntensity, intensityMultiplier, ChannelData, ResetShakerValuesAfterShake, ResetTargetValuesAfterShake, NormalPlayDirection, ComputedTimescaleMode);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// On stop we stop our transition
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="feedbacksIntensity"></param>
|
||||
protected override void CustomStopFeedback(Vector3 position, float feedbacksIntensity = 1)
|
||||
{
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
base.CustomStopFeedback(position, feedbacksIntensity);
|
||||
|
||||
MMColorAdjustmentsShakeEvent_URP.Trigger(ShakePostExposure, RemapPostExposureZero, RemapPostExposureOne,
|
||||
ShakeHueShift, RemapHueShiftZero, RemapHueShiftOne,
|
||||
ShakeSaturation, RemapSaturationZero, RemapSaturationOne,
|
||||
ShakeContrast, RemapContrastZero, RemapContrastOne,
|
||||
ColorFilterMode, ColorFilterGradient, ColorFilterDestination, ColorFilterCurve,
|
||||
FeedbackDuration,
|
||||
RelativeIntensity, channelData: ChannelData, stop: true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// On restore, we put our object back at its initial position
|
||||
/// </summary>
|
||||
protected override void CustomRestoreInitialValues()
|
||||
{
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
MMColorAdjustmentsShakeEvent_URP.Trigger(ShakePostExposure, RemapPostExposureZero, RemapPostExposureOne,
|
||||
ShakeHueShift, RemapHueShiftZero, RemapHueShiftOne,
|
||||
ShakeSaturation, RemapSaturationZero, RemapSaturationOne,
|
||||
ShakeContrast, RemapContrastZero, RemapContrastOne,
|
||||
ColorFilterMode, ColorFilterGradient, ColorFilterDestination, ColorFilterCurve,
|
||||
FeedbackDuration,
|
||||
RelativeIntensity, channelData: ChannelData, restore: true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Automaticall sets up the post processing profile and shaker
|
||||
/// </summary>
|
||||
public override void AutomaticShakerSetup()
|
||||
{
|
||||
#if MM_URP && UNITY_EDITOR
|
||||
MMURPHelpers.GetOrCreateVolume<ColorAdjustments, MMColorAdjustmentsShaker_URP>(Owner, "ColorAdjustments");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_ColorAdjustments_URP.cs.meta
vendored
Normal file
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_ColorAdjustments_URP.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d72ca77766228434bac267331d9890d6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
154
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_DepthOfField_URP.cs
vendored
Normal file
154
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_DepthOfField_URP.cs
vendored
Normal file
@@ -0,0 +1,154 @@
|
||||
using UnityEngine;
|
||||
using MoreMountains.Feedbacks;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
#if MM_URP
|
||||
using UnityEngine.Rendering.Universal;
|
||||
#endif
|
||||
|
||||
namespace MoreMountains.FeedbacksForThirdParty
|
||||
{
|
||||
/// <summary>
|
||||
/// This feedback allows you to control URP depth of field focus distance, aperture and focal length over time.
|
||||
/// It requires you have in your scene an object with a Volume
|
||||
/// with Depth of Field active, and a MMDepthOfFieldShaker_URP component.
|
||||
/// </summary>
|
||||
[AddComponentMenu("")]
|
||||
[FeedbackHelp("This feedback allows you to control URP depth of field focus distance, aperture and focal length over time. " +
|
||||
"It requires you have in your scene an object with a Volume " +
|
||||
"with Depth of Field active, and a MMDepthOfFieldShaker_URP component.")]
|
||||
#if MM_URP
|
||||
[FeedbackPath("PostProcess/Depth Of Field URP")]
|
||||
#endif
|
||||
[MovedFrom(false, null, "MoreMountains.Feedbacks.URP")]
|
||||
public class MMF_DepthOfField_URP : MMF_Feedback
|
||||
{
|
||||
/// a static bool used to disable all feedbacks of this type at once
|
||||
public static bool FeedbackTypeAuthorized = true;
|
||||
/// sets the inspector color for this feedback
|
||||
#if UNITY_EDITOR
|
||||
public override Color FeedbackColor { get { return MMFeedbacksInspectorColors.PostProcessColor; } }
|
||||
public override bool HasCustomInspectors => true;
|
||||
public override bool HasAutomaticShakerSetup => true;
|
||||
#endif
|
||||
|
||||
/// the duration of this feedback is the duration of the shake
|
||||
public override float FeedbackDuration { get { return ApplyTimeMultiplier(ShakeDuration); } set { ShakeDuration = value; } }
|
||||
public override bool HasChannel => true;
|
||||
public override bool HasRandomness => true;
|
||||
|
||||
[MMFInspectorGroup("Depth Of Field", true, 49)]
|
||||
/// the duration of the shake, in seconds
|
||||
[Tooltip("the duration of the shake, in seconds")]
|
||||
public float ShakeDuration = 2f;
|
||||
/// whether or not to add to the initial values
|
||||
[Tooltip("whether or not to add to the initial values")]
|
||||
public bool RelativeValues = true;
|
||||
/// whether or not to reset shaker values after shake
|
||||
[Tooltip("whether or not to reset shaker values after shake")]
|
||||
public bool ResetShakerValuesAfterShake = true;
|
||||
/// whether or not to reset the target's values after shake
|
||||
[Tooltip("whether or not to reset the target's values after shake")]
|
||||
public bool ResetTargetValuesAfterShake = true;
|
||||
|
||||
[MMFInspectorGroup("Focus Distance", true, 50)]
|
||||
/// the curve used to animate the focus distance value on
|
||||
[Tooltip("the curve used to animate the focus distance value on")]
|
||||
public AnimationCurve ShakeFocusDistance = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
/// the value to remap the curve's 0 to
|
||||
[Tooltip("the value to remap the curve's 0 to")]
|
||||
public float RemapFocusDistanceZero = 0f;
|
||||
/// the value to remap the curve's 1 to
|
||||
[Tooltip("the value to remap the curve's 1 to")]
|
||||
public float RemapFocusDistanceOne = 3f;
|
||||
|
||||
[MMFInspectorGroup("Aperture", true, 51)]
|
||||
/// the curve used to animate the aperture value on
|
||||
[Tooltip("the curve used to animate the aperture value on")]
|
||||
public AnimationCurve ShakeAperture = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
/// the value to remap the curve's 0 to
|
||||
[Tooltip("the value to remap the curve's 0 to")]
|
||||
[Range(0.1f, 32f)]
|
||||
public float RemapApertureZero = .1f;
|
||||
/// the value to remap the curve's 1 to
|
||||
[Tooltip("the value to remap the curve's 1 to")]
|
||||
[Range(0.1f, 32f)]
|
||||
public float RemapApertureOne = 32f;
|
||||
|
||||
[MMFInspectorGroup("Focal Length", true, 20)]
|
||||
/// the curve used to animate the focal length value on
|
||||
[Tooltip("the curve used to animate the focal length value on")]
|
||||
public AnimationCurve ShakeFocalLength = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
/// the value to remap the curve's 0 to
|
||||
[Tooltip("the value to remap the curve's 0 to")]
|
||||
[Range(0f, 300f)]
|
||||
public float RemapFocalLengthZero = 0f;
|
||||
/// the value to remap the curve's 1 to
|
||||
[Tooltip("the value to remap the curve's 1 to")]
|
||||
[Range(0f, 300f)]
|
||||
public float RemapFocalLengthOne = 0f;
|
||||
|
||||
/// <summary>
|
||||
/// Triggers a depth of field event
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="attenuation"></param>
|
||||
protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
|
||||
{
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
float intensityMultiplier = ComputeIntensity(feedbacksIntensity, position);
|
||||
MMDepthOfFieldShakeEvent_URP.Trigger(ShakeFocusDistance, FeedbackDuration, RemapFocusDistanceZero, RemapFocusDistanceOne,
|
||||
ShakeAperture, RemapApertureZero, RemapApertureOne,
|
||||
ShakeFocalLength, RemapFocalLengthZero, RemapFocalLengthOne,
|
||||
RelativeValues, intensityMultiplier, ChannelData, ResetShakerValuesAfterShake, ResetTargetValuesAfterShake, NormalPlayDirection, ComputedTimescaleMode);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// On stop we stop our transition
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="feedbacksIntensity"></param>
|
||||
protected override void CustomStopFeedback(Vector3 position, float feedbacksIntensity = 1)
|
||||
{
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
base.CustomStopFeedback(position, feedbacksIntensity);
|
||||
|
||||
MMDepthOfFieldShakeEvent_URP.Trigger(ShakeFocusDistance, FeedbackDuration, RemapFocusDistanceZero, RemapFocusDistanceOne,
|
||||
ShakeAperture, RemapApertureZero, RemapApertureOne,
|
||||
ShakeFocalLength, RemapFocalLengthZero, RemapFocalLengthOne,
|
||||
RelativeValues, channelData: ChannelData, stop: true );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// On restore, we put our object back at its initial position
|
||||
/// </summary>
|
||||
protected override void CustomRestoreInitialValues()
|
||||
{
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
MMDepthOfFieldShakeEvent_URP.Trigger(ShakeFocusDistance, FeedbackDuration, RemapFocusDistanceZero, RemapFocusDistanceOne,
|
||||
ShakeAperture, RemapApertureZero, RemapApertureOne,
|
||||
ShakeFocalLength, RemapFocalLengthZero, RemapFocalLengthOne,
|
||||
RelativeValues, channelData: ChannelData, restore: true );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Automaticall sets up the post processing profile and shaker
|
||||
/// </summary>
|
||||
public override void AutomaticShakerSetup()
|
||||
{
|
||||
#if MM_URP && UNITY_EDITOR
|
||||
MMURPHelpers.GetOrCreateVolume<DepthOfField, MMDepthOfFieldShaker_URP>(Owner, "DepthOfField");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_DepthOfField_URP.cs.meta
vendored
Normal file
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_DepthOfField_URP.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 951e153e1b6cbb442865fac50d3ea0db
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
123
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_FilmGrain_URP.cs
vendored
Normal file
123
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_FilmGrain_URP.cs
vendored
Normal file
@@ -0,0 +1,123 @@
|
||||
using UnityEngine;
|
||||
using MoreMountains.Feedbacks;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
#if MM_URP
|
||||
using UnityEngine.Rendering.Universal;
|
||||
#endif
|
||||
|
||||
namespace MoreMountains.FeedbacksForThirdParty
|
||||
{
|
||||
/// <summary>
|
||||
/// This feedback allows you to control URP Film Grain intensity over time.
|
||||
/// It requires you have in your scene an object with a Volume
|
||||
/// with Film Grain active, and a MMFilmGrainShaker_URP component.
|
||||
/// </summary>
|
||||
[AddComponentMenu("")]
|
||||
#if MM_URP
|
||||
[FeedbackPath("PostProcess/Film Grain URP")]
|
||||
#endif
|
||||
[MovedFrom(false, null, "MoreMountains.Feedbacks.URP")]
|
||||
[FeedbackHelp("This feedback allows you to control Film Grain intensity over time. " +
|
||||
"It requires you have in your scene an object with a Volume " +
|
||||
"with Film Grain active, and a MMFilmGrainShaker_URP component.")]
|
||||
public class MMF_FilmGrain_URP : MMF_Feedback
|
||||
{
|
||||
/// a static bool used to disable all feedbacks of this type at once
|
||||
public static bool FeedbackTypeAuthorized = true;
|
||||
/// sets the inspector color for this feedback
|
||||
#if UNITY_EDITOR
|
||||
public override Color FeedbackColor { get { return MMFeedbacksInspectorColors.PostProcessColor; } }
|
||||
public override bool HasCustomInspectors => true;
|
||||
public override bool HasAutomaticShakerSetup => true;
|
||||
#endif
|
||||
|
||||
/// the duration of this feedback is the duration of the shake
|
||||
public override float FeedbackDuration { get { return ApplyTimeMultiplier(Duration); } set { Duration = value; } }
|
||||
public override bool HasChannel => true;
|
||||
public override bool HasRandomness => true;
|
||||
|
||||
[MMFInspectorGroup("Film Grain", true, 21)]
|
||||
/// the duration of the shake, in seconds
|
||||
[Tooltip("the duration of the shake, in seconds")]
|
||||
public float Duration = 0.2f;
|
||||
/// whether or not to reset shaker values after shake
|
||||
[Tooltip("whether or not to reset shaker values after shake")]
|
||||
public bool ResetShakerValuesAfterShake = true;
|
||||
/// whether or not to reset the target's values after shake
|
||||
[Tooltip("whether or not to reset the target's values after shake")]
|
||||
public bool ResetTargetValuesAfterShake = true;
|
||||
|
||||
[MMFInspectorGroup("Intensity", true, 22)]
|
||||
/// the curve to animate the intensity on
|
||||
[Tooltip("the curve to animate the intensity on")]
|
||||
public AnimationCurve Intensity = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
/// the value to remap the curve's zero to
|
||||
[Tooltip("the value to remap the curve's zero to")]
|
||||
[Range(0f, 1f)]
|
||||
public float RemapIntensityZero = 0f;
|
||||
/// the value to remap the curve's one to
|
||||
[Tooltip("the value to remap the curve's one to")]
|
||||
[Range(0f, 1f)]
|
||||
public float RemapIntensityOne = 1.0f;
|
||||
/// whether or not to add to the initial intensity
|
||||
[Tooltip("whether or not to add to the initial intensity")]
|
||||
public bool RelativeIntensity = false;
|
||||
|
||||
/// <summary>
|
||||
/// Triggers a Film Grain shake
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="attenuation"></param>
|
||||
protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
|
||||
{
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
float intensityMultiplier = ComputeIntensity(feedbacksIntensity, position);
|
||||
MMFilmGrainShakeEvent_URP.Trigger(Intensity, FeedbackDuration, RemapIntensityZero, RemapIntensityOne, RelativeIntensity, intensityMultiplier,
|
||||
ChannelData, ResetShakerValuesAfterShake, ResetTargetValuesAfterShake, NormalPlayDirection, ComputedTimescaleMode);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// On stop we stop our transition
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="feedbacksIntensity"></param>
|
||||
protected override void CustomStopFeedback(Vector3 position, float feedbacksIntensity = 1)
|
||||
{
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
base.CustomStopFeedback(position, feedbacksIntensity);
|
||||
|
||||
MMFilmGrainShakeEvent_URP.Trigger(Intensity, FeedbackDuration, RemapIntensityZero, RemapIntensityOne, RelativeIntensity, stop:true, channelData: ChannelData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// On restore, we put our object back at its initial position
|
||||
/// </summary>
|
||||
protected override void CustomRestoreInitialValues()
|
||||
{
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
MMFilmGrainShakeEvent_URP.Trigger(Intensity, FeedbackDuration, RemapIntensityZero, RemapIntensityOne, RelativeIntensity, restore:true, channelData: ChannelData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Automaticall sets up the post processing profile and shaker
|
||||
/// </summary>
|
||||
public override void AutomaticShakerSetup()
|
||||
{
|
||||
#if MM_URP && UNITY_EDITOR
|
||||
MMURPHelpers.GetOrCreateVolume<FilmGrain, MMFilmGrainShaker_URP>(Owner, "FilmGrain");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_FilmGrain_URP.cs.meta
vendored
Normal file
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_FilmGrain_URP.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 78ba34f29f369984099f450eb0a6777c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
165
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_GlobalPPVolumeAutoBlend_URP.cs
vendored
Normal file
165
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_GlobalPPVolumeAutoBlend_URP.cs
vendored
Normal file
@@ -0,0 +1,165 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using MoreMountains.Feedbacks;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
|
||||
namespace MoreMountains.FeedbacksForThirdParty
|
||||
{
|
||||
/// <summary>
|
||||
/// This feedback will let you pilot a Global PostProcessing Volume AutoBlend URP component. A GPPVAB component is placed on a PostProcessing Volume, and will let you control and blend its weight over time on demand.
|
||||
/// </summary>
|
||||
[AddComponentMenu("")]
|
||||
[FeedbackHelp("This feedback will let you pilot a Global PostProcessing Volume AutoBlend URP component. A GPPVAB component is placed on a PostProcessing Volume, and will let you control and blend its weight over time on demand.")]
|
||||
#if MM_URP
|
||||
[FeedbackPath("PostProcess/Global PP Volume Auto Blend URP")]
|
||||
#endif
|
||||
[MovedFrom(false, null, "MoreMountains.Feedbacks.URP")]
|
||||
public class MMF_GlobalPPVolumeAutoBlend_URP : MMF_Feedback
|
||||
{
|
||||
/// a static bool used to disable all feedbacks of this type at once
|
||||
public static bool FeedbackTypeAuthorized = true;
|
||||
/// the possible modes for this feedback :
|
||||
/// - default : will let you trigger Blend() and BlendBack() on the blender
|
||||
/// - override : lets you specify new initial, final, duration and curve values on the blender, and triggers a Blend()
|
||||
public enum Modes { Default, Override }
|
||||
/// the possible actions when in Default mode
|
||||
public enum Actions { Blend, BlendBack }
|
||||
|
||||
/// sets the inspector color for this feedback
|
||||
#if UNITY_EDITOR
|
||||
public override Color FeedbackColor { get { return MMFeedbacksInspectorColors.PostProcessColor; } }
|
||||
public override bool EvaluateRequiresSetup() { return (TargetAutoBlend == null); }
|
||||
public override string RequiredTargetText { get { return TargetAutoBlend != null ? TargetAutoBlend.name : ""; } }
|
||||
public override string RequiresSetupText { get { return "This feedback requires that a TargetCanvasGroup be set to be able to work properly. You can set one below."; } }
|
||||
#endif
|
||||
public override bool HasAutomatedTargetAcquisition => true;
|
||||
protected override void AutomateTargetAcquisition() => TargetAutoBlend = FindAutomatedTarget<MMGlobalPostProcessingVolumeAutoBlend_URP>();
|
||||
|
||||
/// defines the duration of the feedback
|
||||
public override float FeedbackDuration
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Mode == Modes.Override)
|
||||
{
|
||||
return ApplyTimeMultiplier(BlendDuration);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (TargetAutoBlend == null)
|
||||
{
|
||||
return 0.1f;
|
||||
}
|
||||
else
|
||||
{
|
||||
return ApplyTimeMultiplier(TargetAutoBlend.BlendDuration);
|
||||
}
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
BlendDuration = value;
|
||||
if (TargetAutoBlend != null)
|
||||
{
|
||||
TargetAutoBlend.BlendDuration = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[MMFInspectorGroup("PostProcess Volume Blend", true, 22, true)]
|
||||
/// the target auto blend to pilot with this feedback
|
||||
public MMGlobalPostProcessingVolumeAutoBlend_URP TargetAutoBlend;
|
||||
/// the chosen mode
|
||||
public Modes Mode = Modes.Default;
|
||||
/// the chosen action when in default mode
|
||||
[MMFEnumCondition("Mode", (int)Modes.Default)]
|
||||
public Actions BlendAction = Actions.Blend;
|
||||
/// the duration of the blend, in seconds when in override mode
|
||||
[MMFEnumCondition("Mode", (int)Modes.Override)]
|
||||
public float BlendDuration = 1f;
|
||||
/// the curve to apply to the blend
|
||||
[MMFEnumCondition("Mode", (int)Modes.Override)]
|
||||
public AnimationCurve BlendCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1f));
|
||||
/// the weight to blend from
|
||||
[MMFEnumCondition("Mode", (int)Modes.Override)]
|
||||
public float InitialWeight = 0f;
|
||||
/// the weight to blend to
|
||||
[MMFEnumCondition("Mode", (int)Modes.Override)]
|
||||
public float FinalWeight = 1f;
|
||||
|
||||
/// <summary>
|
||||
/// On custom play, triggers a blend on the target blender, overriding its settings if needed
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="attenuation"></param>
|
||||
protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
|
||||
{
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (TargetAutoBlend == null)
|
||||
{
|
||||
Debug.LogWarning(Owner.name + " : this MMFeedbackGlobalPPVolumeAutoBlend needs a TargetAutoBlend, please set one in its inspector.");
|
||||
return;
|
||||
}
|
||||
if (Mode == Modes.Default)
|
||||
{
|
||||
if (BlendAction == Actions.Blend)
|
||||
{
|
||||
TargetAutoBlend.Blend();
|
||||
return;
|
||||
}
|
||||
if (BlendAction == Actions.BlendBack)
|
||||
{
|
||||
TargetAutoBlend.BlendBack();
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
TargetAutoBlend.TimeScale = (ComputedTimescaleMode == TimescaleModes.Scaled) ? MMGlobalPostProcessingVolumeAutoBlend_URP.TimeScales.Scaled : MMGlobalPostProcessingVolumeAutoBlend_URP.TimeScales.Unscaled;
|
||||
TargetAutoBlend.BlendDuration = FeedbackDuration;
|
||||
TargetAutoBlend.Curve = BlendCurve;
|
||||
TargetAutoBlend.InitialWeight = InitialWeight;
|
||||
TargetAutoBlend.FinalWeight = FinalWeight;
|
||||
TargetAutoBlend.Blend();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// On stop we stop our transition
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="feedbacksIntensity"></param>
|
||||
protected override void CustomStopFeedback(Vector3 position, float feedbacksIntensity = 1)
|
||||
{
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
base.CustomStopFeedback(position, feedbacksIntensity);
|
||||
|
||||
if (TargetAutoBlend != null)
|
||||
{
|
||||
TargetAutoBlend.StopBlending();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// On restore, we put our object back at its initial position
|
||||
/// </summary>
|
||||
protected override void CustomRestoreInitialValues()
|
||||
{
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
TargetAutoBlend.RestoreInitialValues();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 47f1225adf998da428534e361e152700
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
131
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_LensDistortion_URP.cs
vendored
Normal file
131
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_LensDistortion_URP.cs
vendored
Normal file
@@ -0,0 +1,131 @@
|
||||
using UnityEngine;
|
||||
using MoreMountains.Feedbacks;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
#if MM_URP
|
||||
using UnityEngine.Rendering.Universal;
|
||||
#endif
|
||||
|
||||
namespace MoreMountains.FeedbacksForThirdParty
|
||||
{
|
||||
/// <summary>
|
||||
/// This feedback allows you to control URP lens distortion intensity over time.
|
||||
/// It requires you have in your scene an object with a Volume
|
||||
/// with Lens Distortion active, and a MMLensDistortionShaker_URP component.
|
||||
/// </summary>
|
||||
[AddComponentMenu("")]
|
||||
#if MM_URP
|
||||
[FeedbackPath("PostProcess/Lens Distortion URP")]
|
||||
#endif
|
||||
[MovedFrom(false, null, "MoreMountains.Feedbacks.URP")]
|
||||
[FeedbackHelp("This feedback allows you to control URP lens distortion intensity over time. " +
|
||||
"It requires you have in your scene an object with a Volume " +
|
||||
"with Lens Distortion active, and a MMLensDistortionShaker_URP component.")]
|
||||
public class MMF_LensDistortion_URP : MMF_Feedback
|
||||
{
|
||||
/// a static bool used to disable all feedbacks of this type at once
|
||||
public static bool FeedbackTypeAuthorized = true;
|
||||
/// sets the inspector color for this feedback
|
||||
#if UNITY_EDITOR
|
||||
public override Color FeedbackColor { get { return MMFeedbacksInspectorColors.PostProcessColor; } }
|
||||
public override bool HasCustomInspectors => true;
|
||||
public override bool HasAutomaticShakerSetup => true;
|
||||
#endif
|
||||
|
||||
/// the duration of this feedback is the duration of the shake
|
||||
public override float FeedbackDuration { get { return ApplyTimeMultiplier(Duration); } set { Duration = value; } }
|
||||
public override bool HasChannel => true;
|
||||
public override bool HasRandomness => true;
|
||||
|
||||
[MMFInspectorGroup("Lens Distortion", true, 22)]
|
||||
/// the duration of the shake in seconds
|
||||
[Tooltip("the duration of the shake in seconds")]
|
||||
public float Duration = 0.8f;
|
||||
/// whether or not to reset shaker values after shake
|
||||
[Tooltip("whether or not to reset shaker values after shake")]
|
||||
public bool ResetShakerValuesAfterShake = true;
|
||||
/// whether or not to reset the target's values after shake
|
||||
[Tooltip("whether or not to reset the target's values after shake")]
|
||||
public bool ResetTargetValuesAfterShake = true;
|
||||
|
||||
[MMFInspectorGroup("Intensity", true, 23)]
|
||||
/// whether or not to add to the initial intensity value
|
||||
[Tooltip("whether or not to add to the initial intensity value")]
|
||||
public bool RelativeIntensity = false;
|
||||
/// the curve to animate the intensity on
|
||||
[Tooltip("the curve to animate the intensity on")]
|
||||
public AnimationCurve Intensity = new AnimationCurve(new Keyframe(0, 0),
|
||||
new Keyframe(0.2f, 1),
|
||||
new Keyframe(0.25f, -1),
|
||||
new Keyframe(0.35f, 0.7f),
|
||||
new Keyframe(0.4f, -0.7f),
|
||||
new Keyframe(0.6f, 0.3f),
|
||||
new Keyframe(0.65f, -0.3f),
|
||||
new Keyframe(0.8f, 0.1f),
|
||||
new Keyframe(0.85f, -0.1f),
|
||||
new Keyframe(1, 0));
|
||||
/// the value to remap the curve's 0 to
|
||||
[Tooltip("the value to remap the curve's 0 to")]
|
||||
[Range(-1f, 1f)]
|
||||
public float RemapIntensityZero = 0f;
|
||||
/// the value to remap the curve's 1 to
|
||||
[Tooltip("the value to remap the curve's 1 to")]
|
||||
[Range(-1f, 1f)]
|
||||
public float RemapIntensityOne = 0.5f;
|
||||
|
||||
/// <summary>
|
||||
/// Triggers a lens distortion shake
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="attenuation"></param>
|
||||
protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
|
||||
{
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
float intensityMultiplier = ComputeIntensity(feedbacksIntensity, position);
|
||||
MMLensDistortionShakeEvent_URP.Trigger(Intensity, FeedbackDuration, RemapIntensityZero, RemapIntensityOne, RelativeIntensity, intensityMultiplier,
|
||||
ChannelData, ResetShakerValuesAfterShake, ResetTargetValuesAfterShake, NormalPlayDirection, ComputedTimescaleMode);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// On stop we stop our transition
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="feedbacksIntensity"></param>
|
||||
protected override void CustomStopFeedback(Vector3 position, float feedbacksIntensity = 1)
|
||||
{
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
base.CustomStopFeedback(position, feedbacksIntensity);
|
||||
MMLensDistortionShakeEvent_URP.Trigger(Intensity, FeedbackDuration, RemapIntensityZero, RemapIntensityOne, RelativeIntensity, stop:true, channelData: ChannelData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// On restore, we put our object back at its initial position
|
||||
/// </summary>
|
||||
protected override void CustomRestoreInitialValues()
|
||||
{
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
MMLensDistortionShakeEvent_URP.Trigger(Intensity, FeedbackDuration, RemapIntensityZero, RemapIntensityOne, RelativeIntensity, restore:true, channelData: ChannelData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Automaticall sets up the post processing profile and shaker
|
||||
/// </summary>
|
||||
public override void AutomaticShakerSetup()
|
||||
{
|
||||
#if MM_URP && UNITY_EDITOR
|
||||
MMURPHelpers.GetOrCreateVolume<LensDistortion, MMLensDistortionShaker_URP>(Owner, "LensDistortion");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_LensDistortion_URP.cs.meta
vendored
Normal file
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_LensDistortion_URP.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 43306c87c2558ad4c960d73c419e65aa
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
450
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_Light2D_URP.cs
vendored
Normal file
450
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_Light2D_URP.cs
vendored
Normal file
@@ -0,0 +1,450 @@
|
||||
using System.Collections;
|
||||
using MoreMountains.Feedbacks;
|
||||
using UnityEngine;
|
||||
#if MM_URP
|
||||
using UnityEngine.Rendering.Universal;
|
||||
#endif
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
|
||||
namespace MoreMountains.FeedbacksForThirdParty
|
||||
{
|
||||
#if MM_URP
|
||||
/// <summary>
|
||||
/// This feedback will let you control a 2D light's intensity, color, falloff, shadow strength and volumetric intensity over time, or instantly.
|
||||
/// </summary>
|
||||
[AddComponentMenu("")]
|
||||
[FeedbackHelp("This feedback will let you control a 2D light's intensity, color, falloff, shadow strength and volumetric intensity over time, or instantly.")]
|
||||
[MovedFrom(false, null, "MoreMountains.Feedbacks")]
|
||||
[FeedbackPath("Lights/Light2D_URP")]
|
||||
public class MMF_Light2D_URP : MMF_Feedback
|
||||
{
|
||||
/// a static bool used to disable all feedbacks of this type at once
|
||||
public static bool FeedbackTypeAuthorized = true;
|
||||
/// sets the inspector color for this feedback
|
||||
#if UNITY_EDITOR
|
||||
public override Color FeedbackColor { get { return MMFeedbacksInspectorColors.LightColor; } }
|
||||
public override bool EvaluateRequiresSetup() { return (BoundLight == null); }
|
||||
public override string RequiredTargetText { get { return BoundLight != null ? BoundLight.name : ""; } }
|
||||
public override string RequiresSetupText { get { return "This feedback requires that a BoundLight be set to be able to work properly. You can set one below."; } }
|
||||
#endif
|
||||
|
||||
/// the duration of this feedback is the duration of the light, or 0 if instant
|
||||
public override float FeedbackDuration { get { return (Mode == Modes.Instant) ? 0f : ApplyTimeMultiplier(Duration); } set { Duration = value; } }
|
||||
public override bool HasChannel => true;
|
||||
public override bool HasRandomness => true;
|
||||
public override bool HasAutomatedTargetAcquisition => true;
|
||||
protected override void AutomateTargetAcquisition() => BoundLight = FindAutomatedTarget<Light2D>();
|
||||
|
||||
/// the possible modes for this feedback
|
||||
public enum Modes { OverTime, Instant, ShakerEvent, ToDestination }
|
||||
|
||||
[MMFInspectorGroup("Light", true, 37, true)]
|
||||
/// the light to affect when playing the feedback
|
||||
[Tooltip("the light to affect when playing the feedback")]
|
||||
public Light2D BoundLight;
|
||||
/// whether the feedback should affect the light instantly or over a period of time
|
||||
[Tooltip("whether the feedback should affect the light instantly or over a period of time")]
|
||||
public Modes Mode = Modes.OverTime;
|
||||
/// how long the light should change over time
|
||||
[Tooltip("how long the light should change over time")]
|
||||
[MMFEnumCondition("Mode", (int)Modes.OverTime, (int)Modes.ShakerEvent, (int)Modes.ToDestination)]
|
||||
public float Duration = 0.2f;
|
||||
/// whether or not that light should be turned off on start
|
||||
[Tooltip("whether or not that light should be turned off on start")]
|
||||
public bool StartsOff = true;
|
||||
/// if this is true, the light will be disabled when this feedbacks is stopped
|
||||
[Tooltip("if this is true, the light will be disabled when this feedbacks is stopped")]
|
||||
public bool DisableOnStop = false;
|
||||
/// whether or not the values should be relative or not
|
||||
[Tooltip("whether or not the values should be relative or not")]
|
||||
[MMFEnumCondition("Mode", (int)Modes.OverTime, (int)Modes.ShakerEvent, (int)Modes.Instant)]
|
||||
public bool RelativeValues = true;
|
||||
/// whether or not to reset shaker values after shake
|
||||
[Tooltip("whether or not to reset shaker values after shake")]
|
||||
[MMFEnumCondition("Mode", (int)Modes.ShakerEvent)]
|
||||
public bool ResetShakerValuesAfterShake = true;
|
||||
/// whether or not to reset the target's values after shake
|
||||
[Tooltip("whether or not to reset the target's values after shake")]
|
||||
[MMFEnumCondition("Mode", (int)Modes.ShakerEvent)]
|
||||
public bool ResetTargetValuesAfterShake = true;
|
||||
/// whether or not to broadcast a range to only affect certain shakers
|
||||
[Tooltip("whether or not to broadcast a range to only affect certain shakers")]
|
||||
[MMFEnumCondition("Mode", (int)Modes.ShakerEvent)]
|
||||
public bool OnlyBroadcastInRange = false;
|
||||
/// the range of the event, in units
|
||||
[Tooltip("the range of the event, in units")]
|
||||
[MMFEnumCondition("Mode", (int)Modes.ShakerEvent)]
|
||||
public float EventRange = 100f;
|
||||
/// the transform to use to broadcast the event as origin point
|
||||
[Tooltip("the transform to use to broadcast the event as origin point")]
|
||||
[MMFEnumCondition("Mode", (int)Modes.ShakerEvent)]
|
||||
public Transform EventOriginTransform;
|
||||
/// if this is true, calling that feedback will trigger it, even if it's in progress. If it's false, it'll prevent any new Play until the current one is over
|
||||
[Tooltip("if this is true, calling that feedback will trigger it, even if it's in progress. If it's false, it'll prevent any new Play until the current one is over")]
|
||||
public bool AllowAdditivePlays = false;
|
||||
|
||||
[MMFInspectorGroup("Color", true, 38, true)]
|
||||
/// whether or not to modify the color of the light
|
||||
[Tooltip("whether or not to modify the color of the light")]
|
||||
public bool ModifyColor = true;
|
||||
/// the colors to apply to the light over time
|
||||
[Tooltip("the colors to apply to the light over time")]
|
||||
[MMFEnumCondition("Mode", (int)Modes.OverTime, (int)Modes.ShakerEvent)]
|
||||
public Gradient ColorOverTime;
|
||||
/// the color to move to in instant mode
|
||||
[Tooltip("the color to move to in instant mode")]
|
||||
[MMFEnumCondition("Mode", (int)Modes.Instant, (int)Modes.ShakerEvent)]
|
||||
public Color InstantColor = Color.red;
|
||||
/// the color to move to in destination mode
|
||||
[Tooltip("the color to move to in destination mode")]
|
||||
[MMFEnumCondition("Mode", (int)Modes.ToDestination)]
|
||||
public Color ToDestinationColor = Color.red;
|
||||
|
||||
[MMFInspectorGroup("Intensity", true, 39, true)]
|
||||
/// whether or not to modify the intensity of the light
|
||||
[Tooltip("whether or not to modify the intensity of the light")]
|
||||
public bool ModifyIntensity = true;
|
||||
/// the curve to tween the intensity on
|
||||
[Tooltip("the curve to tween the intensity on")]
|
||||
[MMFEnumCondition("Mode", (int)Modes.OverTime, (int)Modes.ShakerEvent, (int)Modes.ToDestination)]
|
||||
public AnimationCurve IntensityCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.3f, 1f), new Keyframe(1, 0));
|
||||
/// the value to remap the intensity curve's 0 to
|
||||
[Tooltip("the value to remap the intensity curve's 0 to")]
|
||||
[MMFEnumCondition("Mode", (int)Modes.OverTime, (int)Modes.ShakerEvent)]
|
||||
public float RemapIntensityZero = 0f;
|
||||
/// the value to remap the intensity curve's 1 to
|
||||
[Tooltip("the value to remap the intensity curve's 1 to")]
|
||||
[MMFEnumCondition("Mode", (int)Modes.OverTime, (int)Modes.ShakerEvent)]
|
||||
public float RemapIntensityOne = 1f;
|
||||
/// the value to move the intensity to in instant mode
|
||||
[Tooltip("the value to move the intensity to in instant mode")]
|
||||
[MMFEnumCondition("Mode", (int)Modes.Instant)]
|
||||
public float InstantIntensity = 1f;
|
||||
/// the value to move the intensity to in ToDestination mode
|
||||
[Tooltip("the value to move the intensity to in ToDestination mode")]
|
||||
[MMFEnumCondition("Mode", (int)Modes.ToDestination)]
|
||||
public float ToDestinationIntensity = 1f;
|
||||
|
||||
[MMFInspectorGroup("Falloff", true, 40, true)]
|
||||
/// whether or not to modify the falloff of the light
|
||||
[Tooltip("whether or not to modify the falloff of the light")]
|
||||
public bool ModifyFalloff = true;
|
||||
/// the falloff to apply to the light over time
|
||||
[Tooltip("the falloff to apply to the light over time")]
|
||||
[MMFEnumCondition("Mode", (int)Modes.OverTime, (int)Modes.ShakerEvent, (int)Modes.ToDestination)]
|
||||
public AnimationCurve FalloffCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.3f, 1f), new Keyframe(1, 0));
|
||||
/// the value to remap the falloff curve's 0 to
|
||||
[Tooltip("the value to remap the falloff curve's 0 to")]
|
||||
[MMFEnumCondition("Mode", (int)Modes.OverTime, (int)Modes.ShakerEvent)]
|
||||
public float RemapFalloffZero = 0f;
|
||||
/// the value to remap the falloff curve's 0 to
|
||||
[Tooltip("the value to remap the falloff curve's 0 to")]
|
||||
[MMFEnumCondition("Mode", (int)Modes.OverTime, (int)Modes.ShakerEvent)]
|
||||
public float RemapFalloffOne = 10f;
|
||||
/// the value to move the intensity to in instant mode
|
||||
[Tooltip("the value to move the intensity to in instant mode")]
|
||||
[MMFEnumCondition("Mode", (int)Modes.Instant)]
|
||||
public float InstantFalloff = 10f;
|
||||
/// the value to move the intensity to in ToDestination mode
|
||||
[Tooltip("the value to move the intensity to in ToDestination mode")]
|
||||
[MMFEnumCondition("Mode", (int)Modes.ToDestination)]
|
||||
public float ToDestinationFalloff = 10f;
|
||||
|
||||
[MMFInspectorGroup("Shadow Strength", true, 41, true)]
|
||||
/// whether or not to modify the shadow strength of the light
|
||||
[Tooltip("whether or not to modify the shadow strength of the light")]
|
||||
public bool ModifyShadowStrength = true;
|
||||
/// the shadow strength to apply to the light over time
|
||||
[Tooltip("the shadow strength to apply to the light over time")]
|
||||
[MMFEnumCondition("Mode", (int)Modes.OverTime, (int)Modes.ShakerEvent, (int)Modes.ToDestination)]
|
||||
public AnimationCurve ShadowStrengthCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.3f, 1f), new Keyframe(1, 0));
|
||||
/// the value to remap the shadow strength's curve's 0 to
|
||||
[Tooltip("the value to remap the shadow strength's curve's 0 to")]
|
||||
[MMFEnumCondition("Mode", (int)Modes.OverTime, (int)Modes.ShakerEvent)]
|
||||
public float RemapShadowStrengthZero = 0f;
|
||||
/// the value to remap the shadow strength's curve's 1 to
|
||||
[Tooltip("the value to remap the shadow strength's curve's 1 to")]
|
||||
[MMFEnumCondition("Mode", (int)Modes.OverTime, (int)Modes.ShakerEvent)]
|
||||
public float RemapShadowStrengthOne = 1f;
|
||||
/// the value to move the shadow strength to in instant mode
|
||||
[Tooltip("the value to move the shadow strength to in instant mode")]
|
||||
[MMFEnumCondition("Mode", (int)Modes.Instant)]
|
||||
public float InstantShadowStrength = 1f;
|
||||
/// the value to move the shadow strength to in ToDestination mode
|
||||
[Tooltip("the value to move the shadow strength to in ToDestination mode")]
|
||||
[MMFEnumCondition("Mode", (int)Modes.ToDestination)]
|
||||
public float ToDestinationShadowStrength = 1f;
|
||||
|
||||
[MMFInspectorGroup("Volumetric Intensity", true, 39, true)]
|
||||
/// whether or not to modify the volumetric intensity of the light
|
||||
[Tooltip("whether or not to modify the volumetric intensity of the light")]
|
||||
public bool ModifyVolumetricIntensity = true;
|
||||
/// the curve to tween the volumetric intensity on
|
||||
[Tooltip("the curve to tween the volumetric intensity on")]
|
||||
[MMFEnumCondition("Mode", (int)Modes.OverTime, (int)Modes.ShakerEvent, (int)Modes.ToDestination)]
|
||||
public AnimationCurve VolumetricIntensityCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.3f, 1f), new Keyframe(1, 0));
|
||||
/// the value to remap the volumetric intensity curve's 0 to
|
||||
[Tooltip("the value to remap the volumetric intensity curve's 0 to")]
|
||||
[MMFEnumCondition("Mode", (int)Modes.OverTime, (int)Modes.ShakerEvent)]
|
||||
public float RemapVolumetricIntensityZero = 0f;
|
||||
/// the value to remap the volumetric intensity curve's 1 to
|
||||
[Tooltip("the value to remap the volumetric intensity curve's 1 to")]
|
||||
[MMFEnumCondition("Mode", (int)Modes.OverTime, (int)Modes.ShakerEvent)]
|
||||
public float RemapVolumetricIntensityOne = 1f;
|
||||
/// the value to move the volumetric intensity to in instant mode
|
||||
[Tooltip("the value to move the volumetric intensity to in instant mode")]
|
||||
[MMFEnumCondition("Mode", (int)Modes.Instant)]
|
||||
public float InstantVolumetricIntensity = 1f;
|
||||
/// the value to move the volumetric intensity to in ToDestination mode
|
||||
[Tooltip("the value to move the volumetric intensity to in ToDestination mode")]
|
||||
[MMFEnumCondition("Mode", (int)Modes.ToDestination)]
|
||||
public float ToDestinationVolumetricIntensity = 1f;
|
||||
|
||||
protected float _initialFalloff;
|
||||
protected float _initialShadowStrength;
|
||||
protected float _initialIntensity;
|
||||
protected float _initialVolumetricIntensity;
|
||||
protected Coroutine _coroutine;
|
||||
protected Color _initialColor;
|
||||
protected Color _targetColor;
|
||||
|
||||
/// <summary>
|
||||
/// On init we turn the light off if needed
|
||||
/// </summary>
|
||||
/// <param name="owner"></param>
|
||||
protected override void CustomInitialization(MMF_Player owner)
|
||||
{
|
||||
base.CustomInitialization(owner);
|
||||
|
||||
if (BoundLight == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_initialFalloff = BoundLight.shapeLightFalloffSize ;
|
||||
_initialShadowStrength = BoundLight.shadowIntensity;
|
||||
_initialIntensity = BoundLight.intensity;
|
||||
_initialVolumetricIntensity = BoundLight.volumeIntensity;
|
||||
_initialColor = BoundLight.color;
|
||||
|
||||
if (EventOriginTransform == null)
|
||||
{
|
||||
EventOriginTransform = owner.transform;
|
||||
}
|
||||
|
||||
if (Active)
|
||||
{
|
||||
if (StartsOff)
|
||||
{
|
||||
Turn(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// On Play we turn our light on and start an over time coroutine if needed
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="feedbacksIntensity"></param>
|
||||
protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
|
||||
{
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Mode == Modes.ToDestination)
|
||||
{
|
||||
_initialFalloff = BoundLight.shapeLightFalloffSize ;
|
||||
_initialShadowStrength = BoundLight.shadowIntensity;
|
||||
_initialIntensity = BoundLight.intensity;
|
||||
_initialIntensity = BoundLight.volumeIntensity;
|
||||
_initialColor = BoundLight.color;
|
||||
}
|
||||
|
||||
float intensityMultiplier = ComputeIntensity(feedbacksIntensity, position);
|
||||
Turn(true);
|
||||
switch (Mode)
|
||||
{
|
||||
case Modes.Instant:
|
||||
BoundLight.intensity = InstantIntensity * intensityMultiplier;
|
||||
BoundLight.intensity = InstantVolumetricIntensity * intensityMultiplier;
|
||||
BoundLight.shadowIntensity = InstantShadowStrength;
|
||||
BoundLight.shapeLightFalloffSize = InstantFalloff;
|
||||
if (ModifyColor)
|
||||
{
|
||||
BoundLight.color = InstantColor;
|
||||
}
|
||||
break;
|
||||
case Modes.OverTime:
|
||||
case Modes.ToDestination:
|
||||
if (!AllowAdditivePlays && (_coroutine != null))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (_coroutine != null) { Owner.StopCoroutine(_coroutine); }
|
||||
_coroutine = Owner.StartCoroutine(LightSequence(intensityMultiplier));
|
||||
break;
|
||||
case Modes.ShakerEvent:
|
||||
if (EventOriginTransform == null)
|
||||
{
|
||||
EventOriginTransform = Owner.transform;
|
||||
}
|
||||
MMLight2DShakeEvent.Trigger(FeedbackDuration, RelativeValues, ModifyColor, ColorOverTime, IntensityCurve,
|
||||
RemapIntensityZero, RemapIntensityOne, FalloffCurve, RemapFalloffZero * intensityMultiplier, RemapFalloffOne * intensityMultiplier,
|
||||
ShadowStrengthCurve, RemapShadowStrengthZero, RemapShadowStrengthOne, feedbacksIntensity,
|
||||
ChannelData, ResetShakerValuesAfterShake, ResetTargetValuesAfterShake,
|
||||
OnlyBroadcastInRange, EventRange, EventOriginTransform.position);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This coroutine will modify the intensity and color of the light over time
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected virtual IEnumerator LightSequence(float intensityMultiplier)
|
||||
{
|
||||
IsPlaying = true;
|
||||
float journey = NormalPlayDirection ? 0f : FeedbackDuration;
|
||||
while ((journey >= 0) && (journey <= FeedbackDuration) && (FeedbackDuration > 0))
|
||||
{
|
||||
float remappedTime = MMFeedbacksHelpers.Remap(journey, 0f, FeedbackDuration, 0f, 1f);
|
||||
|
||||
SetLightValues(remappedTime, intensityMultiplier);
|
||||
|
||||
journey += NormalPlayDirection ? FeedbackDeltaTime : -FeedbackDeltaTime;
|
||||
yield return null;
|
||||
}
|
||||
SetLightValues(FinalNormalizedTime, intensityMultiplier);
|
||||
if (DisableOnStop)
|
||||
{
|
||||
Turn(false);
|
||||
}
|
||||
IsPlaying = false;
|
||||
_coroutine = null;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Sets the various values on the light on a specified time (between 0 and 1)
|
||||
/// </summary>
|
||||
/// <param name="time"></param>
|
||||
protected virtual void SetLightValues(float time, float intensityMultiplier)
|
||||
{
|
||||
float intensity = 0f;
|
||||
float volumeIntensity = 0f;
|
||||
float falloff = 0f;
|
||||
float shadowStrength = 0f;
|
||||
|
||||
switch (Mode)
|
||||
{
|
||||
case Modes.OverTime:
|
||||
intensity = MMFeedbacksHelpers.Remap(IntensityCurve.Evaluate(time), 0f, 1f, RemapIntensityZero, RemapIntensityOne);
|
||||
volumeIntensity = MMFeedbacksHelpers.Remap(VolumetricIntensityCurve.Evaluate(time), 0f, 1f, RemapVolumetricIntensityZero, RemapVolumetricIntensityOne);
|
||||
falloff = MMFeedbacksHelpers.Remap(FalloffCurve.Evaluate(time), 0f, 1f, RemapFalloffZero, RemapFalloffOne);
|
||||
shadowStrength = MMFeedbacksHelpers.Remap(ShadowStrengthCurve.Evaluate(time), 0f, 1f, RemapShadowStrengthZero, RemapShadowStrengthOne);
|
||||
_targetColor = ColorOverTime.Evaluate(time);
|
||||
break;
|
||||
case Modes.ToDestination:
|
||||
intensity = Mathf.Lerp(_initialIntensity, ToDestinationIntensity, IntensityCurve.Evaluate(time));
|
||||
volumeIntensity = Mathf.Lerp(_initialVolumetricIntensity, ToDestinationVolumetricIntensity, VolumetricIntensityCurve.Evaluate(time));
|
||||
falloff = Mathf.Lerp(_initialFalloff, ToDestinationFalloff, FalloffCurve.Evaluate(time));
|
||||
shadowStrength = Mathf.Lerp(_initialShadowStrength, ToDestinationShadowStrength, ShadowStrengthCurve.Evaluate(time));
|
||||
_targetColor = Color.Lerp(_initialColor, ToDestinationColor, time);
|
||||
break;
|
||||
}
|
||||
|
||||
if (RelativeValues && (Mode != Modes.ToDestination))
|
||||
{
|
||||
intensity += _initialIntensity;
|
||||
volumeIntensity += _initialVolumetricIntensity;
|
||||
shadowStrength += _initialShadowStrength;
|
||||
falloff += _initialFalloff;
|
||||
}
|
||||
|
||||
if (ModifyIntensity)
|
||||
{
|
||||
BoundLight.intensity = intensity * intensityMultiplier;
|
||||
}
|
||||
if (ModifyVolumetricIntensity)
|
||||
{
|
||||
BoundLight.volumeIntensity = volumeIntensity * intensityMultiplier;
|
||||
}
|
||||
if (ModifyFalloff)
|
||||
{
|
||||
BoundLight.shapeLightFalloffSize = falloff;
|
||||
}
|
||||
if (ModifyShadowStrength)
|
||||
{
|
||||
BoundLight.shadowIntensity = Mathf.Clamp01(shadowStrength);
|
||||
}
|
||||
if (ModifyColor)
|
||||
{
|
||||
BoundLight.color = _targetColor;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Turns the light off on stop
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="feedbacksIntensity"></param>
|
||||
protected override void CustomStopFeedback(Vector3 position, float feedbacksIntensity = 1)
|
||||
{
|
||||
if (!FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
base.CustomStopFeedback(position, feedbacksIntensity);
|
||||
IsPlaying = false;
|
||||
if (Active && (_coroutine != null))
|
||||
{
|
||||
Owner.StopCoroutine(_coroutine);
|
||||
_coroutine = null;
|
||||
}
|
||||
if (Active && DisableOnStop)
|
||||
{
|
||||
Turn(false);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Turns the light on or off
|
||||
/// </summary>
|
||||
/// <param name="status"></param>
|
||||
protected virtual void Turn(bool status)
|
||||
{
|
||||
if (BoundLight == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
BoundLight.enabled = status;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// On restore, we put our object back at its initial position
|
||||
/// </summary>
|
||||
protected override void CustomRestoreInitialValues()
|
||||
{
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
BoundLight.shapeLightFalloffSize = _initialFalloff;
|
||||
BoundLight.shadowIntensity = _initialShadowStrength;
|
||||
BoundLight.intensity = _initialIntensity;
|
||||
BoundLight.volumeIntensity = _initialVolumetricIntensity;
|
||||
BoundLight.color = _initialColor;
|
||||
|
||||
if (StartsOff)
|
||||
{
|
||||
Turn(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_Light2D_URP.cs.meta
vendored
Normal file
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_Light2D_URP.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1bb65b535952c9c4188009b61f3a31ef
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
122
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_MotionBlur_URP.cs
vendored
Normal file
122
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_MotionBlur_URP.cs
vendored
Normal file
@@ -0,0 +1,122 @@
|
||||
using UnityEngine;
|
||||
using MoreMountains.Feedbacks;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
#if MM_URP
|
||||
using UnityEngine.Rendering.Universal;
|
||||
#endif
|
||||
|
||||
namespace MoreMountains.FeedbacksForThirdParty
|
||||
{
|
||||
/// <summary>
|
||||
/// This feedback allows you to control URP motion blur intensity over time.
|
||||
/// It requires you have in your scene an object with a Volume
|
||||
/// with MotionBlur active, and a MMMotionBlurShaker_URP component.
|
||||
/// </summary>
|
||||
[AddComponentMenu("")]
|
||||
#if MM_URP
|
||||
[FeedbackPath("PostProcess/Motion Blur URP")]
|
||||
#endif
|
||||
[MovedFrom(false, null, "MoreMountains.Feedbacks.URP")]
|
||||
[FeedbackHelp("This feedback allows you to control motion blur intensity over time. " +
|
||||
"It requires you have in your scene an object with a Volume " +
|
||||
"with MotionBlur active, and a MMMotionBlurShaker_URP component.")]
|
||||
public class MMF_MotionBlur_URP : MMF_Feedback
|
||||
{
|
||||
/// a static bool used to disable all feedbacks of this type at once
|
||||
public static bool FeedbackTypeAuthorized = true;
|
||||
/// sets the inspector color for this feedback
|
||||
#if UNITY_EDITOR
|
||||
public override Color FeedbackColor { get { return MMFeedbacksInspectorColors.PostProcessColor; } }
|
||||
public override bool HasCustomInspectors => true;
|
||||
public override bool HasAutomaticShakerSetup => true;
|
||||
#endif
|
||||
|
||||
/// the duration of this feedback is the duration of the shake
|
||||
public override float FeedbackDuration { get { return ApplyTimeMultiplier(Duration); } set { Duration = value; } }
|
||||
public override bool HasChannel => true;
|
||||
public override bool HasRandomness => true;
|
||||
|
||||
[MMFInspectorGroup("Motion Blur", true, 25)]
|
||||
/// the duration of the shake, in seconds
|
||||
[Tooltip("the duration of the shake, in seconds")]
|
||||
public float Duration = 0.2f;
|
||||
/// whether or not to reset shaker values after shake
|
||||
[Tooltip("whether or not to reset shaker values after shake")]
|
||||
public bool ResetShakerValuesAfterShake = true;
|
||||
/// whether or not to reset the target's values after shake
|
||||
[Tooltip("whether or not to reset the target's values after shake")]
|
||||
public bool ResetTargetValuesAfterShake = true;
|
||||
|
||||
[MMFInspectorGroup("Intensity", true, 24)]
|
||||
/// the curve to animate the intensity on
|
||||
[Tooltip("the curve to animate the intensity on")]
|
||||
public AnimationCurve Intensity = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
/// the value to which to remap the curve's zero to
|
||||
[Tooltip("the value to which to remap the curve's zero to")]
|
||||
[Range(0f, 1f)]
|
||||
public float RemapIntensityZero = 0f;
|
||||
/// the value to which to remap the curve's one to
|
||||
[Tooltip("the value to which to remap the curve's one to")]
|
||||
[Range(0f, 1f)]
|
||||
public float RemapIntensityOne = 1.0f;
|
||||
/// whether or not to add to the initial intensity
|
||||
[Tooltip("whether or not to add to the initial intensity")]
|
||||
public bool RelativeIntensity = false;
|
||||
|
||||
/// <summary>
|
||||
/// Triggers a motion blur shake
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="attenuation"></param>
|
||||
protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
|
||||
{
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
float intensityMultiplier = ComputeIntensity(feedbacksIntensity, position);
|
||||
MMMotionBlurShakeEvent_URP.Trigger(Intensity, FeedbackDuration, RemapIntensityZero, RemapIntensityOne, RelativeIntensity, intensityMultiplier,
|
||||
ChannelData, ResetShakerValuesAfterShake, ResetTargetValuesAfterShake, NormalPlayDirection, ComputedTimescaleMode);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// On stop we stop our transition
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="feedbacksIntensity"></param>
|
||||
protected override void CustomStopFeedback(Vector3 position, float feedbacksIntensity = 1)
|
||||
{
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
base.CustomStopFeedback(position, feedbacksIntensity);
|
||||
MMMotionBlurShakeEvent_URP.Trigger(Intensity, FeedbackDuration, RemapIntensityZero, RemapIntensityOne, RelativeIntensity, stop: true, channelData: ChannelData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// On restore, we put our object back at its initial position
|
||||
/// </summary>
|
||||
protected override void CustomRestoreInitialValues()
|
||||
{
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
MMMotionBlurShakeEvent_URP.Trigger(Intensity, FeedbackDuration, RemapIntensityZero, RemapIntensityOne, RelativeIntensity, restore: true, channelData: ChannelData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Automaticall sets up the post processing profile and shaker
|
||||
/// </summary>
|
||||
public override void AutomaticShakerSetup()
|
||||
{
|
||||
#if MM_URP && UNITY_EDITOR
|
||||
MMURPHelpers.GetOrCreateVolume<MotionBlur, MMMotionBlurShaker_URP>(Owner, "MotionBlur");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_MotionBlur_URP.cs.meta
vendored
Normal file
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_MotionBlur_URP.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 51cd42785d86b984f857efaa3a7e0f28
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
121
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_PaniniProjection_URP.cs
vendored
Normal file
121
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_PaniniProjection_URP.cs
vendored
Normal file
@@ -0,0 +1,121 @@
|
||||
using UnityEngine;
|
||||
using MoreMountains.Feedbacks;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
#if MM_URP
|
||||
using UnityEngine.Rendering.Universal;
|
||||
#endif
|
||||
|
||||
namespace MoreMountains.FeedbacksForThirdParty
|
||||
{
|
||||
/// <summary>
|
||||
/// This feedback allows you to control Panini Projection distance and crop to fit over time.
|
||||
/// It requires you have in your scene an object with a Volume with Bloom active, and a MMPaniniProjectionShaker_URP component.
|
||||
/// </summary>
|
||||
[AddComponentMenu("")]
|
||||
[FeedbackHelp("This feedback allows you to control Panini Projection distance and crop to fit over time. " +
|
||||
"It requires you have in your scene an object with a Volume " +
|
||||
"with PaniniProjection active, and a MMPaniniProjectionShaker_URP component.")]
|
||||
#if MM_URP
|
||||
[FeedbackPath("PostProcess/Panini Projection URP")]
|
||||
#endif
|
||||
[MovedFrom(false, null, "MoreMountains.Feedbacks.URP")]
|
||||
public class MMF_PaniniProjection_URP : MMF_Feedback
|
||||
{
|
||||
/// a static bool used to disable all feedbacks of this type at once
|
||||
public static bool FeedbackTypeAuthorized = true;
|
||||
/// sets the inspector color for this feedback
|
||||
#if UNITY_EDITOR
|
||||
public override Color FeedbackColor { get { return MMFeedbacksInspectorColors.PostProcessColor; } }
|
||||
public override bool HasCustomInspectors => true;
|
||||
public override bool HasAutomaticShakerSetup => true;
|
||||
#endif
|
||||
|
||||
/// the duration of this feedback is the duration of the shake
|
||||
public override float FeedbackDuration { get { return ApplyTimeMultiplier(Duration); } set { Duration = value; } }
|
||||
public override bool HasChannel => true;
|
||||
public override bool HasRandomness => true;
|
||||
|
||||
[MMFInspectorGroup("Panini Projection", true, 28)]
|
||||
/// the duration of the shake, in seconds
|
||||
[Tooltip("the duration of the shake, in seconds")]
|
||||
public float Duration = 0.2f;
|
||||
/// whether or not to reset shaker values after shake
|
||||
[Tooltip("whether or not to reset shaker values after shake")]
|
||||
public bool ResetShakerValuesAfterShake = true;
|
||||
/// whether or not to reset the target's values after shake
|
||||
[Tooltip("whether or not to reset the target's values after shake")]
|
||||
public bool ResetTargetValuesAfterShake = true;
|
||||
|
||||
[MMFInspectorGroup("Distance", true, 27)]
|
||||
/// whether or not to add to the initial value
|
||||
[Tooltip("whether or not to add to the initial value")]
|
||||
public bool RelativeDistance = false;
|
||||
/// the curve used to animate the distance value on
|
||||
[Tooltip("the curve used to animate the distance value on")]
|
||||
public AnimationCurve ShakeDistance = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
/// the value to remap the curve's 0 to
|
||||
[Tooltip("the value to remap the curve's 0 to")]
|
||||
[Range(0f, 1f)]
|
||||
public float RemapDistanceZero = 0f;
|
||||
/// the value to remap the curve's 1 to
|
||||
[Tooltip("the value to remap the curve's 1 to")]
|
||||
[Range(0f, 1f)]
|
||||
public float RemapDistanceOne = 1f;
|
||||
|
||||
/// <summary>
|
||||
/// Triggers a bloom shake
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="attenuation"></param>
|
||||
protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
|
||||
{
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
float intensityMultiplier = ComputeIntensity(feedbacksIntensity, position);
|
||||
MMPaniniProjectionShakeEvent_URP.Trigger(ShakeDistance, FeedbackDuration, RemapDistanceZero, RemapDistanceOne, RelativeDistance, intensityMultiplier, ChannelData,
|
||||
ResetShakerValuesAfterShake, ResetTargetValuesAfterShake, NormalPlayDirection, ComputedTimescaleMode);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// On stop we stop our transition
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="feedbacksIntensity"></param>
|
||||
protected override void CustomStopFeedback(Vector3 position, float feedbacksIntensity = 1)
|
||||
{
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
base.CustomStopFeedback(position, feedbacksIntensity);
|
||||
MMPaniniProjectionShakeEvent_URP.Trigger(ShakeDistance, FeedbackDuration, RemapDistanceZero, RemapDistanceOne, RelativeDistance, channelData: ChannelData, stop: true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// On restore, we put our object back at its initial position
|
||||
/// </summary>
|
||||
protected override void CustomRestoreInitialValues()
|
||||
{
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
MMPaniniProjectionShakeEvent_URP.Trigger(ShakeDistance, FeedbackDuration, RemapDistanceZero, RemapDistanceOne, RelativeDistance, channelData: ChannelData, restore: true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Automaticall sets up the post processing profile and shaker
|
||||
/// </summary>
|
||||
public override void AutomaticShakerSetup()
|
||||
{
|
||||
#if MM_URP && UNITY_EDITOR
|
||||
MMURPHelpers.GetOrCreateVolume<PaniniProjection, MMPaniniProjectionShaker_URP>(Owner, "PaniniProjection");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_PaniniProjection_URP.cs.meta
vendored
Normal file
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_PaniniProjection_URP.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bd752e51b75d9404f8567b2de4478a17
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
143
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_Vignette_URP.cs
vendored
Normal file
143
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_Vignette_URP.cs
vendored
Normal file
@@ -0,0 +1,143 @@
|
||||
using UnityEngine;
|
||||
using MoreMountains.Feedbacks;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
#if MM_URP
|
||||
using UnityEngine.Rendering.Universal;
|
||||
#endif
|
||||
|
||||
namespace MoreMountains.FeedbacksForThirdParty
|
||||
{
|
||||
/// <summary>
|
||||
/// This feedback allows you to control URP vignette intensity over time.
|
||||
/// It requires you have in your scene an object with a Volume
|
||||
/// with Vignette active, and a MMVignetteShaker_URP component.
|
||||
/// </summary>
|
||||
[AddComponentMenu("")]
|
||||
#if MM_URP
|
||||
[FeedbackPath("PostProcess/Vignette URP")]
|
||||
#endif
|
||||
[MovedFrom(false, null, "MoreMountains.Feedbacks.URP")]
|
||||
[FeedbackHelp("This feedback allows you to control vignette intensity over time. " +
|
||||
"It requires you have in your scene an object with a Volume " +
|
||||
"with Vignette active, and a MMVignetteShaker_URP component.")]
|
||||
public class MMF_Vignette_URP : MMF_Feedback
|
||||
{
|
||||
/// a static bool used to disable all feedbacks of this type at once
|
||||
public static bool FeedbackTypeAuthorized = true;
|
||||
/// sets the inspector color for this feedback
|
||||
#if UNITY_EDITOR
|
||||
public override Color FeedbackColor { get { return MMFeedbacksInspectorColors.PostProcessColor; } }
|
||||
public override bool HasCustomInspectors => true;
|
||||
public override bool HasAutomaticShakerSetup => true;
|
||||
#endif
|
||||
|
||||
/// the duration of this feedback is the duration of the shake
|
||||
public override float FeedbackDuration { get { return ApplyTimeMultiplier(Duration); } set { Duration = value; } }
|
||||
public override bool HasChannel => true;
|
||||
public override bool HasRandomness => true;
|
||||
|
||||
[MMFInspectorGroup("Vignette", true, 28)]
|
||||
/// the duration of the shake, in seconds
|
||||
[Tooltip("the duration of the shake, in seconds")]
|
||||
public float Duration = 0.2f;
|
||||
/// whether or not to reset shaker values after shake
|
||||
[Tooltip("whether or not to reset shaker values after shake")]
|
||||
public bool ResetShakerValuesAfterShake = true;
|
||||
/// whether or not to reset the target's values after shake
|
||||
[Tooltip("whether or not to reset the target's values after shake")]
|
||||
public bool ResetTargetValuesAfterShake = true;
|
||||
|
||||
[MMFInspectorGroup("Intensity", true, 29)]
|
||||
/// the curve to animate the intensity on
|
||||
[Tooltip("the curve to animate the intensity on")]
|
||||
public AnimationCurve Intensity = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
/// the value to remap the curve's zero to
|
||||
[Tooltip("the value to remap the curve's zero to")]
|
||||
[Range(0f, 1f)]
|
||||
public float RemapIntensityZero = 0f;
|
||||
/// the value to remap the curve's one to
|
||||
[Tooltip("the value to remap the curve's one to")]
|
||||
[Range(0f, 1f)]
|
||||
public float RemapIntensityOne = 1.0f;
|
||||
/// whether or not to add to the initial intensity
|
||||
[Tooltip("whether or not to add to the initial intensity")]
|
||||
public bool RelativeIntensity = false;
|
||||
|
||||
[Header("Color")]
|
||||
/// whether or not to also animate the vignette's color
|
||||
[Tooltip("whether or not to also animate the vignette's color")]
|
||||
public bool InterpolateColor = false;
|
||||
/// the curve to animate the color on
|
||||
[Tooltip("the curve to animate the color on")]
|
||||
public AnimationCurve ColorCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.05f, 1f), new Keyframe(0.95f, 1), new Keyframe(1, 0));
|
||||
/// the value to remap the curve's 0 to
|
||||
[Tooltip("the value to remap the curve's 0 to")]
|
||||
[Range(0, 1)]
|
||||
public float RemapColorZero = 0f;
|
||||
/// the value to remap the curve's 1 to
|
||||
[Tooltip("the value to remap the curve's 1 to")]
|
||||
[Range(0f, 1f)]
|
||||
public float RemapColorOne = 1f;
|
||||
/// the color to lerp towards
|
||||
[Tooltip("the color to lerp towards")]
|
||||
public Color TargetColor = Color.red;
|
||||
|
||||
/// <summary>
|
||||
/// Triggers a vignette shake
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="attenuation"></param>
|
||||
protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
|
||||
{
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
float intensityMultiplier = ComputeIntensity(feedbacksIntensity, position);
|
||||
MMVignetteShakeEvent_URP.Trigger(Intensity, FeedbackDuration, RemapIntensityZero, RemapIntensityOne, RelativeIntensity, intensityMultiplier,
|
||||
ChannelData, ResetShakerValuesAfterShake, ResetTargetValuesAfterShake, NormalPlayDirection, ComputedTimescaleMode, false, false, InterpolateColor,
|
||||
ColorCurve, RemapColorZero, RemapColorOne, TargetColor);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// On stop we stop our transition
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="feedbacksIntensity"></param>
|
||||
protected override void CustomStopFeedback(Vector3 position, float feedbacksIntensity = 1)
|
||||
{
|
||||
base.CustomStopFeedback(position, feedbacksIntensity);
|
||||
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
MMVignetteShakeEvent_URP.Trigger(Intensity, FeedbackDuration, RemapIntensityZero, RemapIntensityOne, RelativeIntensity, stop: true, channelData: ChannelData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// On restore, we put our object back at its initial position
|
||||
/// </summary>
|
||||
protected override void CustomRestoreInitialValues()
|
||||
{
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
MMVignetteShakeEvent_URP.Trigger(Intensity, FeedbackDuration, RemapIntensityZero, RemapIntensityOne, RelativeIntensity, restore: true, channelData: ChannelData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Automaticall sets up the post processing profile and shaker
|
||||
/// </summary>
|
||||
public override void AutomaticShakerSetup()
|
||||
{
|
||||
#if MM_URP && UNITY_EDITOR
|
||||
MMURPHelpers.GetOrCreateVolume<Vignette, MMVignetteShaker_URP>(Owner, "Vignette");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_Vignette_URP.cs.meta
vendored
Normal file
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_Vignette_URP.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e4184b673db0e27469895c376f79e78c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
139
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_WhiteBalance_URP.cs
vendored
Normal file
139
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_WhiteBalance_URP.cs
vendored
Normal file
@@ -0,0 +1,139 @@
|
||||
using UnityEngine;
|
||||
using MoreMountains.Feedbacks;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
#if MM_URP
|
||||
using UnityEngine.Rendering.Universal;
|
||||
#endif
|
||||
|
||||
namespace MoreMountains.FeedbacksForThirdParty
|
||||
{
|
||||
/// <summary>
|
||||
/// This feedback allows you to control white balance temperature and tint over time.
|
||||
/// It requires you have in your scene an object with a Volume with White Balance active, and a MMWhiteBalanceShaker_URP component.
|
||||
/// </summary>
|
||||
[AddComponentMenu("")]
|
||||
[FeedbackHelp("This feedback allows you to control white balance temperature and tint over time. " +
|
||||
"It requires you have in your scene an object with a Volume " +
|
||||
"with WhiteBalance active, and a MMWhiteBalanceShaker_URP component.")]
|
||||
#if MM_URP
|
||||
[FeedbackPath("PostProcess/White Balance URP")]
|
||||
#endif
|
||||
[MovedFrom(false, null, "MoreMountains.Feedbacks.URP")]
|
||||
public class MMF_WhiteBalance_URP : MMF_Feedback
|
||||
{
|
||||
/// a static bool used to disable all feedbacks of this type at once
|
||||
public static bool FeedbackTypeAuthorized = true;
|
||||
/// sets the inspector color for this feedback
|
||||
#if UNITY_EDITOR
|
||||
public override Color FeedbackColor { get { return MMFeedbacksInspectorColors.PostProcessColor; } }
|
||||
public override bool HasCustomInspectors => true;
|
||||
public override bool HasAutomaticShakerSetup => true;
|
||||
#endif
|
||||
|
||||
/// the duration of this feedback is the duration of the shake
|
||||
public override float FeedbackDuration { get { return ApplyTimeMultiplier(ShakeDuration); } set { ShakeDuration = value; } }
|
||||
public override bool HasChannel => true;
|
||||
public override bool HasRandomness => true;
|
||||
|
||||
[MMFInspectorGroup("White Balance", true, 29)]
|
||||
/// the duration of the shake, in seconds
|
||||
[Tooltip("the duration of the shake, in seconds")]
|
||||
public float ShakeDuration = 1f;
|
||||
/// whether or not to add to the initial value
|
||||
[Tooltip("whether or not to add to the initial value")]
|
||||
public bool RelativeValues = true;
|
||||
/// whether or not to reset shaker values after shake
|
||||
[Tooltip("whether or not to reset shaker values after shake")]
|
||||
public bool ResetShakerValuesAfterShake = true;
|
||||
/// whether or not to reset the target's values after shake
|
||||
[Tooltip("whether or not to reset the target's values after shake")]
|
||||
public bool ResetTargetValuesAfterShake = true;
|
||||
|
||||
[MMFInspectorGroup("Temperature", true, 29)]
|
||||
/// the curve used to animate the temperature value on
|
||||
[Tooltip("the curve used to animate the temperature value on")]
|
||||
public AnimationCurve ShakeTemperature = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
/// the value to remap the curve's 0 to
|
||||
[Tooltip("the value to remap the curve's 0 to")]
|
||||
[Range(-100f, 100f)]
|
||||
public float RemapTemperatureZero = 0f;
|
||||
/// the value to remap the curve's 1 to
|
||||
[Tooltip("the value to remap the curve's 1 to")]
|
||||
[Range(-100f, 100f)]
|
||||
public float RemapTemperatureOne = 100f;
|
||||
|
||||
[MMFInspectorGroup("Tint", true, 29)]
|
||||
/// the curve used to animate the tint value on
|
||||
[Tooltip("the curve used to animate the tint value on")]
|
||||
public AnimationCurve ShakeTint = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
/// the value to remap the curve's 0 to
|
||||
[Tooltip("the value to remap the curve's 0 to")]
|
||||
[Range(-100f, 100f)]
|
||||
public float RemapTintZero = 0f;
|
||||
/// the value to remap the curve's 1 to
|
||||
[Tooltip("the value to remap the curve's 1 to")]
|
||||
[Range(-100f, 100f)]
|
||||
public float RemapTintOne = 100f;
|
||||
|
||||
/// <summary>
|
||||
/// Triggers a white balance shake
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="attenuation"></param>
|
||||
protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
|
||||
{
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
float intensityMultiplier = ComputeIntensity(feedbacksIntensity, position);
|
||||
MMWhiteBalanceShakeEvent_URP.Trigger(ShakeTemperature, FeedbackDuration, RemapTemperatureZero, RemapTemperatureOne,
|
||||
ShakeTint, RemapTintZero, RemapTintOne, RelativeValues, intensityMultiplier,
|
||||
ChannelData, ResetShakerValuesAfterShake, ResetTargetValuesAfterShake, NormalPlayDirection, ComputedTimescaleMode);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// On stop we stop our transition
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="feedbacksIntensity"></param>
|
||||
protected override void CustomStopFeedback(Vector3 position, float feedbacksIntensity = 1)
|
||||
{
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
base.CustomStopFeedback(position, feedbacksIntensity);
|
||||
|
||||
MMWhiteBalanceShakeEvent_URP.Trigger(ShakeTemperature, FeedbackDuration, RemapTemperatureZero, RemapTemperatureOne,
|
||||
ShakeTint, RemapTintZero, RemapTintOne, RelativeValues, stop: true, channelData: ChannelData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// On restore, we put our object back at its initial position
|
||||
/// </summary>
|
||||
protected override void CustomRestoreInitialValues()
|
||||
{
|
||||
if (!Active || !FeedbackTypeAuthorized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
MMWhiteBalanceShakeEvent_URP.Trigger(ShakeTemperature, FeedbackDuration, RemapTemperatureZero, RemapTemperatureOne,
|
||||
ShakeTint, RemapTintZero, RemapTintOne, RelativeValues, restore: true, channelData: ChannelData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Automaticall sets up the post processing profile and shaker
|
||||
/// </summary>
|
||||
public override void AutomaticShakerSetup()
|
||||
{
|
||||
#if MM_URP && UNITY_EDITOR
|
||||
MMURPHelpers.GetOrCreateVolume<WhiteBalance, MMWhiteBalanceShaker_URP>(Owner, "WhiteBalance");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_WhiteBalance_URP.cs.meta
vendored
Normal file
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Feedbacks/MMF_WhiteBalance_URP.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3ea237bea7ee0284eb3c367668540cdc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Helpers.meta
vendored
Normal file
8
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Helpers.meta
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ce78b4097230f9d40ab184d4a00c27aa
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,195 @@
|
||||
using UnityEngine;
|
||||
using MoreMountains.Feedbacks;
|
||||
using UnityEngine.Rendering;
|
||||
#if MM_URP
|
||||
using UnityEngine.Rendering.Universal;
|
||||
#endif
|
||||
|
||||
namespace MoreMountains.FeedbacksForThirdParty
|
||||
{
|
||||
/// <summary>
|
||||
/// Use this class to have a global PP volume auto blend its weight on cue, between a start and end values
|
||||
/// </summary>
|
||||
#if MM_URP
|
||||
[RequireComponent(typeof(Volume))]
|
||||
#endif
|
||||
[AddComponentMenu("More Mountains/Feedbacks/Shakers/PostProcessing/MMGlobalPostProcessingVolumeAutoBlend_URP")]
|
||||
public class MMGlobalPostProcessingVolumeAutoBlend_URP : MonoBehaviour
|
||||
{
|
||||
/// the possible timescales this blend can operate on
|
||||
public enum TimeScales { Scaled, Unscaled }
|
||||
/// the possible blend trigger modes
|
||||
public enum BlendTriggerModes { OnEnable, Script }
|
||||
|
||||
[Header("Blend")]
|
||||
/// the trigger mode for this MMGlobalPostProcessingVolumeAutoBlend
|
||||
/// Start : will play automatically on enable
|
||||
public BlendTriggerModes BlendTriggerMode = BlendTriggerModes.OnEnable;
|
||||
/// the duration of the blend (in seconds)
|
||||
public float BlendDuration = 1f;
|
||||
/// the curve to use to blend
|
||||
public AnimationCurve Curve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1f));
|
||||
|
||||
[Header("Weight")]
|
||||
/// the weight at the start of the blend
|
||||
[Range(0f, 1f)]
|
||||
public float InitialWeight = 0f;
|
||||
/// the desired weight at the end of the blend
|
||||
[Range(0f, 1f)]
|
||||
public float FinalWeight = 1f;
|
||||
|
||||
[Header("Behaviour")]
|
||||
/// the timescale to operate on
|
||||
public TimeScales TimeScale = TimeScales.Unscaled;
|
||||
/// whether or not the associated volume should be disabled at 0
|
||||
public bool DisableVolumeOnZeroWeight = true;
|
||||
/// whether or not this blender should disable itself at 0
|
||||
public bool DisableSelfAfterEnd = true;
|
||||
/// whether or not this blender can be interrupted
|
||||
public bool Interruptable = true;
|
||||
/// whether or not this blender should pick the current value as its starting point
|
||||
public bool StartFromCurrentValue = true;
|
||||
|
||||
[Header("Tests")]
|
||||
/// test blend button
|
||||
[MMFInspectorButton("Blend")]
|
||||
public bool TestBlend;
|
||||
/// test blend back button
|
||||
[MMFInspectorButton("BlendBack")]
|
||||
public bool TestBlendBackwards;
|
||||
|
||||
/// <summary>
|
||||
/// Returns the correct timescale based on the chosen settings
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected float GetTime()
|
||||
{
|
||||
return (TimeScale == TimeScales.Unscaled) ? Time.unscaledTime : Time.time;
|
||||
}
|
||||
|
||||
protected float _initial;
|
||||
protected float _destination;
|
||||
protected float _startTime;
|
||||
protected bool _blending = false;
|
||||
#if MM_URP
|
||||
protected Volume _volume;
|
||||
|
||||
/// <summary>
|
||||
/// On Awake we store our volume
|
||||
/// </summary>
|
||||
protected virtual void Awake()
|
||||
{
|
||||
_volume = this.gameObject.GetComponent<Volume>();
|
||||
_volume.weight = InitialWeight;
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// On start we start blending if needed
|
||||
/// </summary>
|
||||
protected virtual void OnEnable()
|
||||
{
|
||||
if ((BlendTriggerMode == BlendTriggerModes.OnEnable) && !_blending)
|
||||
{
|
||||
Blend();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Blends the volume's weight from the initial value to the final one
|
||||
/// </summary>
|
||||
public virtual void Blend()
|
||||
{
|
||||
#if MM_URP
|
||||
if (_blending && !Interruptable)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_initial = StartFromCurrentValue ? _volume.weight : InitialWeight;
|
||||
_destination = FinalWeight;
|
||||
StartBlending();
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Blends the volume's weight from the final value to the initial one
|
||||
/// </summary>
|
||||
public virtual void BlendBack()
|
||||
{
|
||||
#if MM_URP
|
||||
if (_blending && !Interruptable)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_initial = StartFromCurrentValue ? _volume.weight : FinalWeight;
|
||||
_destination = InitialWeight;
|
||||
StartBlending();
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Internal method used to start blending
|
||||
/// </summary>
|
||||
protected virtual void StartBlending()
|
||||
{
|
||||
#if MM_URP
|
||||
_startTime = GetTime();
|
||||
_blending = true;
|
||||
this.enabled = true;
|
||||
if (DisableVolumeOnZeroWeight)
|
||||
{
|
||||
_volume.enabled = true;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stops any blending that may be in progress
|
||||
/// </summary>
|
||||
public virtual void StopBlending()
|
||||
{
|
||||
_blending = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// On update, processes the blend if needed
|
||||
/// </summary>
|
||||
protected virtual void Update()
|
||||
{
|
||||
if (!_blending)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
#if MM_URP
|
||||
float timeElapsed = (GetTime() - _startTime);
|
||||
if (timeElapsed < BlendDuration)
|
||||
{
|
||||
float remapped = MMFeedbacksHelpers.Remap(timeElapsed, 0f, BlendDuration, 0f, 1f);
|
||||
_volume.weight = Mathf.LerpUnclamped(_initial, _destination, Curve.Evaluate(remapped));
|
||||
}
|
||||
else
|
||||
{
|
||||
// after end is reached
|
||||
_volume.weight = _destination;
|
||||
_blending = false;
|
||||
if (DisableVolumeOnZeroWeight && (_volume.weight == 0f))
|
||||
{
|
||||
_volume.enabled = false;
|
||||
}
|
||||
if (DisableSelfAfterEnd)
|
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{
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||||
this.enabled = false;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
public virtual void RestoreInitialValues()
|
||||
{
|
||||
#if MM_URP
|
||||
_volume.weight = _initial;
|
||||
#endif
|
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}
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}
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}
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64
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Helpers/MMURPHelpers.cs
vendored
Normal file
64
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Helpers/MMURPHelpers.cs
vendored
Normal file
@@ -0,0 +1,64 @@
|
||||
using MoreMountains.Feedbacks;
|
||||
using MoreMountains.Tools;
|
||||
using UnityEngine;
|
||||
#if MM_URP
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
#endif
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
|
||||
namespace MoreMountains.FeedbacksForThirdParty
|
||||
{
|
||||
public class MMURPHelpers : MonoBehaviour
|
||||
{
|
||||
#if UNITY_EDITOR && MM_URP
|
||||
public static void GetOrCreateVolume<T, U>(MMF_Player owner, string feedbackName) where T:VolumeComponent where U:MMShaker
|
||||
{
|
||||
string additions = owner.name + " "+feedbackName+" feedback automatic shaker setup : ";
|
||||
|
||||
if (Application.isPlaying)
|
||||
{
|
||||
Debug.LogWarning("Automatic shaker setup is only available outside of play mode.");
|
||||
return;
|
||||
}
|
||||
|
||||
// looks for the main camera
|
||||
UniversalAdditionalCameraData cameraData = Camera.main.GetUniversalAdditionalCameraData();
|
||||
cameraData.renderPostProcessing = true;
|
||||
additions += "Set PostProcessing:true on the "+Camera.main.name+" camera. ";
|
||||
|
||||
// looks for a Volume
|
||||
Volume volume = (Volume)Object.FindObjectOfType(typeof(Volume));
|
||||
if (volume == null)
|
||||
{
|
||||
GameObject postProcessingObject = GameObject.Instantiate(Resources.Load<GameObject>("MMDefaultURPVolume"));
|
||||
volume = postProcessingObject.GetComponent<Volume>();
|
||||
additions += "Added a Volume to the scene. ";
|
||||
}
|
||||
|
||||
// looks for a setting on the volume
|
||||
T effect;
|
||||
if (!volume.sharedProfile.TryGet(out effect))
|
||||
{
|
||||
effect = volume.sharedProfile.Add<T>();
|
||||
AssetDatabase.AddObjectToAsset(effect, volume.sharedProfile);
|
||||
EditorUtility.SetDirty(volume.sharedProfile);
|
||||
AssetDatabase.SaveAssets();
|
||||
additions += "Added a "+feedbackName+" post process effect to the "+volume.gameObject.name+" Volume. ";
|
||||
}
|
||||
|
||||
// looks for a matching shaker
|
||||
U shaker = volume.GetComponent<U>();
|
||||
if (shaker == null)
|
||||
{
|
||||
shaker = volume.gameObject.AddComponent<U>();
|
||||
additions += "Added a "+feedbackName+" Shaker to the "+volume.gameObject.name+" Post Process Volume. ";
|
||||
}
|
||||
|
||||
MMDebug.DebugLogInfo( additions + "You're all set.");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
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11
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Normal file
11
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Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/MoreMountains.Feedbacks.URP.asmref
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Normal file
3
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/MoreMountains.Feedbacks.URP.asmref
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7
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/MoreMountains.Feedbacks.URP.asmref.meta
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8
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Resources.meta
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vendored
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347
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Resources/MMDefaultURPProfile.asset
vendored
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@@ -0,0 +1,347 @@
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Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers.meta
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64
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMAutoFocus_URP.cs
vendored
Normal file
64
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMAutoFocus_URP.cs
vendored
Normal file
@@ -0,0 +1,64 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
#if MM_URP
|
||||
using UnityEngine.Rendering.Universal;
|
||||
#endif
|
||||
using MoreMountains.Feedbacks;
|
||||
|
||||
namespace MoreMountains.FeedbacksForThirdParty
|
||||
{
|
||||
/// <summary>
|
||||
/// This class will set the URP depth of field to focus on the set of targets specified in its inspector.
|
||||
/// </summary>
|
||||
#if MM_URP
|
||||
[RequireComponent(typeof(Volume))]
|
||||
#endif
|
||||
[AddComponentMenu("More Mountains/Feedbacks/Shakers/PostProcessing/MMAutoFocus_URP")]
|
||||
public class MMAutoFocus_URP : MonoBehaviour
|
||||
{
|
||||
[Header("Bindings")]
|
||||
/// the position of the camera
|
||||
[Tooltip("the position of the camera")]
|
||||
public Transform CameraTransform;
|
||||
/// a list of all possible targets
|
||||
[Tooltip("a list of all possible targets")]
|
||||
public Transform[] FocusTargets;
|
||||
[Header("Setup")]
|
||||
/// the current target of this auto focus
|
||||
[Tooltip("the current target of this auto focus")]
|
||||
public float FocusTargetID;
|
||||
[Header("Desired Aperture")]
|
||||
/// the aperture to work with
|
||||
[Tooltip("the aperture to work with")]
|
||||
[Range(0.1f, 20f)]
|
||||
public float Aperture = 0.1f;
|
||||
|
||||
#if MM_URP
|
||||
protected Volume _volume;
|
||||
protected VolumeProfile _profile;
|
||||
protected DepthOfField _depthOfField;
|
||||
|
||||
/// <summary>
|
||||
/// On Start, stores volume, profile and DoF
|
||||
/// </summary>
|
||||
void Start()
|
||||
{
|
||||
_volume = GetComponent<Volume>();
|
||||
_profile = _volume.profile;
|
||||
_profile.TryGet<DepthOfField>(out _depthOfField);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// On update we set our focus distance and aperture
|
||||
/// </summary>
|
||||
void Update()
|
||||
{
|
||||
float distance = Vector3.Distance(CameraTransform.position, FocusTargets[Mathf.FloorToInt(FocusTargetID)].position);
|
||||
_depthOfField.focusDistance.Override(distance);
|
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_depthOfField.aperture.Override(Aperture);
|
||||
}
|
||||
#endif
|
||||
}
|
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}
|
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11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMAutoFocus_URP.cs.meta
vendored
Normal file
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222
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMBloomShaker_URP.cs
vendored
Normal file
222
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMBloomShaker_URP.cs
vendored
Normal file
@@ -0,0 +1,222 @@
|
||||
using UnityEngine;
|
||||
using MoreMountains.Feedbacks;
|
||||
using MoreMountains.Tools;
|
||||
using UnityEngine.Rendering;
|
||||
#if MM_URP
|
||||
using UnityEngine.Rendering.Universal;
|
||||
#endif
|
||||
|
||||
namespace MoreMountains.FeedbacksForThirdParty
|
||||
{
|
||||
/// <summary>
|
||||
/// Add this class to a Camera with a URP bloom post processing and it'll be able to "shake" its values by getting events
|
||||
/// </summary>
|
||||
#if MM_URP
|
||||
[RequireComponent(typeof(Volume))]
|
||||
#endif
|
||||
[AddComponentMenu("More Mountains/Feedbacks/Shakers/PostProcessing/MMBloomShaker_URP")]
|
||||
public class MMBloomShaker_URP : MMShaker
|
||||
{
|
||||
/// whether or not to add to the initial value
|
||||
public bool RelativeValues = true;
|
||||
|
||||
[MMInspectorGroup("Bloom Intensity", true, 51)]
|
||||
/// the curve used to animate the intensity value on
|
||||
[Tooltip("the curve used to animate the intensity value on")]
|
||||
public AnimationCurve ShakeIntensity = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
/// the value to remap the curve's 0 to
|
||||
[Tooltip("the value to remap the curve's 0 to")]
|
||||
public float RemapIntensityZero = 0f;
|
||||
/// the value to remap the curve's 1 to
|
||||
[Tooltip("the value to remap the curve's 1 to")]
|
||||
public float RemapIntensityOne = 1f;
|
||||
|
||||
[MMInspectorGroup("Bloom Threshold", true, 52)]
|
||||
/// the curve used to animate the threshold value on
|
||||
[Tooltip("the curve used to animate the threshold value on")]
|
||||
public AnimationCurve ShakeThreshold = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
/// the value to remap the curve's 0 to
|
||||
[Tooltip("the value to remap the curve's 0 to")]
|
||||
public float RemapThresholdZero = 0f;
|
||||
/// the value to remap the curve's 1 to
|
||||
[Tooltip("the value to remap the curve's 1 to")]
|
||||
public float RemapThresholdOne = 0f;
|
||||
|
||||
#if MM_URP
|
||||
protected Volume _volume;
|
||||
protected Bloom _bloom;
|
||||
protected float _initialIntensity;
|
||||
protected float _initialThreshold;
|
||||
protected float _originalShakeDuration;
|
||||
protected bool _originalRelativeIntensity;
|
||||
protected AnimationCurve _originalShakeIntensity;
|
||||
protected float _originalRemapIntensityZero;
|
||||
protected float _originalRemapIntensityOne;
|
||||
protected AnimationCurve _originalShakeThreshold;
|
||||
protected float _originalRemapThresholdZero;
|
||||
protected float _originalRemapThresholdOne;
|
||||
|
||||
/// <summary>
|
||||
/// On init we initialize our values
|
||||
/// </summary>
|
||||
protected override void Initialization()
|
||||
{
|
||||
base.Initialization();
|
||||
_volume = this.gameObject.GetComponent<Volume>();
|
||||
_volume.profile.TryGet(out _bloom);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shakes values over time
|
||||
/// </summary>
|
||||
protected override void Shake()
|
||||
{
|
||||
float newIntensity = ShakeFloat(ShakeIntensity, RemapIntensityZero, RemapIntensityOne, RelativeValues, _initialIntensity);
|
||||
_bloom.intensity.Override(newIntensity);
|
||||
float newThreshold = ShakeFloat(ShakeThreshold, RemapThresholdZero, RemapThresholdOne, RelativeValues, _initialThreshold);
|
||||
_bloom.threshold.Override(newThreshold);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Collects initial values on the target
|
||||
/// </summary>
|
||||
protected override void GrabInitialValues()
|
||||
{
|
||||
_initialIntensity = _bloom.intensity.value;
|
||||
_initialThreshold = _bloom.threshold.value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// When we get the appropriate event, we trigger a shake
|
||||
/// </summary>
|
||||
/// <param name="intensity"></param>
|
||||
/// <param name="duration"></param>
|
||||
/// <param name="amplitude"></param>
|
||||
/// <param name="relativeIntensity"></param>
|
||||
/// <param name="attenuation"></param>
|
||||
/// <param name="channel"></param>
|
||||
public virtual void OnBloomShakeEvent(AnimationCurve intensity, float duration, float remapMin, float remapMax,
|
||||
AnimationCurve threshold, float remapThresholdMin, float remapThresholdMax, bool relativeIntensity = false,
|
||||
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false)
|
||||
{
|
||||
if (!CheckEventAllowed(channelData) || (!Interruptible && Shaking))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (stop)
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (restore)
|
||||
{
|
||||
ResetTargetValues();
|
||||
return;
|
||||
}
|
||||
|
||||
_resetShakerValuesAfterShake = resetShakerValuesAfterShake;
|
||||
_resetTargetValuesAfterShake = resetTargetValuesAfterShake;
|
||||
|
||||
if (resetShakerValuesAfterShake)
|
||||
{
|
||||
_originalShakeDuration = ShakeDuration;
|
||||
_originalShakeIntensity = ShakeIntensity;
|
||||
_originalRemapIntensityZero = RemapIntensityZero;
|
||||
_originalRemapIntensityOne = RemapIntensityOne;
|
||||
_originalRelativeIntensity = RelativeValues;
|
||||
_originalShakeThreshold = ShakeThreshold;
|
||||
_originalRemapThresholdZero = RemapThresholdZero;
|
||||
_originalRemapThresholdOne = RemapThresholdOne;
|
||||
}
|
||||
|
||||
if (!OnlyUseShakerValues)
|
||||
{
|
||||
TimescaleMode = timescaleMode;
|
||||
ShakeDuration = duration;
|
||||
ShakeIntensity = intensity;
|
||||
RemapIntensityZero = remapMin * attenuation;
|
||||
RemapIntensityOne = remapMax * attenuation;
|
||||
RelativeValues = relativeIntensity;
|
||||
ShakeThreshold = threshold;
|
||||
RemapThresholdZero = remapThresholdMin;
|
||||
RemapThresholdOne = remapThresholdMax;
|
||||
ForwardDirection = forwardDirection;
|
||||
}
|
||||
|
||||
Play();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the target's values
|
||||
/// </summary>
|
||||
protected override void ResetTargetValues()
|
||||
{
|
||||
base.ResetTargetValues();
|
||||
_bloom.intensity.Override(_initialIntensity);
|
||||
_bloom.threshold.Override(_initialThreshold);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the shaker's values
|
||||
/// </summary>
|
||||
protected override void ResetShakerValues()
|
||||
{
|
||||
base.ResetShakerValues();
|
||||
ShakeDuration = _originalShakeDuration;
|
||||
ShakeIntensity = _originalShakeIntensity;
|
||||
RemapIntensityZero = _originalRemapIntensityZero;
|
||||
RemapIntensityOne = _originalRemapIntensityOne;
|
||||
RelativeValues = _originalRelativeIntensity;
|
||||
ShakeThreshold = _originalShakeThreshold;
|
||||
RemapThresholdZero = _originalRemapThresholdZero;
|
||||
RemapThresholdOne = _originalRemapThresholdOne;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts listening for events
|
||||
/// </summary>
|
||||
public override void StartListening()
|
||||
{
|
||||
base.StartListening();
|
||||
MMBloomShakeEvent_URP.Register(OnBloomShakeEvent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stops listening for events
|
||||
/// </summary>
|
||||
public override void StopListening()
|
||||
{
|
||||
base.StopListening();
|
||||
MMBloomShakeEvent_URP.Unregister(OnBloomShakeEvent);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An event used to trigger vignette shakes
|
||||
/// </summary>
|
||||
public struct MMBloomShakeEvent_URP
|
||||
{
|
||||
static private event Delegate OnEvent;
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] private static void RuntimeInitialization() { OnEvent = null; }
|
||||
static public void Register(Delegate callback) { OnEvent += callback; }
|
||||
static public void Unregister(Delegate callback) { OnEvent -= callback; }
|
||||
|
||||
public delegate void Delegate(AnimationCurve intensity, float duration, float remapMin, float remapMax,
|
||||
AnimationCurve threshold, float remapThresholdMin, float remapThresholdMax, bool relativeIntensity = false,
|
||||
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false);
|
||||
|
||||
static public void Trigger(AnimationCurve intensity, float duration, float remapMin, float remapMax,
|
||||
AnimationCurve threshold, float remapThresholdMin, float remapThresholdMax, bool relativeIntensity = false,
|
||||
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false)
|
||||
{
|
||||
OnEvent?.Invoke(intensity, duration, remapMin, remapMax, threshold, remapThresholdMin, remapThresholdMax, relativeIntensity,
|
||||
attenuation, channelData, resetShakerValuesAfterShake, resetTargetValuesAfterShake, forwardDirection, timescaleMode, stop, restore);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMBloomShaker_URP.cs.meta
vendored
Normal file
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMBloomShaker_URP.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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||||
guid: 485e02e02c638cf4b9ca8344fd6213a9
|
||||
MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
|
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defaultReferences: []
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icon: {instanceID: 0}
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userData:
|
||||
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|
||||
assetBundleVariant:
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279
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMChannelMixerShaker_URP.cs
vendored
Normal file
279
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMChannelMixerShaker_URP.cs
vendored
Normal file
@@ -0,0 +1,279 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
#if MM_URP
|
||||
using UnityEngine.Rendering.Universal;
|
||||
#endif
|
||||
using MoreMountains.Feedbacks;
|
||||
using MoreMountains.Tools;
|
||||
|
||||
namespace MoreMountains.FeedbacksForThirdParty
|
||||
{
|
||||
/// <summary>
|
||||
/// Add this class to a Camera with a URP color adjustments post processing and it'll be able to "shake" its values by getting events
|
||||
/// </summary>
|
||||
#if MM_URP
|
||||
[RequireComponent(typeof(Volume))]
|
||||
#endif
|
||||
[AddComponentMenu("More Mountains/Feedbacks/Shakers/PostProcessing/MMChannelMixerShaker_URP")]
|
||||
public class MMChannelMixerShaker_URP : MMShaker
|
||||
{
|
||||
/// whether or not to add to the initial value
|
||||
public bool RelativeValues = true;
|
||||
|
||||
[MMInspectorGroup("Red", true, 43)]
|
||||
/// the curve used to animate the red value on
|
||||
[Tooltip("the curve used to animate the red value on")]
|
||||
public AnimationCurve ShakeRed = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
/// the value to remap the curve's 0 to
|
||||
[Tooltip("the value to remap the curve's 0 to")]
|
||||
[Range(-200f, 200f)]
|
||||
public float RemapRedZero = 0f;
|
||||
/// the value to remap the curve's 1 to
|
||||
[Tooltip("the value to remap the curve's 1 to")]
|
||||
[Range(-200f, 200f)]
|
||||
public float RemapRedOne = 200f;
|
||||
|
||||
[MMInspectorGroup("Green", true, 44)]
|
||||
/// the curve used to animate the green value on
|
||||
[Tooltip("the curve used to animate the green value on")]
|
||||
public AnimationCurve ShakeGreen = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
/// the value to remap the curve's 0 to
|
||||
[Tooltip("the value to remap the curve's 0 to")]
|
||||
[Range(-200f, 200f)]
|
||||
public float RemapGreenZero = 0f;
|
||||
/// the value to remap the curve's 1 to
|
||||
[Tooltip("the value to remap the curve's 1 to")]
|
||||
[Range(-200f, 200f)]
|
||||
public float RemapGreenOne = 200f;
|
||||
|
||||
[MMInspectorGroup("Blue", true, 45)]
|
||||
/// the curve used to animate the blue value on
|
||||
[Tooltip("the curve used to animate the blue value on")]
|
||||
public AnimationCurve ShakeBlue = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
/// the value to remap the curve's 0 to
|
||||
[Tooltip("the value to remap the curve's 0 to")]
|
||||
[Range(-200f, 200f)]
|
||||
public float RemapBlueZero = 0f;
|
||||
/// the value to remap the curve's 1 to
|
||||
[Tooltip("the value to remap the curve's 1 to")]
|
||||
[Range(-200f, 200f)]
|
||||
public float RemapBlueOne = 200f;
|
||||
|
||||
#if MM_URP
|
||||
protected Volume _volume;
|
||||
protected ChannelMixer _channelMixer;
|
||||
protected float _initialRed;
|
||||
protected float _initialGreen;
|
||||
protected float _initialBlue;
|
||||
protected float _initialContrast;
|
||||
protected Color _initialColorFilterColor;
|
||||
protected float _originalShakeDuration;
|
||||
protected bool _originalRelativeValues;
|
||||
|
||||
protected AnimationCurve _originalShakeRed;
|
||||
protected float _originalRemapRedZero;
|
||||
protected float _originalRemapRedOne;
|
||||
protected AnimationCurve _originalShakeGreen;
|
||||
protected float _originalRemapGreenZero;
|
||||
protected float _originalRemapGreenOne;
|
||||
protected AnimationCurve _originalShakeBlue;
|
||||
protected float _originalRemapBlueZero;
|
||||
protected float _originalRemapBlueOne;
|
||||
|
||||
/// <summary>
|
||||
/// On init we initialize our values
|
||||
/// </summary>
|
||||
protected override void Initialization()
|
||||
{
|
||||
base.Initialization();
|
||||
_volume = this.gameObject.GetComponent<Volume>();
|
||||
_volume.profile.TryGet(out _channelMixer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// When that shaker gets added, we initialize its shake duration
|
||||
/// </summary>
|
||||
protected virtual void Reset()
|
||||
{
|
||||
ShakeDuration = 0.8f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shakes values over time
|
||||
/// </summary>
|
||||
protected override void Shake()
|
||||
{
|
||||
float newRed = ShakeFloat(ShakeRed, RemapRedZero, RemapRedOne, RelativeValues, _initialRed);
|
||||
_channelMixer.redOutRedIn.Override(newRed);
|
||||
float newGreen = ShakeFloat(ShakeGreen, RemapGreenZero, RemapGreenOne, RelativeValues, _initialGreen);
|
||||
_channelMixer.greenOutGreenIn.Override(newGreen);
|
||||
float newBlue = ShakeFloat(ShakeBlue, RemapBlueZero, RemapBlueOne, RelativeValues, _initialBlue);
|
||||
_channelMixer.blueOutBlueIn.Override(newBlue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Collects initial values on the target
|
||||
/// </summary>
|
||||
protected override void GrabInitialValues()
|
||||
{
|
||||
_initialRed = _channelMixer.redOutRedIn.value;
|
||||
_initialGreen = _channelMixer.greenOutGreenIn.value;
|
||||
_initialBlue = _channelMixer.blueOutBlueIn.value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// When we get the appropriate event, we trigger a shake
|
||||
/// </summary>
|
||||
/// <param name="intensity"></param>
|
||||
/// <param name="duration"></param>
|
||||
/// <param name="amplitude"></param>
|
||||
/// <param name="relativeIntensity"></param>
|
||||
/// <param name="attenuation"></param>
|
||||
/// <param name="channel"></param>
|
||||
public virtual void OnMMChannelMixerShakeEvent(AnimationCurve shakeRed, float remapRedZero, float remapRedOne,
|
||||
AnimationCurve shakeGreen, float remapGreenZero, float remapGreenOne,
|
||||
AnimationCurve shakeBlue, float remapBlueZero, float remapBlueOne,
|
||||
float duration, bool relativeValues = false,
|
||||
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false)
|
||||
{
|
||||
if (!CheckEventAllowed(channelData) || (!Interruptible && Shaking))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (stop)
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (restore)
|
||||
{
|
||||
ResetTargetValues();
|
||||
return;
|
||||
}
|
||||
|
||||
_resetShakerValuesAfterShake = resetShakerValuesAfterShake;
|
||||
_resetTargetValuesAfterShake = resetTargetValuesAfterShake;
|
||||
|
||||
if (resetShakerValuesAfterShake)
|
||||
{
|
||||
_originalShakeDuration = ShakeDuration;
|
||||
_originalRelativeValues = RelativeValues;
|
||||
_originalShakeRed = ShakeRed;
|
||||
_originalRemapRedZero = RemapRedZero;
|
||||
_originalRemapRedOne = RemapRedOne;
|
||||
_originalShakeGreen = ShakeGreen;
|
||||
_originalRemapGreenZero = RemapGreenZero;
|
||||
_originalRemapGreenOne = RemapGreenOne;
|
||||
_originalShakeBlue = ShakeBlue;
|
||||
_originalRemapBlueZero = RemapBlueZero;
|
||||
_originalRemapBlueOne = RemapBlueOne;
|
||||
}
|
||||
|
||||
if (!OnlyUseShakerValues)
|
||||
{
|
||||
TimescaleMode = timescaleMode;
|
||||
ShakeDuration = duration;
|
||||
RelativeValues = relativeValues;
|
||||
ShakeRed = shakeRed;
|
||||
RemapRedZero = remapRedZero;
|
||||
RemapRedOne = remapRedOne;
|
||||
ShakeGreen = shakeGreen;
|
||||
RemapGreenZero = remapGreenZero;
|
||||
RemapGreenOne = remapGreenOne;
|
||||
ShakeBlue = shakeBlue;
|
||||
RemapBlueZero = remapBlueZero;
|
||||
RemapBlueOne = remapBlueOne;
|
||||
ForwardDirection = forwardDirection;
|
||||
}
|
||||
|
||||
Play();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the target's values
|
||||
/// </summary>
|
||||
protected override void ResetTargetValues()
|
||||
{
|
||||
base.ResetTargetValues();
|
||||
_channelMixer.redOutRedIn.Override(_initialRed);
|
||||
_channelMixer.greenOutGreenIn.Override(_initialGreen);
|
||||
_channelMixer.blueOutBlueIn.Override(_initialBlue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the shaker's values
|
||||
/// </summary>
|
||||
protected override void ResetShakerValues()
|
||||
{
|
||||
base.ResetShakerValues();
|
||||
ShakeDuration = _originalShakeDuration;
|
||||
RelativeValues = _originalRelativeValues;
|
||||
ShakeRed = _originalShakeRed;
|
||||
RemapRedZero = _originalRemapRedZero;
|
||||
RemapRedOne = _originalRemapRedOne;
|
||||
ShakeGreen = _originalShakeGreen;
|
||||
RemapGreenZero = _originalRemapGreenZero;
|
||||
RemapGreenOne = _originalRemapGreenOne;
|
||||
ShakeBlue = _originalShakeBlue;
|
||||
RemapBlueZero = _originalRemapBlueZero;
|
||||
RemapBlueOne = _originalRemapBlueOne;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts listening for events
|
||||
/// </summary>
|
||||
public override void StartListening()
|
||||
{
|
||||
base.StartListening();
|
||||
MMChannelMixerShakeEvent_URP.Register(OnMMChannelMixerShakeEvent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stops listening for events
|
||||
/// </summary>
|
||||
public override void StopListening()
|
||||
{
|
||||
base.StopListening();
|
||||
MMChannelMixerShakeEvent_URP.Unregister(OnMMChannelMixerShakeEvent);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An event used to trigger vignette shakes
|
||||
/// </summary>
|
||||
public struct MMChannelMixerShakeEvent_URP
|
||||
{
|
||||
static private event Delegate OnEvent;
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] private static void RuntimeInitialization() { OnEvent = null; }
|
||||
static public void Register(Delegate callback) { OnEvent += callback; }
|
||||
static public void Unregister(Delegate callback) { OnEvent -= callback; }
|
||||
|
||||
public delegate void Delegate(
|
||||
AnimationCurve shakeRed, float remapRedZero, float remapRedOne,
|
||||
AnimationCurve shakeGreen, float remapGreenZero, float remapGreenOne,
|
||||
AnimationCurve shakeBlue, float remapBlueZero, float remapBlueOne,
|
||||
float duration, bool relativeValues = false,
|
||||
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false);
|
||||
|
||||
static public void Trigger(
|
||||
AnimationCurve shakeRed, float remapRedZero, float remapRedOne,
|
||||
AnimationCurve shakeGreen, float remapGreenZero, float remapGreenOne,
|
||||
AnimationCurve shakeBlue, float remapBlueZero, float remapBlueOne,
|
||||
float duration, bool relativeValues = false,
|
||||
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false)
|
||||
{
|
||||
OnEvent?.Invoke(shakeRed, remapRedZero, remapRedOne,
|
||||
shakeGreen, remapGreenZero, remapGreenOne,
|
||||
shakeBlue, remapBlueZero, remapBlueOne,
|
||||
duration, relativeValues, attenuation, channelData, resetShakerValuesAfterShake, resetTargetValuesAfterShake, forwardDirection, timescaleMode, stop, restore);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMChannelMixerShaker_URP.cs.meta
vendored
Normal file
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMChannelMixerShaker_URP.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e79061224d0604740b66d87c50047581
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
193
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMChromaticAberrationShaker_URP.cs
vendored
Normal file
193
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMChromaticAberrationShaker_URP.cs
vendored
Normal file
@@ -0,0 +1,193 @@
|
||||
using UnityEngine;
|
||||
using MoreMountains.Feedbacks;
|
||||
using MoreMountains.Tools;
|
||||
using UnityEngine.Rendering;
|
||||
#if MM_URP
|
||||
using UnityEngine.Rendering.Universal;
|
||||
#endif
|
||||
|
||||
namespace MoreMountains.FeedbacksForThirdParty
|
||||
{
|
||||
/// <summary>
|
||||
/// Add this class to a Camera with a URP chromatic aberration post processing and it'll be able to "shake" its values by getting events
|
||||
/// </summary>
|
||||
#if MM_URP
|
||||
[RequireComponent(typeof(Volume))]
|
||||
#endif
|
||||
[AddComponentMenu("More Mountains/Feedbacks/Shakers/PostProcessing/MMChromaticAberrationShaker_URP")]
|
||||
public class MMChromaticAberrationShaker_URP : MMShaker
|
||||
{
|
||||
[MMInspectorGroup("Chromatic Aberration Intensity", true, 45)]
|
||||
/// whether or not to add to the initial value
|
||||
[Tooltip("whether or not to add to the initial value")]
|
||||
public bool RelativeIntensity = false;
|
||||
/// the curve used to animate the intensity value on
|
||||
[Tooltip("the curve used to animate the intensity value on")]
|
||||
public AnimationCurve ShakeIntensity = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
/// the value to remap the curve's 0 to
|
||||
[Tooltip("the value to remap the curve's 0 to")]
|
||||
[Range(0f, 1f)]
|
||||
public float RemapIntensityZero = 0f;
|
||||
/// the value to remap the curve's 1 to
|
||||
[Tooltip("the value to remap the curve's 1 to")]
|
||||
[Range(0f, 1f)]
|
||||
public float RemapIntensityOne = 1f;
|
||||
|
||||
#if MM_URP
|
||||
protected Volume _volume;
|
||||
protected ChromaticAberration _chromaticAberration;
|
||||
protected float _initialIntensity;
|
||||
protected float _originalShakeDuration;
|
||||
protected AnimationCurve _originalShakeIntensity;
|
||||
protected float _originalRemapIntensityZero;
|
||||
protected float _originalRemapIntensityOne;
|
||||
protected bool _originalRelativeIntensity;
|
||||
|
||||
/// <summary>
|
||||
/// On init we initialize our values
|
||||
/// </summary>
|
||||
protected override void Initialization()
|
||||
{
|
||||
base.Initialization();
|
||||
_volume = this.gameObject.GetComponent<Volume>();
|
||||
_volume.profile.TryGet(out _chromaticAberration);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shakes values over time
|
||||
/// </summary>
|
||||
protected override void Shake()
|
||||
{
|
||||
float newValue = ShakeFloat(ShakeIntensity, RemapIntensityZero, RemapIntensityOne, RelativeIntensity, _initialIntensity);
|
||||
_chromaticAberration.intensity.Override(newValue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Collects initial values on the target
|
||||
/// </summary>
|
||||
protected override void GrabInitialValues()
|
||||
{
|
||||
_initialIntensity = _chromaticAberration.intensity.value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// When we get the appropriate event, we trigger a shake
|
||||
/// </summary>
|
||||
/// <param name="intensity"></param>
|
||||
/// <param name="duration"></param>
|
||||
/// <param name="amplitude"></param>
|
||||
/// <param name="relativeIntensity"></param>
|
||||
/// <param name="attenuation"></param>
|
||||
/// <param name="channel"></param>
|
||||
public virtual void OnMMChromaticAberrationShakeEvent(AnimationCurve intensity, float duration, float remapMin, float remapMax, bool relativeIntensity = false,
|
||||
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false)
|
||||
{
|
||||
if (!CheckEventAllowed(channelData) || (!Interruptible && Shaking))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (stop)
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (restore)
|
||||
{
|
||||
ResetTargetValues();
|
||||
return;
|
||||
}
|
||||
|
||||
_resetShakerValuesAfterShake = resetShakerValuesAfterShake;
|
||||
_resetTargetValuesAfterShake = resetTargetValuesAfterShake;
|
||||
|
||||
if (resetShakerValuesAfterShake)
|
||||
{
|
||||
_originalShakeDuration = ShakeDuration;
|
||||
_originalShakeIntensity = ShakeIntensity;
|
||||
_originalRemapIntensityZero = RemapIntensityZero;
|
||||
_originalRemapIntensityOne = RemapIntensityOne;
|
||||
_originalRelativeIntensity = RelativeIntensity;
|
||||
}
|
||||
|
||||
if (!OnlyUseShakerValues)
|
||||
{
|
||||
TimescaleMode = timescaleMode;
|
||||
ShakeDuration = duration;
|
||||
ShakeIntensity = intensity;
|
||||
RemapIntensityZero = remapMin * attenuation;
|
||||
RemapIntensityOne = remapMax * attenuation;
|
||||
RelativeIntensity = relativeIntensity;
|
||||
ForwardDirection = forwardDirection;
|
||||
}
|
||||
|
||||
Play();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the target's values
|
||||
/// </summary>
|
||||
protected override void ResetTargetValues()
|
||||
{
|
||||
base.ResetTargetValues();
|
||||
_chromaticAberration.intensity.Override(_initialIntensity);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the shaker's values
|
||||
/// </summary>
|
||||
protected override void ResetShakerValues()
|
||||
{
|
||||
base.ResetShakerValues();
|
||||
ShakeDuration = _originalShakeDuration;
|
||||
ShakeIntensity = _originalShakeIntensity;
|
||||
RemapIntensityZero = _originalRemapIntensityZero;
|
||||
RemapIntensityOne = _originalRemapIntensityOne;
|
||||
RelativeIntensity = _originalRelativeIntensity;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts listening for events
|
||||
/// </summary>
|
||||
public override void StartListening()
|
||||
{
|
||||
base.StartListening();
|
||||
MMChromaticAberrationShakeEvent_URP.Register(OnMMChromaticAberrationShakeEvent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stops listening for events
|
||||
/// </summary>
|
||||
public override void StopListening()
|
||||
{
|
||||
base.StopListening();
|
||||
MMChromaticAberrationShakeEvent_URP.Unregister(OnMMChromaticAberrationShakeEvent);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An event used to trigger vignette shakes
|
||||
/// </summary>
|
||||
public struct MMChromaticAberrationShakeEvent_URP
|
||||
{
|
||||
static private event Delegate OnEvent;
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] private static void RuntimeInitialization() { OnEvent = null; }
|
||||
static public void Register(Delegate callback) { OnEvent += callback; }
|
||||
static public void Unregister(Delegate callback) { OnEvent -= callback; }
|
||||
|
||||
public delegate void Delegate(AnimationCurve intensity, float duration, float remapMin, float remapMax, bool relativeIntensity = false,
|
||||
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false);
|
||||
|
||||
static public void Trigger(AnimationCurve intensity, float duration, float remapMin, float remapMax, bool relativeIntensity = false,
|
||||
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false)
|
||||
{
|
||||
OnEvent?.Invoke(intensity, duration, remapMin, remapMax, relativeIntensity, attenuation, channelData,
|
||||
resetShakerValuesAfterShake, resetTargetValuesAfterShake, forwardDirection, timescaleMode, stop, restore);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
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||||
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|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
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|
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|
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|
||||
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|
||||
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|
||||
361
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMColorAdjustmentsShaker_URP.cs
vendored
Normal file
361
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMColorAdjustmentsShaker_URP.cs
vendored
Normal file
@@ -0,0 +1,361 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
#if MM_URP
|
||||
using UnityEngine.Rendering.Universal;
|
||||
#endif
|
||||
using MoreMountains.Feedbacks;
|
||||
using MoreMountains.Tools;
|
||||
|
||||
namespace MoreMountains.FeedbacksForThirdParty
|
||||
{
|
||||
/// <summary>
|
||||
/// Add this class to a Camera with a URP color adjustments post processing and it'll be able to "shake" its values by getting events
|
||||
/// </summary>
|
||||
#if MM_URP
|
||||
[RequireComponent(typeof(Volume))]
|
||||
#endif
|
||||
[AddComponentMenu("More Mountains/Feedbacks/Shakers/PostProcessing/MMColorAdjustmentsShaker_URP")]
|
||||
public class MMColorAdjustmentsShaker_URP : MMShaker
|
||||
{
|
||||
/// whether or not to add to the initial value
|
||||
public bool RelativeValues = true;
|
||||
|
||||
[MMInspectorGroup("Post Exposure", true, 43)]
|
||||
/// the curve used to animate the focus distance value on
|
||||
[Tooltip("the curve used to animate the focus distance value on")]
|
||||
public AnimationCurve ShakePostExposure = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
/// the value to remap the curve's 0 to
|
||||
[Tooltip("the value to remap the curve's 0 to")]
|
||||
public float RemapPostExposureZero = 0f;
|
||||
/// the value to remap the curve's 1 to
|
||||
[Tooltip("the value to remap the curve's 1 to")]
|
||||
public float RemapPostExposureOne = 1f;
|
||||
|
||||
[MMInspectorGroup("Hue Shift", true, 44)]
|
||||
/// the curve used to animate the aperture value on
|
||||
[Tooltip("the curve used to animate the aperture value on")]
|
||||
public AnimationCurve ShakeHueShift = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
/// the value to remap the curve's 0 to
|
||||
[Range(-180f, 180f)]
|
||||
[Tooltip("the value to remap the curve's 0 to")]
|
||||
public float RemapHueShiftZero = 0f;
|
||||
/// the value to remap the curve's 1 to
|
||||
[Tooltip("the value to remap the curve's 1 to")]
|
||||
[Range(-180f, 180f)]
|
||||
public float RemapHueShiftOne = 180f;
|
||||
|
||||
[MMInspectorGroup("Saturation", true, 45)]
|
||||
/// the curve used to animate the focal length value on
|
||||
[Tooltip("the curve used to animate the focal length value on")]
|
||||
public AnimationCurve ShakeSaturation = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
/// the value to remap the curve's 0 to
|
||||
[Tooltip("the value to remap the curve's 0 to")]
|
||||
[Range(-100f, 100f)]
|
||||
public float RemapSaturationZero = 0f;
|
||||
/// the value to remap the curve's 1 to
|
||||
[Tooltip("the value to remap the curve's 1 to")]
|
||||
[Range(-100f, 100f)]
|
||||
public float RemapSaturationOne = 100f;
|
||||
|
||||
[MMInspectorGroup("Contrast", true, 47)]
|
||||
/// the curve used to animate the focal length value on
|
||||
[Tooltip("the curve used to animate the focal length value on")]
|
||||
public AnimationCurve ShakeContrast = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
/// the value to remap the curve's 0 to
|
||||
[Tooltip("the value to remap the curve's 0 to")]
|
||||
[Range(-100f, 100f)]
|
||||
public float RemapContrastZero = 0f;
|
||||
/// the value to remap the curve's 1 to
|
||||
[Tooltip("the value to remap the curve's 1 to")]
|
||||
[Range(-100f, 100f)]
|
||||
public float RemapContrastOne = 100f;
|
||||
|
||||
public enum ColorFilterModes { None, Gradient, Interpolate }
|
||||
|
||||
[MMInspectorGroup("Color Filter", true, 48)]
|
||||
/// the color filter mode to work with (none, over a gradient, or interpolate to a destination color
|
||||
[Tooltip("the color filter mode to work with (none, over a gradient, or interpolate to a destination color")]
|
||||
public ColorFilterModes ColorFilterMode = ColorFilterModes.None;
|
||||
/// the gradient over which to modify the color filter
|
||||
[Tooltip("the gradient over which to modify the color filter")]
|
||||
[MMFEnumCondition("ColorFilterMode", (int)ColorFilterModes.Gradient)]
|
||||
[GradientUsage(true)]
|
||||
public Gradient ColorFilterGradient;
|
||||
/// the destination color to match when in Interpolate mode
|
||||
[Tooltip("the destination color to match when in Interpolate mode")]
|
||||
[MMFEnumCondition("ColorFilterMode", (int) ColorFilterModes.Interpolate)]
|
||||
public Color ColorFilterDestination = Color.yellow;
|
||||
/// the curve over which to interpolate the color filter
|
||||
[Tooltip("the curve over which to interpolate the color filter")]
|
||||
[MMFEnumCondition("ColorFilterMode", (int) ColorFilterModes.Interpolate)]
|
||||
public AnimationCurve ColorFilterCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
|
||||
#if MM_URP
|
||||
protected Volume _volume;
|
||||
protected ColorAdjustments _colorAdjustments;
|
||||
protected float _initialPostExposure;
|
||||
protected float _initialHueShift;
|
||||
protected float _initialSaturation;
|
||||
protected float _initialContrast;
|
||||
protected Color _initialColorFilterColor;
|
||||
protected float _originalShakeDuration;
|
||||
protected bool _originalRelativeValues;
|
||||
protected AnimationCurve _originalShakePostExposure;
|
||||
protected float _originalRemapPostExposureZero;
|
||||
protected float _originalRemapPostExposureOne;
|
||||
protected AnimationCurve _originalShakeHueShift;
|
||||
protected float _originalRemapHueShiftZero;
|
||||
protected float _originalRemapHueShiftOne;
|
||||
protected AnimationCurve _originalShakeSaturation;
|
||||
protected float _originalRemapSaturationZero;
|
||||
protected float _originalRemapSaturationOne;
|
||||
protected AnimationCurve _originalShakeContrast;
|
||||
protected float _originalRemapContrastZero;
|
||||
protected float _originalRemapContrastOne;
|
||||
protected ColorFilterModes _originalColorFilterMode;
|
||||
protected Gradient _originalColorFilterGradient;
|
||||
protected Color _originalColorFilterDestination;
|
||||
protected AnimationCurve _originalColorFilterCurve;
|
||||
|
||||
/// <summary>
|
||||
/// On init we initialize our values
|
||||
/// </summary>
|
||||
protected override void Initialization()
|
||||
{
|
||||
base.Initialization();
|
||||
_volume = this.gameObject.GetComponent<Volume>();
|
||||
_volume.profile.TryGet(out _colorAdjustments);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// When that shaker gets added, we initialize its shake duration
|
||||
/// </summary>
|
||||
protected virtual void Reset()
|
||||
{
|
||||
ShakeDuration = 0.8f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shakes values over time
|
||||
/// </summary>
|
||||
protected override void Shake()
|
||||
{
|
||||
float newPostExposure = ShakeFloat(ShakePostExposure, RemapPostExposureZero, RemapPostExposureOne, RelativeValues, _initialPostExposure);
|
||||
_colorAdjustments.postExposure.Override(newPostExposure);
|
||||
float newHueShift = ShakeFloat(ShakeHueShift, RemapHueShiftZero, RemapHueShiftOne, RelativeValues, _initialHueShift);
|
||||
_colorAdjustments.hueShift.Override(newHueShift);
|
||||
float newSaturation = ShakeFloat(ShakeSaturation, RemapSaturationZero, RemapSaturationOne, RelativeValues, _initialSaturation);
|
||||
_colorAdjustments.saturation.Override(newSaturation);
|
||||
float newContrast = ShakeFloat(ShakeContrast, RemapContrastZero, RemapContrastOne, RelativeValues, _initialContrast);
|
||||
_colorAdjustments.contrast.Override(newContrast);
|
||||
|
||||
_remappedTimeSinceStart = MMFeedbacksHelpers.Remap(Time.time - _shakeStartedTimestamp, 0f, ShakeDuration, 0f, 1f);
|
||||
|
||||
if (ColorFilterMode == ColorFilterModes.Gradient)
|
||||
{
|
||||
_colorAdjustments.colorFilter.Override(ColorFilterGradient.Evaluate(_remappedTimeSinceStart));
|
||||
}
|
||||
else if (ColorFilterMode == ColorFilterModes.Interpolate)
|
||||
{
|
||||
float factor = ColorFilterCurve.Evaluate(_remappedTimeSinceStart);
|
||||
_colorAdjustments.colorFilter.Override(Color.LerpUnclamped(_initialColorFilterColor, ColorFilterDestination, factor));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Collects initial values on the target
|
||||
/// </summary>
|
||||
protected override void GrabInitialValues()
|
||||
{
|
||||
_initialPostExposure = _colorAdjustments.postExposure.value;
|
||||
_initialHueShift = _colorAdjustments.hueShift.value;
|
||||
_initialSaturation = _colorAdjustments.saturation.value;
|
||||
_initialContrast = _colorAdjustments.contrast.value;
|
||||
_initialColorFilterColor = _colorAdjustments.colorFilter.value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// When we get the appropriate event, we trigger a shake
|
||||
/// </summary>
|
||||
/// <param name="intensity"></param>
|
||||
/// <param name="duration"></param>
|
||||
/// <param name="amplitude"></param>
|
||||
/// <param name="relativeIntensity"></param>
|
||||
/// <param name="attenuation"></param>
|
||||
/// <param name="channel"></param>
|
||||
public virtual void OnMMColorGradingShakeEvent(AnimationCurve shakePostExposure, float remapPostExposureZero, float remapPostExposureOne,
|
||||
AnimationCurve shakeHueShift, float remapHueShiftZero, float remapHueShiftOne,
|
||||
AnimationCurve shakeSaturation, float remapSaturationZero, float remapSaturationOne,
|
||||
AnimationCurve shakeContrast, float remapContrastZero, float remapContrastOne,
|
||||
ColorFilterModes colorFilterMode, Gradient colorFilterGradient, Color colorFilterDestination,AnimationCurve colorFilterCurve,
|
||||
float duration, bool relativeValues = false,
|
||||
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false)
|
||||
{
|
||||
if (!CheckEventAllowed(channelData) || (!Interruptible && Shaking))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (stop)
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (restore)
|
||||
{
|
||||
ResetTargetValues();
|
||||
return;
|
||||
}
|
||||
|
||||
_resetShakerValuesAfterShake = resetShakerValuesAfterShake;
|
||||
_resetTargetValuesAfterShake = resetTargetValuesAfterShake;
|
||||
|
||||
if (resetShakerValuesAfterShake)
|
||||
{
|
||||
_originalShakeDuration = ShakeDuration;
|
||||
_originalRelativeValues = RelativeValues;
|
||||
_originalShakePostExposure = ShakePostExposure;
|
||||
_originalRemapPostExposureZero = RemapPostExposureZero;
|
||||
_originalRemapPostExposureOne = RemapPostExposureOne;
|
||||
_originalShakeHueShift = ShakeHueShift;
|
||||
_originalRemapHueShiftZero = RemapHueShiftZero;
|
||||
_originalRemapHueShiftOne = RemapHueShiftOne;
|
||||
_originalShakeSaturation = ShakeSaturation;
|
||||
_originalRemapSaturationZero = RemapSaturationZero;
|
||||
_originalRemapSaturationOne = RemapSaturationOne;
|
||||
_originalShakeContrast = ShakeContrast;
|
||||
_originalRemapContrastZero = RemapContrastZero;
|
||||
_originalRemapContrastOne = RemapContrastOne;
|
||||
_originalColorFilterMode = ColorFilterMode;
|
||||
_originalColorFilterGradient = ColorFilterGradient;
|
||||
_originalColorFilterDestination = ColorFilterDestination;
|
||||
_originalColorFilterCurve = ColorFilterCurve;
|
||||
}
|
||||
|
||||
if (!OnlyUseShakerValues)
|
||||
{
|
||||
TimescaleMode = timescaleMode;
|
||||
ShakeDuration = duration;
|
||||
RelativeValues = relativeValues;
|
||||
ShakePostExposure = shakePostExposure;
|
||||
RemapPostExposureZero = remapPostExposureZero;
|
||||
RemapPostExposureOne = remapPostExposureOne;
|
||||
ShakeHueShift = shakeHueShift;
|
||||
RemapHueShiftZero = remapHueShiftZero;
|
||||
RemapHueShiftOne = remapHueShiftOne;
|
||||
ShakeSaturation = shakeSaturation;
|
||||
RemapSaturationZero = remapSaturationZero;
|
||||
RemapSaturationOne = remapSaturationOne;
|
||||
ShakeContrast = shakeContrast;
|
||||
RemapContrastZero = remapContrastZero;
|
||||
RemapContrastOne = remapContrastOne;
|
||||
ColorFilterMode = colorFilterMode;
|
||||
ColorFilterGradient = colorFilterGradient;
|
||||
ColorFilterDestination = colorFilterDestination;
|
||||
ColorFilterCurve = colorFilterCurve;
|
||||
ForwardDirection = forwardDirection;
|
||||
}
|
||||
|
||||
Play();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the target's values
|
||||
/// </summary>
|
||||
protected override void ResetTargetValues()
|
||||
{
|
||||
base.ResetTargetValues();
|
||||
_colorAdjustments.postExposure.Override(_initialPostExposure);
|
||||
_colorAdjustments.hueShift.Override(_initialHueShift);
|
||||
_colorAdjustments.saturation.Override(_initialSaturation);
|
||||
_colorAdjustments.contrast.Override(_initialContrast);
|
||||
_colorAdjustments.colorFilter.Override(_initialColorFilterColor);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the shaker's values
|
||||
/// </summary>
|
||||
protected override void ResetShakerValues()
|
||||
{
|
||||
base.ResetShakerValues();
|
||||
ShakeDuration = _originalShakeDuration;
|
||||
RelativeValues = _originalRelativeValues;
|
||||
ShakePostExposure = _originalShakePostExposure;
|
||||
RemapPostExposureZero = _originalRemapPostExposureZero;
|
||||
RemapPostExposureOne = _originalRemapPostExposureOne;
|
||||
ShakeHueShift = _originalShakeHueShift;
|
||||
RemapHueShiftZero = _originalRemapHueShiftZero;
|
||||
RemapHueShiftOne = _originalRemapHueShiftOne;
|
||||
ShakeSaturation = _originalShakeSaturation;
|
||||
RemapSaturationZero = _originalRemapSaturationZero;
|
||||
RemapSaturationOne = _originalRemapSaturationOne;
|
||||
ShakeContrast = _originalShakeContrast;
|
||||
RemapContrastZero = _originalRemapContrastZero;
|
||||
RemapContrastOne = _originalRemapContrastOne;
|
||||
ColorFilterMode = _originalColorFilterMode;
|
||||
ColorFilterGradient = _originalColorFilterGradient;
|
||||
ColorFilterDestination = _originalColorFilterDestination;
|
||||
ColorFilterCurve = _originalColorFilterCurve;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts listening for events
|
||||
/// </summary>
|
||||
public override void StartListening()
|
||||
{
|
||||
base.StartListening();
|
||||
MMColorAdjustmentsShakeEvent_URP.Register(OnMMColorGradingShakeEvent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stops listening for events
|
||||
/// </summary>
|
||||
public override void StopListening()
|
||||
{
|
||||
base.StopListening();
|
||||
MMColorAdjustmentsShakeEvent_URP.Unregister(OnMMColorGradingShakeEvent);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An event used to trigger vignette shakes
|
||||
/// </summary>
|
||||
public struct MMColorAdjustmentsShakeEvent_URP
|
||||
{
|
||||
static private event Delegate OnEvent;
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] private static void RuntimeInitialization() { OnEvent = null; }
|
||||
static public void Register(Delegate callback) { OnEvent += callback; }
|
||||
static public void Unregister(Delegate callback) { OnEvent -= callback; }
|
||||
|
||||
public delegate void Delegate(AnimationCurve shakePostExposure, float remapPostExposureZero, float remapPostExposureOne,
|
||||
AnimationCurve shakeHueShift, float remapHueShiftZero, float remapHueShiftOne,
|
||||
AnimationCurve shakeSaturation, float remapSaturationZero, float remapSaturationOne,
|
||||
AnimationCurve shakeContrast, float remapContrastZero, float remapContrastOne,
|
||||
MMColorAdjustmentsShaker_URP.ColorFilterModes colorFilterMode, Gradient colorFilterGradient, Color colorFilterDestination,AnimationCurve colorFilterCurve,
|
||||
float duration, bool relativeValues = false,
|
||||
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false);
|
||||
|
||||
static public void Trigger(AnimationCurve shakePostExposure, float remapPostExposureZero, float remapPostExposureOne,
|
||||
AnimationCurve shakeHueShift, float remapHueShiftZero, float remapHueShiftOne,
|
||||
AnimationCurve shakeSaturation, float remapSaturationZero, float remapSaturationOne,
|
||||
AnimationCurve shakeContrast, float remapContrastZero, float remapContrastOne,
|
||||
MMColorAdjustmentsShaker_URP.ColorFilterModes colorFilterMode, Gradient colorFilterGradient, Color colorFilterDestination,AnimationCurve colorFilterCurve,
|
||||
float duration, bool relativeValues = false,
|
||||
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false)
|
||||
{
|
||||
OnEvent?.Invoke(shakePostExposure, remapPostExposureZero, remapPostExposureOne,
|
||||
shakeHueShift, remapHueShiftZero, remapHueShiftOne,
|
||||
shakeSaturation, remapSaturationZero, remapSaturationOne,
|
||||
shakeContrast, remapContrastZero, remapContrastOne,
|
||||
colorFilterMode, colorFilterGradient, colorFilterDestination, colorFilterCurve,
|
||||
duration, relativeValues, attenuation, channelData, resetShakerValuesAfterShake, resetTargetValuesAfterShake, forwardDirection, timescaleMode, stop, restore);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 71d1f877a9ca4ed48963fe747f743dfc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
272
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMDepthOfFieldShaker_URP.cs
vendored
Normal file
272
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMDepthOfFieldShaker_URP.cs
vendored
Normal file
@@ -0,0 +1,272 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
#if MM_URP
|
||||
using UnityEngine.Rendering.Universal;
|
||||
#endif
|
||||
using MoreMountains.Feedbacks;
|
||||
using MoreMountains.Tools;
|
||||
|
||||
namespace MoreMountains.FeedbacksForThirdParty
|
||||
{
|
||||
/// <summary>
|
||||
/// Add this class to a Camera with a URP depth of field post processing and it'll be able to "shake" its values by getting events
|
||||
/// </summary>
|
||||
#if MM_URP
|
||||
[RequireComponent(typeof(Volume))]
|
||||
#endif
|
||||
[AddComponentMenu("More Mountains/Feedbacks/Shakers/PostProcessing/MMDepthOfFieldShaker_URP")]
|
||||
public class MMDepthOfFieldShaker_URP : MMShaker
|
||||
{
|
||||
/// whether or not to add to the initial value
|
||||
public bool RelativeValues = true;
|
||||
|
||||
[MMInspectorGroup("Focus Distance", true, 51)]
|
||||
/// the curve used to animate the focus distance value on
|
||||
[Tooltip("the curve used to animate the focus distance value on")]
|
||||
public AnimationCurve ShakeFocusDistance = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
/// the value to remap the curve's 0 to
|
||||
[Tooltip("the value to remap the curve's 0 to")]
|
||||
public float RemapFocusDistanceZero = 0f;
|
||||
/// the value to remap the curve's 1 to
|
||||
[Tooltip("the value to remap the curve's 1 to")]
|
||||
public float RemapFocusDistanceOne = 3f;
|
||||
|
||||
[MMInspectorGroup("Aperture", true, 52)]
|
||||
/// the curve used to animate the aperture value on
|
||||
[Tooltip("the curve used to animate the aperture value on")]
|
||||
public AnimationCurve ShakeAperture = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
/// the value to remap the curve's 0 to
|
||||
[Range(0.1f, 32f)]
|
||||
[Tooltip("the value to remap the curve's 0 to")]
|
||||
public float RemapApertureZero = 0f;
|
||||
/// the value to remap the curve's 1 to
|
||||
[Range(0.1f, 32f)]
|
||||
[Tooltip("the value to remap the curve's 1 to")]
|
||||
public float RemapApertureOne = 0f;
|
||||
|
||||
[MMInspectorGroup("Focal Length", true, 53)]
|
||||
/// the curve used to animate the focal length value on
|
||||
[Tooltip("the curve used to animate the focal length value on")]
|
||||
public AnimationCurve ShakeFocalLength = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
/// the value to remap the curve's 0 to
|
||||
[Tooltip("the value to remap the curve's 0 to")]
|
||||
[Range(0f, 300f)]
|
||||
public float RemapFocalLengthZero = 0f;
|
||||
/// the value to remap the curve's 1 to
|
||||
[Tooltip("the value to remap the curve's 1 to")]
|
||||
[Range(0f, 300f)]
|
||||
public float RemapFocalLengthOne = 0f;
|
||||
|
||||
#if MM_URP
|
||||
protected Volume _volume;
|
||||
protected DepthOfField _depthOfField;
|
||||
protected float _initialFocusDistance;
|
||||
protected float _initialAperture;
|
||||
protected float _initialFocalLength;
|
||||
protected float _originalShakeDuration;
|
||||
protected bool _originalRelativeValues;
|
||||
protected AnimationCurve _originalShakeFocusDistance;
|
||||
protected float _originalRemapFocusDistanceZero;
|
||||
protected float _originalRemapFocusDistanceOne;
|
||||
protected AnimationCurve _originalShakeAperture;
|
||||
protected float _originalRemapApertureZero;
|
||||
protected float _originalRemapApertureOne;
|
||||
protected AnimationCurve _originalShakeFocalLength;
|
||||
protected float _originalRemapFocalLengthZero;
|
||||
protected float _originalRemapFocalLengthOne;
|
||||
|
||||
/// <summary>
|
||||
/// On init we initialize our values
|
||||
/// </summary>
|
||||
protected override void Initialization()
|
||||
{
|
||||
base.Initialization();
|
||||
_volume = this.gameObject.GetComponent<Volume>();
|
||||
_volume.profile.TryGet(out _depthOfField);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shakes values over time
|
||||
/// </summary>
|
||||
protected override void Shake()
|
||||
{
|
||||
float newFocusDistance = ShakeFloat(ShakeFocusDistance, RemapFocusDistanceZero, RemapFocusDistanceOne, RelativeValues, _initialFocusDistance);
|
||||
_depthOfField.focusDistance.Override(newFocusDistance);
|
||||
float newAperture = ShakeFloat(ShakeAperture, RemapApertureZero, RemapApertureOne, RelativeValues, _initialAperture);
|
||||
_depthOfField.aperture.Override(newAperture);
|
||||
float newFocalLength = ShakeFloat(ShakeFocalLength, RemapFocalLengthZero, RemapFocalLengthOne, RelativeValues, _initialFocalLength);
|
||||
_depthOfField.focalLength.Override(newFocalLength);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// When that shaker gets added, we initialize its shake duration
|
||||
/// </summary>
|
||||
protected virtual void Reset()
|
||||
{
|
||||
ShakeDuration = 2f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Collects initial values on the target
|
||||
/// </summary>
|
||||
protected override void GrabInitialValues()
|
||||
{
|
||||
_initialFocusDistance = _depthOfField.focusDistance.value;
|
||||
_initialAperture = _depthOfField.aperture.value;
|
||||
_initialFocalLength = _depthOfField.focalLength.value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// When we get the appropriate event, we trigger a shake
|
||||
/// </summary>
|
||||
/// <param name="intensity"></param>
|
||||
/// <param name="duration"></param>
|
||||
/// <param name="amplitude"></param>
|
||||
/// <param name="relativeIntensity"></param>
|
||||
/// <param name="attenuation"></param>
|
||||
/// <param name="channel"></param>
|
||||
public virtual void OnDepthOfFieldShakeEvent(AnimationCurve focusDistance, float duration, float remapFocusDistanceMin, float remapFocusDistanceMax,
|
||||
AnimationCurve aperture, float remapApertureMin, float remapApertureMax,
|
||||
AnimationCurve focalLength, float remapFocalLengthMin, float remapFocalLengthMax,
|
||||
bool relativeValues = false,
|
||||
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false)
|
||||
{
|
||||
if (!CheckEventAllowed(channelData) || (!Interruptible && Shaking))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (stop)
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (restore)
|
||||
{
|
||||
ResetTargetValues();
|
||||
return;
|
||||
}
|
||||
|
||||
_resetShakerValuesAfterShake = resetShakerValuesAfterShake;
|
||||
_resetTargetValuesAfterShake = resetTargetValuesAfterShake;
|
||||
|
||||
if (resetShakerValuesAfterShake)
|
||||
{
|
||||
_originalShakeDuration = ShakeDuration;
|
||||
_originalRelativeValues = RelativeValues;
|
||||
_originalShakeFocusDistance = ShakeFocusDistance;
|
||||
_originalRemapFocusDistanceZero = RemapFocusDistanceZero;
|
||||
_originalRemapFocusDistanceOne = RemapFocusDistanceOne;
|
||||
_originalShakeAperture = ShakeAperture;
|
||||
_originalRemapApertureZero = RemapApertureZero;
|
||||
_originalRemapApertureOne = RemapApertureOne;
|
||||
_originalShakeFocalLength = ShakeFocalLength;
|
||||
_originalRemapFocalLengthZero = RemapFocalLengthZero;
|
||||
_originalRemapFocalLengthOne = RemapFocalLengthOne;
|
||||
}
|
||||
|
||||
if (!OnlyUseShakerValues)
|
||||
{
|
||||
TimescaleMode = timescaleMode;
|
||||
ShakeDuration = duration;
|
||||
RelativeValues = relativeValues;
|
||||
ShakeFocusDistance = focusDistance;
|
||||
RemapFocusDistanceZero = remapFocusDistanceMin;
|
||||
RemapFocusDistanceOne = remapFocusDistanceMax;
|
||||
ShakeAperture = aperture;
|
||||
RemapApertureZero = remapApertureMin;
|
||||
RemapApertureOne = remapApertureMax;
|
||||
ShakeFocalLength = focalLength;
|
||||
RemapFocalLengthZero = remapFocalLengthMin;
|
||||
RemapFocalLengthOne = remapFocalLengthMax;
|
||||
ForwardDirection = forwardDirection;
|
||||
}
|
||||
|
||||
Play();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the target's values
|
||||
/// </summary>
|
||||
protected override void ResetTargetValues()
|
||||
{
|
||||
base.ResetTargetValues();
|
||||
_depthOfField.focusDistance.Override(_initialFocusDistance);
|
||||
_depthOfField.aperture.Override(_initialAperture);
|
||||
_depthOfField.focalLength.Override(_initialFocalLength);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the shaker's values
|
||||
/// </summary>
|
||||
protected override void ResetShakerValues()
|
||||
{
|
||||
base.ResetShakerValues();
|
||||
ShakeDuration = _originalShakeDuration;
|
||||
RelativeValues = _originalRelativeValues;
|
||||
ShakeFocusDistance = _originalShakeFocusDistance;
|
||||
RemapFocusDistanceZero = _originalRemapFocusDistanceZero;
|
||||
RemapFocusDistanceOne = _originalRemapFocusDistanceOne;
|
||||
ShakeAperture = _originalShakeAperture;
|
||||
RemapApertureZero = _originalRemapApertureZero;
|
||||
RemapApertureOne = _originalRemapApertureOne;
|
||||
ShakeFocalLength = _originalShakeFocalLength;
|
||||
RemapFocalLengthZero = _originalRemapFocalLengthZero;
|
||||
RemapFocalLengthOne = _originalRemapFocalLengthOne;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts listening for events
|
||||
/// </summary>
|
||||
public override void StartListening()
|
||||
{
|
||||
base.StartListening();
|
||||
MMDepthOfFieldShakeEvent_URP.Register(OnDepthOfFieldShakeEvent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stops listening for events
|
||||
/// </summary>
|
||||
public override void StopListening()
|
||||
{
|
||||
base.StopListening();
|
||||
MMDepthOfFieldShakeEvent_URP.Unregister(OnDepthOfFieldShakeEvent);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An event used to trigger vignette shakes
|
||||
/// </summary>
|
||||
public struct MMDepthOfFieldShakeEvent_URP
|
||||
{
|
||||
static private event Delegate OnEvent;
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] private static void RuntimeInitialization() { OnEvent = null; }
|
||||
static public void Register(Delegate callback) { OnEvent += callback; }
|
||||
static public void Unregister(Delegate callback) { OnEvent -= callback; }
|
||||
|
||||
public delegate void Delegate(AnimationCurve focusDistance, float duration, float remapFocusDistanceMin, float remapFocusDistanceMax,
|
||||
AnimationCurve aperture, float remapApertureMin, float remapApertureMax,
|
||||
AnimationCurve focalLength, float remapFocalLengthMin, float remapFocalLengthMax,
|
||||
bool relativeValues = false,
|
||||
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false);
|
||||
|
||||
static public void Trigger(AnimationCurve focusDistance, float duration, float remapFocusDistanceMin, float remapFocusDistanceMax,
|
||||
AnimationCurve aperture, float remapApertureMin, float remapApertureMax,
|
||||
AnimationCurve focalLength, float remapFocalLengthMin, float remapFocalLengthMax,
|
||||
bool relativeValues = false,
|
||||
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false)
|
||||
{
|
||||
OnEvent?.Invoke(focusDistance, duration, remapFocusDistanceMin, remapFocusDistanceMax,
|
||||
aperture, remapApertureMin, remapApertureMax,
|
||||
focalLength, remapFocalLengthMin, remapFocalLengthMax, relativeValues,
|
||||
attenuation, channelData, resetShakerValuesAfterShake, resetTargetValuesAfterShake, forwardDirection, timescaleMode, stop, restore);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMDepthOfFieldShaker_URP.cs.meta
vendored
Normal file
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMDepthOfFieldShaker_URP.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1f39d038dce44a7428bbe3628ec512d0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
195
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMFilmGrainShaker_URP.cs
vendored
Normal file
195
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMFilmGrainShaker_URP.cs
vendored
Normal file
@@ -0,0 +1,195 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
#if MM_URP
|
||||
using UnityEngine.Rendering.Universal;
|
||||
#endif
|
||||
using MoreMountains.Feedbacks;
|
||||
using MoreMountains.Tools;
|
||||
|
||||
namespace MoreMountains.FeedbacksForThirdParty
|
||||
{
|
||||
/// <summary>
|
||||
/// Add this class to a Camera with a URP FilmGrain post processing and it'll be able to "shake" its values by getting events
|
||||
/// </summary>
|
||||
#if MM_URP
|
||||
[RequireComponent(typeof(Volume))]
|
||||
#endif
|
||||
[AddComponentMenu("More Mountains/Feedbacks/Shakers/PostProcessing/MMFilmGrainShaker_URP")]
|
||||
public class MMFilmGrainShaker_URP : MMShaker
|
||||
{
|
||||
[MMInspectorGroup("Film Grain Intensity", true, 51)]
|
||||
/// whether or not to add to the initial value
|
||||
[Tooltip("whether or not to add to the initial value")]
|
||||
public bool RelativeIntensity = false;
|
||||
/// the curve used to animate the intensity value on
|
||||
[Tooltip("the curve used to animate the intensity value on")]
|
||||
public AnimationCurve ShakeIntensity = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
/// the value to remap the curve's 0 to
|
||||
[Tooltip("the value to remap the curve's 0 to")]
|
||||
[Range(0f, 1f)]
|
||||
public float RemapIntensityZero = 0f;
|
||||
/// the value to remap the curve's 1 to
|
||||
[Tooltip("the value to remap the curve's 1 to")]
|
||||
[Range(0f, 1f)]
|
||||
public float RemapIntensityOne = 1f;
|
||||
|
||||
#if MM_URP
|
||||
protected Volume _volume;
|
||||
protected FilmGrain _filmGrain;
|
||||
protected float _initialIntensity;
|
||||
protected float _originalShakeDuration;
|
||||
protected AnimationCurve _originalShakeIntensity;
|
||||
protected float _originalRemapIntensityZero;
|
||||
protected float _originalRemapIntensityOne;
|
||||
protected bool _originalRelativeIntensity;
|
||||
|
||||
/// <summary>
|
||||
/// On init we initialize our values
|
||||
/// </summary>
|
||||
protected override void Initialization()
|
||||
{
|
||||
base.Initialization();
|
||||
_volume = this.gameObject.GetComponent<Volume>();
|
||||
_volume.profile.TryGet(out _filmGrain);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shakes values over time
|
||||
/// </summary>
|
||||
protected override void Shake()
|
||||
{
|
||||
float newValue = ShakeFloat(ShakeIntensity, RemapIntensityZero, RemapIntensityOne, RelativeIntensity, _initialIntensity);
|
||||
_filmGrain.intensity.Override(newValue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Collects initial values on the target
|
||||
/// </summary>
|
||||
protected override void GrabInitialValues()
|
||||
{
|
||||
_initialIntensity = _filmGrain.intensity.value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// When we get the appropriate event, we trigger a shake
|
||||
/// </summary>
|
||||
/// <param name="intensity"></param>
|
||||
/// <param name="duration"></param>
|
||||
/// <param name="amplitude"></param>
|
||||
/// <param name="relativeIntensity"></param>
|
||||
/// <param name="attenuation"></param>
|
||||
/// <param name="channel"></param>
|
||||
public virtual void OnFilmGrainShakeEvent(AnimationCurve intensity, float duration, float remapMin, float remapMax, bool relativeIntensity = false,
|
||||
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false)
|
||||
{
|
||||
if (!CheckEventAllowed(channelData) || (!Interruptible && Shaking))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (stop)
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (restore)
|
||||
{
|
||||
ResetTargetValues();
|
||||
return;
|
||||
}
|
||||
|
||||
_resetShakerValuesAfterShake = resetShakerValuesAfterShake;
|
||||
_resetTargetValuesAfterShake = resetTargetValuesAfterShake;
|
||||
|
||||
if (resetShakerValuesAfterShake)
|
||||
{
|
||||
_originalShakeDuration = ShakeDuration;
|
||||
_originalShakeIntensity = ShakeIntensity;
|
||||
_originalRemapIntensityZero = RemapIntensityZero;
|
||||
_originalRemapIntensityOne = RemapIntensityOne;
|
||||
_originalRelativeIntensity = RelativeIntensity;
|
||||
}
|
||||
|
||||
if (!OnlyUseShakerValues)
|
||||
{
|
||||
TimescaleMode = timescaleMode;
|
||||
ShakeDuration = duration;
|
||||
ShakeIntensity = intensity;
|
||||
RemapIntensityZero = remapMin * attenuation;
|
||||
RemapIntensityOne = remapMax * attenuation;
|
||||
RelativeIntensity = relativeIntensity;
|
||||
ForwardDirection = forwardDirection;
|
||||
}
|
||||
|
||||
Play();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the target's values
|
||||
/// </summary>
|
||||
protected override void ResetTargetValues()
|
||||
{
|
||||
base.ResetTargetValues();
|
||||
_filmGrain.intensity.Override(_initialIntensity);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the shaker's values
|
||||
/// </summary>
|
||||
protected override void ResetShakerValues()
|
||||
{
|
||||
base.ResetShakerValues();
|
||||
ShakeDuration = _originalShakeDuration;
|
||||
ShakeIntensity = _originalShakeIntensity;
|
||||
RemapIntensityZero = _originalRemapIntensityZero;
|
||||
RemapIntensityOne = _originalRemapIntensityOne;
|
||||
RelativeIntensity = _originalRelativeIntensity;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts listening for events
|
||||
/// </summary>
|
||||
public override void StartListening()
|
||||
{
|
||||
base.StartListening();
|
||||
MMFilmGrainShakeEvent_URP.Register(OnFilmGrainShakeEvent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stops listening for events
|
||||
/// </summary>
|
||||
public override void StopListening()
|
||||
{
|
||||
base.StopListening();
|
||||
MMFilmGrainShakeEvent_URP.Unregister(OnFilmGrainShakeEvent);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An event used to trigger FilmGrain shakes
|
||||
/// </summary>
|
||||
public struct MMFilmGrainShakeEvent_URP
|
||||
{
|
||||
static private event Delegate OnEvent;
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] private static void RuntimeInitialization() { OnEvent = null; }
|
||||
static public void Register(Delegate callback) { OnEvent += callback; }
|
||||
static public void Unregister(Delegate callback) { OnEvent -= callback; }
|
||||
|
||||
public delegate void Delegate(AnimationCurve intensity, float duration, float remapMin, float remapMax, bool relativeIntensity = false,
|
||||
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false);
|
||||
|
||||
static public void Trigger(AnimationCurve intensity, float duration, float remapMin, float remapMax, bool relativeIntensity = false,
|
||||
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false)
|
||||
{
|
||||
OnEvent?.Invoke(intensity, duration, remapMin, remapMax, relativeIntensity, attenuation, channelData,
|
||||
resetShakerValuesAfterShake, resetTargetValuesAfterShake, forwardDirection, timescaleMode, stop, restore);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMFilmGrainShaker_URP.cs.meta
vendored
Normal file
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMFilmGrainShaker_URP.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c5efb216979c3fd489936ad2e22d7e94
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
212
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMLensDistortionShaker_URP.cs
vendored
Normal file
212
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMLensDistortionShaker_URP.cs
vendored
Normal file
@@ -0,0 +1,212 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
#if MM_URP
|
||||
using UnityEngine.Rendering.Universal;
|
||||
#endif
|
||||
using MoreMountains.Feedbacks;
|
||||
using MoreMountains.Tools;
|
||||
|
||||
namespace MoreMountains.FeedbacksForThirdParty
|
||||
{
|
||||
/// <summary>
|
||||
/// Add this class to a Camera with a URP lens distortion post processing and it'll be able to "shake" its values by getting events
|
||||
/// </summary>
|
||||
#if MM_URP
|
||||
[RequireComponent(typeof(Volume))]
|
||||
#endif
|
||||
[AddComponentMenu("More Mountains/Feedbacks/Shakers/PostProcessing/MMLensDistortionShaker_URP")]
|
||||
public class MMLensDistortionShaker_URP : MMShaker
|
||||
{
|
||||
[MMInspectorGroup("Lens Distortion Intensity", true, 51)]
|
||||
/// whether or not to add to the initial value
|
||||
[Tooltip("whether or not to add to the initial value")]
|
||||
public bool RelativeIntensity = false;
|
||||
/// the curve used to animate the intensity value on
|
||||
[Tooltip("the curve used to animate the intensity value on")]
|
||||
public AnimationCurve ShakeIntensity = new AnimationCurve(new Keyframe(0, 0),
|
||||
new Keyframe(0.2f, 1),
|
||||
new Keyframe(0.25f, -1),
|
||||
new Keyframe(0.35f, 0.7f),
|
||||
new Keyframe(0.4f, -0.7f),
|
||||
new Keyframe(0.6f, 0.3f),
|
||||
new Keyframe(0.65f, -0.3f),
|
||||
new Keyframe(0.8f, 0.1f),
|
||||
new Keyframe(0.85f, -0.1f),
|
||||
new Keyframe(1, 0));
|
||||
/// the value to remap the curve's 0 to
|
||||
[Tooltip("the value to remap the curve's 0 to")]
|
||||
[Range(-100f, 100f)]
|
||||
public float RemapIntensityZero = 0f;
|
||||
/// the value to remap the curve's 1 to
|
||||
[Tooltip("the value to remap the curve's 1 to")]
|
||||
[Range(-100f, 100f)]
|
||||
public float RemapIntensityOne = 0.5f;
|
||||
|
||||
#if MM_URP
|
||||
protected Volume _volume;
|
||||
protected LensDistortion _lensDistortion;
|
||||
protected float _initialIntensity;
|
||||
protected float _originalShakeDuration;
|
||||
protected AnimationCurve _originalShakeIntensity;
|
||||
protected float _originalRemapIntensityZero;
|
||||
protected float _originalRemapIntensityOne;
|
||||
protected bool _originalRelativeIntensity;
|
||||
|
||||
/// <summary>
|
||||
/// On init we initialize our values
|
||||
/// </summary>
|
||||
protected override void Initialization()
|
||||
{
|
||||
base.Initialization();
|
||||
_volume = this.gameObject.GetComponent<Volume>();
|
||||
_volume.profile.TryGet(out _lensDistortion);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// When that shaker gets added, we initialize its shake duration
|
||||
/// </summary>
|
||||
protected virtual void Reset()
|
||||
{
|
||||
ShakeDuration = 0.8f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shakes values over time
|
||||
/// </summary>
|
||||
protected override void Shake()
|
||||
{
|
||||
float newValue = ShakeFloat(ShakeIntensity, RemapIntensityZero, RemapIntensityOne, RelativeIntensity, _initialIntensity);
|
||||
_lensDistortion.intensity.Override(newValue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Collects initial values on the target
|
||||
/// </summary>
|
||||
protected override void GrabInitialValues()
|
||||
{
|
||||
_initialIntensity = _lensDistortion.intensity.value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// When we get the appropriate event, we trigger a shake
|
||||
/// </summary>
|
||||
/// <param name="intensity"></param>
|
||||
/// <param name="duration"></param>
|
||||
/// <param name="amplitude"></param>
|
||||
/// <param name="relativeIntensity"></param>
|
||||
/// <param name="attenuation"></param>
|
||||
/// <param name="channel"></param>
|
||||
public virtual void OnMMLensDistortionShakeEvent(AnimationCurve intensity, float duration, float remapMin, float remapMax, bool relativeIntensity = false,
|
||||
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false)
|
||||
{
|
||||
if (!CheckEventAllowed(channelData) || (!Interruptible && Shaking))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (stop)
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (restore)
|
||||
{
|
||||
ResetTargetValues();
|
||||
return;
|
||||
}
|
||||
|
||||
_resetShakerValuesAfterShake = resetShakerValuesAfterShake;
|
||||
_resetTargetValuesAfterShake = resetTargetValuesAfterShake;
|
||||
|
||||
if (resetShakerValuesAfterShake)
|
||||
{
|
||||
_originalShakeDuration = ShakeDuration;
|
||||
_originalShakeIntensity = ShakeIntensity;
|
||||
_originalRemapIntensityZero = RemapIntensityZero;
|
||||
_originalRemapIntensityOne = RemapIntensityOne;
|
||||
_originalRelativeIntensity = RelativeIntensity;
|
||||
}
|
||||
|
||||
if (!OnlyUseShakerValues)
|
||||
{
|
||||
TimescaleMode = timescaleMode;
|
||||
ShakeDuration = duration;
|
||||
ShakeIntensity = intensity;
|
||||
RemapIntensityZero = remapMin * attenuation;
|
||||
RemapIntensityOne = remapMax * attenuation;
|
||||
RelativeIntensity = relativeIntensity;
|
||||
ForwardDirection = forwardDirection;
|
||||
}
|
||||
|
||||
Play();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the target's values
|
||||
/// </summary>
|
||||
protected override void ResetTargetValues()
|
||||
{
|
||||
base.ResetTargetValues();
|
||||
_lensDistortion.intensity.Override(_initialIntensity);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the shaker's values
|
||||
/// </summary>
|
||||
protected override void ResetShakerValues()
|
||||
{
|
||||
base.ResetShakerValues();
|
||||
ShakeDuration = _originalShakeDuration;
|
||||
ShakeIntensity = _originalShakeIntensity;
|
||||
RemapIntensityZero = _originalRemapIntensityZero;
|
||||
RemapIntensityOne = _originalRemapIntensityOne;
|
||||
RelativeIntensity = _originalRelativeIntensity;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts listening for events
|
||||
/// </summary>
|
||||
public override void StartListening()
|
||||
{
|
||||
base.StartListening();
|
||||
MMLensDistortionShakeEvent_URP.Register(OnMMLensDistortionShakeEvent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stops listening for events
|
||||
/// </summary>
|
||||
public override void StopListening()
|
||||
{
|
||||
base.StopListening();
|
||||
MMLensDistortionShakeEvent_URP.Unregister(OnMMLensDistortionShakeEvent);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An event used to trigger vignette shakes
|
||||
/// </summary>
|
||||
public struct MMLensDistortionShakeEvent_URP
|
||||
{
|
||||
static private event Delegate OnEvent;
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] private static void RuntimeInitialization() { OnEvent = null; }
|
||||
static public void Register(Delegate callback) { OnEvent += callback; }
|
||||
static public void Unregister(Delegate callback) { OnEvent -= callback; }
|
||||
|
||||
public delegate void Delegate(AnimationCurve intensity, float duration, float remapMin, float remapMax, bool relativeIntensity = false,
|
||||
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false);
|
||||
|
||||
static public void Trigger(AnimationCurve intensity, float duration, float remapMin, float remapMax, bool relativeIntensity = false,
|
||||
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false)
|
||||
{
|
||||
OnEvent?.Invoke(intensity, duration, remapMin, remapMax, relativeIntensity, attenuation, channelData,
|
||||
resetShakerValuesAfterShake, resetTargetValuesAfterShake, forwardDirection, timescaleMode, stop, restore);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMLensDistortionShaker_URP.cs.meta
vendored
Normal file
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMLensDistortionShaker_URP.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bbf0ffd851dbe2d4fb5d79335529e131
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
273
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMLight2DShaker_URP.cs
vendored
Normal file
273
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMLight2DShaker_URP.cs
vendored
Normal file
@@ -0,0 +1,273 @@
|
||||
using MoreMountains.Tools;
|
||||
using UnityEngine;
|
||||
#if MM_URP
|
||||
using UnityEngine.Rendering.Universal;
|
||||
#endif
|
||||
|
||||
namespace MoreMountains.Feedbacks
|
||||
{
|
||||
/// <summary>
|
||||
/// Add this to a light 2D to have it receive MMLightShakeEvents from feedbacks or to shake it locally
|
||||
/// </summary>
|
||||
#if MM_URP
|
||||
[AddComponentMenu("More Mountains/Feedbacks/Shakers/Lights/MMLight2DShaker_URP")]
|
||||
[RequireComponent(typeof(Light2D))]
|
||||
#endif
|
||||
public class MMLight2DShaker_URP : MMShaker
|
||||
{
|
||||
#if MM_URP
|
||||
[MMInspectorGroup("Light", true, 37)]
|
||||
/// the light to affect when playing the feedback
|
||||
[Tooltip("the light to affect when playing the feedback")]
|
||||
public Light2D BoundLight;
|
||||
/// whether or not that light should be turned off on start
|
||||
[Tooltip("whether or not that light should be turned off on start")]
|
||||
public bool StartsOff = true;
|
||||
/// whether or not the values should be relative or not
|
||||
[Tooltip("whether or not the values should be relative or not")]
|
||||
public bool RelativeValues = true;
|
||||
|
||||
[MMInspectorGroup("Color", true, 41)]
|
||||
/// whether or not this shaker should modify color
|
||||
[Tooltip("whether or not this shaker should modify color")]
|
||||
public bool ModifyColor = true;
|
||||
/// the colors to apply to the light over time
|
||||
[Tooltip("the colors to apply to the light over time")]
|
||||
public Gradient ColorOverTime;
|
||||
|
||||
[MMInspectorGroup("Intensity", true, 40)]
|
||||
/// the intensity to apply to the light over time
|
||||
/// the curve to tween the intensity on
|
||||
[Tooltip("the intensity to apply to the light over time")]
|
||||
public AnimationCurve IntensityCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.3f, 1f), new Keyframe(1, 0));
|
||||
/// the value to remap the intensity curve's 0 to
|
||||
[Tooltip("the value to remap the intensity curve's 0 to")]
|
||||
public float RemapIntensityZero = 0f;
|
||||
/// the value to remap the intensity curve's 1 to
|
||||
[Tooltip("the value to remap the intensity curve's 1 to")]
|
||||
public float RemapIntensityOne = 1f;
|
||||
|
||||
[MMInspectorGroup("Range", true, 39)]
|
||||
/// the range to apply to the light over time
|
||||
[Tooltip("the range to apply to the light over time")]
|
||||
public AnimationCurve FalloffCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.3f, 1f), new Keyframe(1, 0));
|
||||
/// the value to remap the range curve's 0 to
|
||||
[Tooltip("the value to remap the range curve's 0 to")]
|
||||
public float FalloffRangeZero = 0f;
|
||||
/// the value to remap the range curve's 0 to
|
||||
[Tooltip("the value to remap the range curve's 0 to")]
|
||||
public float RemapFalloffOne = 10f;
|
||||
|
||||
[MMInspectorGroup("Shadow Strength", true, 38)]
|
||||
/// the range to apply to the light over time
|
||||
[Tooltip("the range to apply to the light over time")]
|
||||
public AnimationCurve ShadowStrengthCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.3f, 1f), new Keyframe(1, 0));
|
||||
/// the value to remap the shadow strength's curve's 0 to
|
||||
[Tooltip("the value to remap the shadow strength's curve's 0 to")]
|
||||
public float RemapShadowStrengthZero = 0f;
|
||||
/// the value to remap the shadow strength's curve's 1 to
|
||||
[Tooltip("the value to remap the shadow strength's curve's 1 to")]
|
||||
public float RemapShadowStrengthOne = 1f;
|
||||
|
||||
protected Color _initialColor;
|
||||
protected float _initialRange;
|
||||
protected float _initialIntensity;
|
||||
protected float _initialShadowStrength;
|
||||
|
||||
protected bool _originalRelativeValues;
|
||||
protected bool _originalModifyColor;
|
||||
protected float _originalShakeDuration;
|
||||
protected Gradient _originalColorOverTime;
|
||||
protected AnimationCurve _originalIntensityCurve;
|
||||
protected float _originalRemapIntensityZero;
|
||||
protected float _originalRemapIntensityOne;
|
||||
protected AnimationCurve _originalRangeCurve;
|
||||
protected float _originalRemapRangeZero;
|
||||
protected float _originalRemapRangeOne;
|
||||
protected AnimationCurve _originalShadowStrengthCurve;
|
||||
protected float _originalRemapShadowStrengthZero;
|
||||
protected float _originalRemapShadowStrengthOne;
|
||||
|
||||
/// <summary>
|
||||
/// On init we initialize our values
|
||||
/// </summary>
|
||||
protected override void Initialization()
|
||||
{
|
||||
base.Initialization();
|
||||
if (BoundLight == null)
|
||||
{
|
||||
BoundLight = this.gameObject.GetComponent<Light2D>();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// When that shaker gets added, we initialize its shake duration
|
||||
/// </summary>
|
||||
protected virtual void Reset()
|
||||
{
|
||||
ShakeDuration = 1f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shakes values over time
|
||||
/// </summary>
|
||||
protected override void Shake()
|
||||
{
|
||||
float newRange = ShakeFloat(FalloffCurve, FalloffRangeZero, RemapFalloffOne, RelativeValues, _initialRange);
|
||||
BoundLight.shapeLightFalloffSize = newRange;
|
||||
float newIntensity = ShakeFloat(IntensityCurve, RemapIntensityZero, RemapIntensityOne, RelativeValues, _initialIntensity);
|
||||
BoundLight.intensity = newIntensity;
|
||||
float newShadowStrength = ShakeFloat(ShadowStrengthCurve, RemapShadowStrengthZero, RemapShadowStrengthOne, RelativeValues, _initialShadowStrength);
|
||||
BoundLight.shadowIntensity = Mathf.Clamp01(newShadowStrength);
|
||||
if (ModifyColor)
|
||||
{
|
||||
BoundLight.color = ColorOverTime.Evaluate(_remappedTimeSinceStart);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Collects initial values on the target
|
||||
/// </summary>
|
||||
protected override void GrabInitialValues()
|
||||
{
|
||||
_initialColor = BoundLight.color;
|
||||
_initialRange = BoundLight.shapeLightFalloffSize;
|
||||
_initialIntensity = BoundLight.intensity;
|
||||
_initialShadowStrength = BoundLight.shadowIntensity;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the target's values
|
||||
/// </summary>
|
||||
protected override void ResetTargetValues()
|
||||
{
|
||||
base.ResetTargetValues();
|
||||
BoundLight.color = _initialColor;
|
||||
BoundLight.shapeLightFalloffSize = _initialRange;
|
||||
BoundLight.intensity = _initialIntensity;
|
||||
BoundLight.shadowIntensity = _initialShadowStrength;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the shaker's values
|
||||
/// </summary>
|
||||
protected override void ResetShakerValues()
|
||||
{
|
||||
base.ResetShakerValues();
|
||||
ModifyColor = _originalModifyColor;
|
||||
RelativeValues = _originalRelativeValues;
|
||||
ShakeDuration = _originalShakeDuration;
|
||||
ColorOverTime = _originalColorOverTime;
|
||||
IntensityCurve = _originalIntensityCurve;
|
||||
RemapIntensityZero = _originalRemapIntensityZero;
|
||||
RemapIntensityOne = _originalRemapIntensityOne;
|
||||
FalloffCurve = _originalRangeCurve;
|
||||
FalloffRangeZero =_originalRemapRangeZero;
|
||||
RemapFalloffOne = _originalRemapRangeOne;
|
||||
ShadowStrengthCurve = _originalShadowStrengthCurve;
|
||||
RemapShadowStrengthZero = _originalRemapShadowStrengthZero;
|
||||
RemapShadowStrengthOne = _originalRemapShadowStrengthOne;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts listening for events
|
||||
/// </summary>
|
||||
public override void StartListening()
|
||||
{
|
||||
base.StartListening();
|
||||
MMLight2DShakeEvent.Register(OnMMLight2DShakeEvent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stops listening for events
|
||||
/// </summary>
|
||||
public override void StopListening()
|
||||
{
|
||||
base.StopListening();
|
||||
MMLight2DShakeEvent.Unregister(OnMMLight2DShakeEvent);
|
||||
}
|
||||
|
||||
public virtual void OnMMLight2DShakeEvent(float shakeDuration, bool relativeValues, bool modifyColor, Gradient colorOverTime,
|
||||
AnimationCurve intensityCurve, float remapIntensityZero, float remapIntensityOne,
|
||||
AnimationCurve rangeCurve, float remapRangeZero, float remapRangeOne,
|
||||
AnimationCurve shadowStrengthCurve, float remapShadowStrengthZero, float remapShadowStrengthOne,
|
||||
float feedbacksIntensity = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool useRange = false, float eventRange = 0f, Vector3 eventOriginPosition = default(Vector3))
|
||||
{
|
||||
if (!CheckEventAllowed(channelData, useRange, eventRange, eventOriginPosition) || (!Interruptible && Shaking))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_resetShakerValuesAfterShake = resetShakerValuesAfterShake;
|
||||
_resetTargetValuesAfterShake = resetTargetValuesAfterShake;
|
||||
|
||||
if (resetShakerValuesAfterShake)
|
||||
{
|
||||
_originalModifyColor = ModifyColor;
|
||||
_originalRelativeValues = RelativeValues;
|
||||
_originalShakeDuration = ShakeDuration;
|
||||
_originalColorOverTime = ColorOverTime;
|
||||
_originalIntensityCurve = IntensityCurve;
|
||||
_originalRemapIntensityZero = RemapIntensityZero;
|
||||
_originalRemapIntensityOne = RemapIntensityOne;
|
||||
_originalRangeCurve = FalloffCurve;
|
||||
_originalRemapRangeZero = FalloffRangeZero;
|
||||
_originalRemapRangeOne = RemapFalloffOne;
|
||||
_originalShadowStrengthCurve = ShadowStrengthCurve;
|
||||
_originalRemapShadowStrengthZero = RemapShadowStrengthZero;
|
||||
_originalRemapShadowStrengthOne = RemapShadowStrengthOne;
|
||||
}
|
||||
|
||||
if (!OnlyUseShakerValues)
|
||||
{
|
||||
ModifyColor = modifyColor;
|
||||
RelativeValues = relativeValues;
|
||||
ShakeDuration = shakeDuration;
|
||||
ColorOverTime = colorOverTime;
|
||||
IntensityCurve = intensityCurve;
|
||||
RemapIntensityZero = remapIntensityZero;
|
||||
RemapIntensityOne = remapIntensityOne;
|
||||
FalloffCurve = rangeCurve;
|
||||
FalloffRangeZero = remapRangeZero;
|
||||
RemapFalloffOne = remapRangeOne;
|
||||
ShadowStrengthCurve = shadowStrengthCurve;
|
||||
RemapShadowStrengthZero = remapShadowStrengthZero;
|
||||
RemapShadowStrengthOne = remapShadowStrengthOne;
|
||||
}
|
||||
|
||||
Play();
|
||||
}
|
||||
}
|
||||
|
||||
public struct MMLight2DShakeEvent
|
||||
{
|
||||
static private event Delegate OnEvent;
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] private static void RuntimeInitialization() { OnEvent = null; }
|
||||
static public void Register(Delegate callback) { OnEvent += callback; }
|
||||
static public void Unregister(Delegate callback) { OnEvent -= callback; }
|
||||
|
||||
public delegate void Delegate(float shakeDuration, bool relativeValues, bool modifyColor, Gradient colorOverTime,
|
||||
AnimationCurve intensityCurve, float remapIntensityZero, float remapIntensityOne,
|
||||
AnimationCurve rangeCurve, float remapRangeZero, float remapRangeOne,
|
||||
AnimationCurve shadowStrengthCurve, float remapShadowStrengthZero, float remapShadowStrengthOne,
|
||||
float feedbacksIntensity = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool useRange = false, float eventRange = 0f, Vector3 eventOriginPosition = default(Vector3));
|
||||
|
||||
static public void Trigger(float shakeDuration, bool relativeValues, bool modifyColor, Gradient colorOverTime,
|
||||
AnimationCurve intensityCurve, float remapIntensityZero, float remapIntensityOne,
|
||||
AnimationCurve rangeCurve, float remapRangeZero, float remapRangeOne,
|
||||
AnimationCurve shadowStrengthCurve, float remapShadowStrengthZero, float remapShadowStrengthOne,
|
||||
float feedbacksIntensity = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool useRange = false, float eventRange = 0f, Vector3 eventOriginPosition = default(Vector3))
|
||||
{
|
||||
OnEvent?.Invoke(shakeDuration, relativeValues, modifyColor, colorOverTime,
|
||||
intensityCurve, remapIntensityZero, remapIntensityOne,
|
||||
rangeCurve, remapRangeZero, remapRangeOne,
|
||||
shadowStrengthCurve, remapShadowStrengthZero, remapShadowStrengthOne,
|
||||
feedbacksIntensity, channelData, resetShakerValuesAfterShake, resetTargetValuesAfterShake,
|
||||
useRange, eventRange, eventOriginPosition);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMLight2DShaker_URP.cs.meta
vendored
Normal file
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMLight2DShaker_URP.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 869d9e226f9d85148ba6b532ba92aa63
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
195
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMMotionBlurShaker_URP.cs
vendored
Normal file
195
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMMotionBlurShaker_URP.cs
vendored
Normal file
@@ -0,0 +1,195 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
#if MM_URP
|
||||
using UnityEngine.Rendering.Universal;
|
||||
#endif
|
||||
using MoreMountains.Feedbacks;
|
||||
using MoreMountains.Tools;
|
||||
|
||||
namespace MoreMountains.FeedbacksForThirdParty
|
||||
{
|
||||
/// <summary>
|
||||
/// Add this class to a Camera with a URP vignette post processing and it'll be able to "shake" its values by getting events
|
||||
/// </summary>
|
||||
#if MM_URP
|
||||
[RequireComponent(typeof(Volume))]
|
||||
#endif
|
||||
[AddComponentMenu("More Mountains/Feedbacks/Shakers/PostProcessing/MMMotionBlurShaker_URP")]
|
||||
public class MMMotionBlurShaker_URP : MMShaker
|
||||
{
|
||||
[MMInspectorGroup("Motion Blur Intensity", true, 61)]
|
||||
/// whether or not to add to the initial value
|
||||
[Tooltip("whether or not to add to the initial value")]
|
||||
public bool RelativeIntensity = false;
|
||||
/// the curve used to animate the intensity value on
|
||||
[Tooltip("the curve used to animate the intensity value on")]
|
||||
public AnimationCurve ShakeIntensity = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
/// the value to remap the curve's 0 to
|
||||
[Tooltip("the value to remap the curve's 0 to")]
|
||||
[Range(0f, 1f)]
|
||||
public float RemapIntensityZero = 0f;
|
||||
/// the value to remap the curve's 1 to
|
||||
[Tooltip("the value to remap the curve's 1 to")]
|
||||
[Range(0f, 1f)]
|
||||
public float RemapIntensityOne = 1f;
|
||||
|
||||
#if MM_URP
|
||||
protected Volume _volume;
|
||||
protected MotionBlur _motionBlur;
|
||||
protected float _initialIntensity;
|
||||
protected float _originalShakeDuration;
|
||||
protected AnimationCurve _originalShakeIntensity;
|
||||
protected float _originalRemapIntensityZero;
|
||||
protected float _originalRemapIntensityOne;
|
||||
protected bool _originalRelativeIntensity;
|
||||
|
||||
/// <summary>
|
||||
/// On init we initialize our values
|
||||
/// </summary>
|
||||
protected override void Initialization()
|
||||
{
|
||||
base.Initialization();
|
||||
_volume = this.gameObject.GetComponent<Volume>();
|
||||
_volume.profile.TryGet(out _motionBlur);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shakes values over time
|
||||
/// </summary>
|
||||
protected override void Shake()
|
||||
{
|
||||
float newValue = ShakeFloat(ShakeIntensity, RemapIntensityZero, RemapIntensityOne, RelativeIntensity, _initialIntensity);
|
||||
_motionBlur.intensity.Override(newValue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Collects initial values on the target
|
||||
/// </summary>
|
||||
protected override void GrabInitialValues()
|
||||
{
|
||||
_initialIntensity = _motionBlur.intensity.value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// When we get the appropriate event, we trigger a shake
|
||||
/// </summary>
|
||||
/// <param name="intensity"></param>
|
||||
/// <param name="duration"></param>
|
||||
/// <param name="amplitude"></param>
|
||||
/// <param name="relativeIntensity"></param>
|
||||
/// <param name="attenuation"></param>
|
||||
/// <param name="channel"></param>
|
||||
public virtual void OnMotionBlurShakeEvent(AnimationCurve intensity, float duration, float remapMin, float remapMax, bool relativeIntensity = false,
|
||||
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false)
|
||||
{
|
||||
if (!CheckEventAllowed(channelData) || (!Interruptible && Shaking))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (stop)
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (restore)
|
||||
{
|
||||
ResetTargetValues();
|
||||
return;
|
||||
}
|
||||
|
||||
_resetShakerValuesAfterShake = resetShakerValuesAfterShake;
|
||||
_resetTargetValuesAfterShake = resetTargetValuesAfterShake;
|
||||
|
||||
if (resetShakerValuesAfterShake)
|
||||
{
|
||||
_originalShakeDuration = ShakeDuration;
|
||||
_originalShakeIntensity = ShakeIntensity;
|
||||
_originalRemapIntensityZero = RemapIntensityZero;
|
||||
_originalRemapIntensityOne = RemapIntensityOne;
|
||||
_originalRelativeIntensity = RelativeIntensity;
|
||||
}
|
||||
|
||||
if (!OnlyUseShakerValues)
|
||||
{
|
||||
TimescaleMode = timescaleMode;
|
||||
ShakeDuration = duration;
|
||||
ShakeIntensity = intensity;
|
||||
RemapIntensityZero = remapMin * attenuation;
|
||||
RemapIntensityOne = remapMax * attenuation;
|
||||
RelativeIntensity = relativeIntensity;
|
||||
ForwardDirection = forwardDirection;
|
||||
}
|
||||
|
||||
Play();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the target's values
|
||||
/// </summary>
|
||||
protected override void ResetTargetValues()
|
||||
{
|
||||
base.ResetTargetValues();
|
||||
_motionBlur.intensity.Override(_initialIntensity);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the shaker's values
|
||||
/// </summary>
|
||||
protected override void ResetShakerValues()
|
||||
{
|
||||
base.ResetShakerValues();
|
||||
ShakeDuration = _originalShakeDuration;
|
||||
ShakeIntensity = _originalShakeIntensity;
|
||||
RemapIntensityZero = _originalRemapIntensityZero;
|
||||
RemapIntensityOne = _originalRemapIntensityOne;
|
||||
RelativeIntensity = _originalRelativeIntensity;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts listening for events
|
||||
/// </summary>
|
||||
public override void StartListening()
|
||||
{
|
||||
base.StartListening();
|
||||
MMMotionBlurShakeEvent_URP.Register(OnMotionBlurShakeEvent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stops listening for events
|
||||
/// </summary>
|
||||
public override void StopListening()
|
||||
{
|
||||
base.StopListening();
|
||||
MMMotionBlurShakeEvent_URP.Unregister(OnMotionBlurShakeEvent);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An event used to trigger vignette shakes
|
||||
/// </summary>
|
||||
public struct MMMotionBlurShakeEvent_URP
|
||||
{
|
||||
static private event Delegate OnEvent;
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] private static void RuntimeInitialization() { OnEvent = null; }
|
||||
static public void Register(Delegate callback) { OnEvent += callback; }
|
||||
static public void Unregister(Delegate callback) { OnEvent -= callback; }
|
||||
|
||||
public delegate void Delegate(AnimationCurve intensity, float duration, float remapMin, float remapMax, bool relativeIntensity = false,
|
||||
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false);
|
||||
|
||||
static public void Trigger(AnimationCurve intensity, float duration, float remapMin, float remapMax, bool relativeIntensity = false,
|
||||
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false)
|
||||
{
|
||||
OnEvent?.Invoke(intensity, duration, remapMin, remapMax, relativeIntensity, attenuation, channelData,
|
||||
resetShakerValuesAfterShake, resetTargetValuesAfterShake, forwardDirection, timescaleMode, stop, restore);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMMotionBlurShaker_URP.cs.meta
vendored
Normal file
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMMotionBlurShaker_URP.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9f83ea5980293ee4bb6961962edb0cc1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
195
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMPaniniProjectionShaker_URP.cs
vendored
Normal file
195
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMPaniniProjectionShaker_URP.cs
vendored
Normal file
@@ -0,0 +1,195 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
#if MM_URP
|
||||
using UnityEngine.Rendering.Universal;
|
||||
#endif
|
||||
using MoreMountains.Feedbacks;
|
||||
using MoreMountains.Tools;
|
||||
|
||||
namespace MoreMountains.FeedbacksForThirdParty
|
||||
{
|
||||
/// <summary>
|
||||
/// Add this class to a Camera with a URP vignette post processing and it'll be able to "shake" its values by getting events
|
||||
/// </summary>
|
||||
#if MM_URP
|
||||
[RequireComponent(typeof(Volume))]
|
||||
#endif
|
||||
[AddComponentMenu("More Mountains/Feedbacks/Shakers/PostProcessing/MMPaniniProjectionShaker_URP")]
|
||||
public class MMPaniniProjectionShaker_URP : MMShaker
|
||||
{
|
||||
[MMInspectorGroup("Distance", true, 62)]
|
||||
/// whether or not to add to the initial value
|
||||
[Tooltip("whether or not to add to the initial value")]
|
||||
public bool RelativeDistance = false;
|
||||
/// the curve used to animate the distance value on
|
||||
[Tooltip("the curve used to animate the distance value on")]
|
||||
public AnimationCurve ShakeDistance = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
/// the value to remap the curve's 0 to
|
||||
[Tooltip("the value to remap the curve's 0 to")]
|
||||
[Range(0f, 1f)]
|
||||
public float RemapDistanceZero = 0f;
|
||||
/// the value to remap the curve's 1 to
|
||||
[Tooltip("the value to remap the curve's 1 to")]
|
||||
[Range(0f, 1f)]
|
||||
public float RemapDistanceOne = 1f;
|
||||
|
||||
#if MM_URP
|
||||
protected Volume _volume;
|
||||
protected PaniniProjection _paniniProjection;
|
||||
protected float _initialDistance;
|
||||
protected float _originalShakeDuration;
|
||||
protected AnimationCurve _originalShakeDistance;
|
||||
protected float _originalRemapDistanceZero;
|
||||
protected float _originalRemapDistanceOne;
|
||||
protected bool _originalRelativeDistance;
|
||||
|
||||
/// <summary>
|
||||
/// On init we initialize our values
|
||||
/// </summary>
|
||||
protected override void Initialization()
|
||||
{
|
||||
base.Initialization();
|
||||
_volume = this.gameObject.GetComponent<Volume>();
|
||||
_volume.profile.TryGet(out _paniniProjection);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shakes values over time
|
||||
/// </summary>
|
||||
protected override void Shake()
|
||||
{
|
||||
float newValue = ShakeFloat(ShakeDistance, RemapDistanceZero, RemapDistanceOne, RelativeDistance, _initialDistance);
|
||||
_paniniProjection.distance.Override(newValue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Collects initial values on the target
|
||||
/// </summary>
|
||||
protected override void GrabInitialValues()
|
||||
{
|
||||
_initialDistance = _paniniProjection.distance.value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// When we get the appropriate event, we trigger a shake
|
||||
/// </summary>
|
||||
/// <param name="distance"></param>
|
||||
/// <param name="duration"></param>
|
||||
/// <param name="amplitude"></param>
|
||||
/// <param name="relativeDistance"></param>
|
||||
/// <param name="attenuation"></param>
|
||||
/// <param name="channel"></param>
|
||||
public virtual void OnPaniniProjectionShakeEvent(AnimationCurve distance, float duration, float remapMin, float remapMax, bool relativeDistance = false,
|
||||
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false)
|
||||
{
|
||||
if (!CheckEventAllowed(channelData) || (!Interruptible && Shaking))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (stop)
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (restore)
|
||||
{
|
||||
ResetTargetValues();
|
||||
return;
|
||||
}
|
||||
|
||||
_resetShakerValuesAfterShake = resetShakerValuesAfterShake;
|
||||
_resetTargetValuesAfterShake = resetTargetValuesAfterShake;
|
||||
|
||||
if (resetShakerValuesAfterShake)
|
||||
{
|
||||
_originalShakeDuration = ShakeDuration;
|
||||
_originalShakeDistance = ShakeDistance;
|
||||
_originalRemapDistanceZero = RemapDistanceZero;
|
||||
_originalRemapDistanceOne = RemapDistanceOne;
|
||||
_originalRelativeDistance = RelativeDistance;
|
||||
}
|
||||
|
||||
if (!OnlyUseShakerValues)
|
||||
{
|
||||
TimescaleMode = timescaleMode;
|
||||
ShakeDuration = duration;
|
||||
ShakeDistance = distance;
|
||||
RemapDistanceZero = remapMin * attenuation;
|
||||
RemapDistanceOne = remapMax * attenuation;
|
||||
RelativeDistance = relativeDistance;
|
||||
ForwardDirection = forwardDirection;
|
||||
}
|
||||
|
||||
Play();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the target's values
|
||||
/// </summary>
|
||||
protected override void ResetTargetValues()
|
||||
{
|
||||
base.ResetTargetValues();
|
||||
_paniniProjection.distance.Override(_initialDistance);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the shaker's values
|
||||
/// </summary>
|
||||
protected override void ResetShakerValues()
|
||||
{
|
||||
base.ResetShakerValues();
|
||||
ShakeDuration = _originalShakeDuration;
|
||||
ShakeDistance = _originalShakeDistance;
|
||||
RemapDistanceZero = _originalRemapDistanceZero;
|
||||
RemapDistanceOne = _originalRemapDistanceOne;
|
||||
RelativeDistance = _originalRelativeDistance;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts listening for events
|
||||
/// </summary>
|
||||
public override void StartListening()
|
||||
{
|
||||
base.StartListening();
|
||||
MMPaniniProjectionShakeEvent_URP.Register(OnPaniniProjectionShakeEvent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stops listening for events
|
||||
/// </summary>
|
||||
public override void StopListening()
|
||||
{
|
||||
base.StopListening();
|
||||
MMPaniniProjectionShakeEvent_URP.Unregister(OnPaniniProjectionShakeEvent);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An event used to trigger vignette shakes
|
||||
/// </summary>
|
||||
public struct MMPaniniProjectionShakeEvent_URP
|
||||
{
|
||||
static private event Delegate OnEvent;
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] private static void RuntimeInitialization() { OnEvent = null; }
|
||||
static public void Register(Delegate callback) { OnEvent += callback; }
|
||||
static public void Unregister(Delegate callback) { OnEvent -= callback; }
|
||||
|
||||
public delegate void Delegate(AnimationCurve distance, float duration, float remapMin, float remapMax, bool relativeDistance = false,
|
||||
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false);
|
||||
|
||||
static public void Trigger(AnimationCurve distance, float duration, float remapMin, float remapMax, bool relativeDistance = false,
|
||||
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false)
|
||||
{
|
||||
OnEvent?.Invoke(distance, duration, remapMin, remapMax, relativeDistance, attenuation, channelData,
|
||||
resetShakerValuesAfterShake, resetTargetValuesAfterShake, forwardDirection, timescaleMode, stop, restore);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d6fe51abeddc2b844abf21fdba23b947
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
245
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMVignetteShaker_URP.cs
vendored
Normal file
245
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMVignetteShaker_URP.cs
vendored
Normal file
@@ -0,0 +1,245 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
#if MM_URP
|
||||
using UnityEngine.Rendering.Universal;
|
||||
#endif
|
||||
using MoreMountains.Feedbacks;
|
||||
using MoreMountains.Tools;
|
||||
|
||||
namespace MoreMountains.FeedbacksForThirdParty
|
||||
{
|
||||
/// <summary>
|
||||
/// Add this class to a Camera with a URP vignette post processing and it'll be able to "shake" its values by getting events
|
||||
/// </summary>
|
||||
#if MM_URP
|
||||
[RequireComponent(typeof(Volume))]
|
||||
#endif
|
||||
[AddComponentMenu("More Mountains/Feedbacks/Shakers/PostProcessing/MMVignetteShaker_URP")]
|
||||
public class MMVignetteShaker_URP : MMShaker
|
||||
{
|
||||
[MMInspectorGroup("Vignette Intensity", true, 63)]
|
||||
/// whether or not to add to the initial value
|
||||
[Tooltip("whether or not to add to the initial value")]
|
||||
public bool RelativeIntensity = false;
|
||||
/// the curve used to animate the intensity value on
|
||||
[Tooltip("the curve used to animate the intensity value on")]
|
||||
public AnimationCurve ShakeIntensity = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
/// the value to remap the curve's 0 to
|
||||
[Tooltip("the value to remap the curve's 0 to")]
|
||||
[Range(0f, 1f)]
|
||||
public float RemapIntensityZero = 0f;
|
||||
/// the value to remap the curve's 1 to
|
||||
[Tooltip("the value to remap the curve's 1 to")]
|
||||
[Range(0f, 1f)]
|
||||
public float RemapIntensityOne = 1f;
|
||||
|
||||
[MMFInspectorGroup("Vignette Color", true, 60)]
|
||||
/// whether or not to also animate the vignette's color
|
||||
[Tooltip("whether or not to also animate the vignette's color")]
|
||||
public bool InterpolateColor = false;
|
||||
/// the curve to animate the color on
|
||||
[Tooltip("the curve to animate the color on")]
|
||||
public AnimationCurve ColorCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.05f, 1f), new Keyframe(0.95f, 1), new Keyframe(1, 0));
|
||||
/// the value to remap the curve's 0 to
|
||||
[Tooltip("the value to remap the curve's 0 to")]
|
||||
[Range(0, 1)]
|
||||
public float RemapColorZero = 0f;
|
||||
/// the value to remap the curve's 1 to
|
||||
[Tooltip("the value to remap the curve's 1 to")]
|
||||
[Range(0f, 1f)]
|
||||
public float RemapColorOne = 1f;
|
||||
/// the color to lerp towards
|
||||
[Tooltip("the color to lerp towards")]
|
||||
public Color TargetColor = Color.red;
|
||||
|
||||
#if MM_URP
|
||||
protected Volume _volume;
|
||||
protected Vignette _vignette;
|
||||
protected float _initialIntensity;
|
||||
protected float _originalShakeDuration;
|
||||
protected AnimationCurve _originalShakeIntensity;
|
||||
protected float _originalRemapIntensityZero;
|
||||
protected float _originalRemapIntensityOne;
|
||||
protected bool _originalRelativeIntensity;
|
||||
protected bool _originalInterpolateColor;
|
||||
protected AnimationCurve _originalColorCurve;
|
||||
protected float _originalRemapColorZero;
|
||||
protected float _originalRemapColorOne;
|
||||
protected Color _originalTargetColor;
|
||||
protected Color _initialColor;
|
||||
|
||||
/// <summary>
|
||||
/// On init we initialize our values
|
||||
/// </summary>
|
||||
protected override void Initialization()
|
||||
{
|
||||
base.Initialization();
|
||||
_volume = this.gameObject.GetComponent<Volume>();
|
||||
_volume.profile.TryGet(out _vignette);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shakes values over time
|
||||
/// </summary>
|
||||
protected override void Shake()
|
||||
{
|
||||
float newValue = ShakeFloat(ShakeIntensity, RemapIntensityZero, RemapIntensityOne, RelativeIntensity, _initialIntensity);
|
||||
_vignette.intensity.Override(newValue);
|
||||
|
||||
if (InterpolateColor)
|
||||
{
|
||||
float newColorValue = ShakeFloat(ColorCurve, RemapColorZero, RemapColorOne, RelativeIntensity, 0);
|
||||
_vignette.color.Override(Color.Lerp(_initialColor, TargetColor, newColorValue));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Collects initial values on the target
|
||||
/// </summary>
|
||||
protected override void GrabInitialValues()
|
||||
{
|
||||
_initialIntensity = _vignette.intensity.value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// When we get the appropriate event, we trigger a shake
|
||||
/// </summary>
|
||||
/// <param name="intensity"></param>
|
||||
/// <param name="duration"></param>
|
||||
/// <param name="amplitude"></param>
|
||||
/// <param name="relativeIntensity"></param>
|
||||
/// <param name="attenuation"></param>
|
||||
/// <param name="channel"></param>
|
||||
public virtual void OnVignetteShakeEvent(AnimationCurve intensity, float duration, float remapMin, float remapMax, bool relativeIntensity = false,
|
||||
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false,
|
||||
bool interpolateColor = false, AnimationCurve colorCurve = null, float remapColorZero = 0f, float remapColorOne = 1f, Color targetColor = default(Color))
|
||||
{
|
||||
if (!CheckEventAllowed(channelData) || (!Interruptible && Shaking))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (stop)
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (restore)
|
||||
{
|
||||
ResetTargetValues();
|
||||
return;
|
||||
}
|
||||
|
||||
_resetShakerValuesAfterShake = resetShakerValuesAfterShake;
|
||||
_resetTargetValuesAfterShake = resetTargetValuesAfterShake;
|
||||
|
||||
if (resetShakerValuesAfterShake)
|
||||
{
|
||||
_originalShakeDuration = ShakeDuration;
|
||||
_originalShakeIntensity = ShakeIntensity;
|
||||
_originalRemapIntensityZero = RemapIntensityZero;
|
||||
_originalRemapIntensityOne = RemapIntensityOne;
|
||||
_originalRelativeIntensity = RelativeIntensity;
|
||||
_originalInterpolateColor = InterpolateColor;
|
||||
_originalColorCurve = ColorCurve;
|
||||
_originalRemapColorZero = RemapColorZero;
|
||||
_originalRemapColorOne = RemapColorOne;
|
||||
_originalTargetColor = TargetColor;
|
||||
}
|
||||
|
||||
if (!OnlyUseShakerValues)
|
||||
{
|
||||
TimescaleMode = timescaleMode;
|
||||
ShakeDuration = duration;
|
||||
ShakeIntensity = intensity;
|
||||
RemapIntensityZero = remapMin * attenuation;
|
||||
RemapIntensityOne = remapMax * attenuation;
|
||||
RelativeIntensity = relativeIntensity;
|
||||
ForwardDirection = forwardDirection;
|
||||
InterpolateColor = interpolateColor;
|
||||
ColorCurve = colorCurve;
|
||||
RemapColorZero = remapColorZero;
|
||||
RemapColorOne = remapColorOne;
|
||||
TargetColor = targetColor;
|
||||
}
|
||||
|
||||
Play();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the target's values
|
||||
/// </summary>
|
||||
protected override void ResetTargetValues()
|
||||
{
|
||||
base.ResetTargetValues();
|
||||
_vignette.intensity.Override(_initialIntensity);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the shaker's values
|
||||
/// </summary>
|
||||
protected override void ResetShakerValues()
|
||||
{
|
||||
base.ResetShakerValues();
|
||||
ShakeDuration = _originalShakeDuration;
|
||||
ShakeIntensity = _originalShakeIntensity;
|
||||
RemapIntensityZero = _originalRemapIntensityZero;
|
||||
RemapIntensityOne = _originalRemapIntensityOne;
|
||||
RelativeIntensity = _originalRelativeIntensity;
|
||||
InterpolateColor = _originalInterpolateColor;
|
||||
ColorCurve = _originalColorCurve;
|
||||
RemapColorZero = _originalRemapColorZero;
|
||||
RemapColorOne = _originalRemapColorOne;
|
||||
TargetColor = _originalTargetColor;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts listening for events
|
||||
/// </summary>
|
||||
public override void StartListening()
|
||||
{
|
||||
base.StartListening();
|
||||
MMVignetteShakeEvent_URP.Register(OnVignetteShakeEvent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stops listening for events
|
||||
/// </summary>
|
||||
public override void StopListening()
|
||||
{
|
||||
base.StopListening();
|
||||
MMVignetteShakeEvent_URP.Unregister(OnVignetteShakeEvent);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An event used to trigger vignette shakes
|
||||
/// </summary>
|
||||
public struct MMVignetteShakeEvent_URP
|
||||
{
|
||||
static private event Delegate OnEvent;
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] private static void RuntimeInitialization() { OnEvent = null; }
|
||||
static public void Register(Delegate callback) { OnEvent += callback; }
|
||||
static public void Unregister(Delegate callback) { OnEvent -= callback; }
|
||||
|
||||
public delegate void Delegate(AnimationCurve intensity, float duration, float remapMin, float remapMax, bool relativeIntensity = false,
|
||||
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false,
|
||||
bool interpolateColor = false, AnimationCurve colorCurve = null, float remapColorZero = 0f, float remapColorOne = 1f, Color targetColor = default(Color));
|
||||
|
||||
static public void Trigger(AnimationCurve intensity, float duration, float remapMin, float remapMax, bool relativeIntensity = false,
|
||||
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false,
|
||||
bool interpolateColor = false, AnimationCurve colorCurve = null, float remapColorZero = 0f, float remapColorOne = 1f, Color targetColor = default(Color))
|
||||
{
|
||||
OnEvent?.Invoke(intensity, duration, remapMin, remapMax, relativeIntensity, attenuation, channelData,
|
||||
resetShakerValuesAfterShake, resetTargetValuesAfterShake, forwardDirection, timescaleMode, stop, restore,
|
||||
interpolateColor, colorCurve, remapColorZero, remapColorOne, targetColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMVignetteShaker_URP.cs.meta
vendored
Normal file
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMVignetteShaker_URP.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 94df1ffae0c2c7d4ba695b68267eea10
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
230
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMWhiteBalanceShaker_URP.cs
vendored
Normal file
230
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMWhiteBalanceShaker_URP.cs
vendored
Normal file
@@ -0,0 +1,230 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
#if MM_URP
|
||||
using UnityEngine.Rendering.Universal;
|
||||
#endif
|
||||
using MoreMountains.Feedbacks;
|
||||
using MoreMountains.Tools;
|
||||
|
||||
namespace MoreMountains.FeedbacksForThirdParty
|
||||
{
|
||||
/// <summary>
|
||||
/// Add this class to a Camera with a white balance post processing and it'll be able to "shake" its values by getting events
|
||||
/// </summary>
|
||||
#if MM_URP
|
||||
[RequireComponent(typeof(Volume))]
|
||||
#endif
|
||||
[AddComponentMenu("More Mountains/Feedbacks/Shakers/PostProcessing/MMWhiteBalanceShaker_URP")]
|
||||
public class MMWhiteBalanceShaker_URP : MMShaker
|
||||
{
|
||||
/// whether or not to add to the initial value
|
||||
[Tooltip("whether or not to add to the initial value")]
|
||||
public bool RelativeValues = true;
|
||||
|
||||
[MMInspectorGroup("Temperature", true, 55)]
|
||||
/// the curve used to animate the temperature value on
|
||||
[Tooltip("the curve used to animate the temperature value on")]
|
||||
public AnimationCurve ShakeTemperature = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
/// the value to remap the curve's 0 to
|
||||
[Tooltip("the value to remap the curve's 0 to")]
|
||||
[Range(-100f, 100f)]
|
||||
public float RemapTemperatureZero = 0f;
|
||||
/// the value to remap the curve's 1 to
|
||||
[Tooltip("the value to remap the curve's 1 to")]
|
||||
[Range(-100f, 100f)]
|
||||
public float RemapTemperatureOne = 100f;
|
||||
|
||||
[MMInspectorGroup("Tint", true, 56)]
|
||||
/// the curve used to animate the tint value on
|
||||
[Tooltip("the curve used to animate the tint value on")]
|
||||
public AnimationCurve ShakeTint = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
||||
/// the value to remap the curve's 0 to
|
||||
[Tooltip("the value to remap the curve's 0 to")]
|
||||
[Range(-100f, 100f)]
|
||||
public float RemapTintZero = 0f;
|
||||
/// the value to remap the curve's 1 to
|
||||
[Tooltip("the value to remap the curve's 1 to")]
|
||||
[Range(-100f, 100f)]
|
||||
public float RemapTintOne = 100f;
|
||||
|
||||
#if MM_URP
|
||||
protected Volume _volume;
|
||||
protected WhiteBalance _whiteBalance;
|
||||
protected float _initialTemperature;
|
||||
protected float _initialTint;
|
||||
protected float _originalShakeDuration;
|
||||
protected bool _originalRelativeValues;
|
||||
protected AnimationCurve _originalShakeTemperature;
|
||||
protected float _originalRemapTemperatureZero;
|
||||
protected float _originalRemapTemperatureOne;
|
||||
protected AnimationCurve _originalShakeTint;
|
||||
protected float _originalRemapTintZero;
|
||||
protected float _originalRemapTintOne;
|
||||
|
||||
/// <summary>
|
||||
/// On init we initialize our values
|
||||
/// </summary>
|
||||
protected override void Initialization()
|
||||
{
|
||||
base.Initialization();
|
||||
_volume = this.gameObject.GetComponent<Volume>();
|
||||
_volume.profile.TryGet(out _whiteBalance);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shakes values over time
|
||||
/// </summary>
|
||||
protected override void Shake()
|
||||
{
|
||||
float newTemperature = ShakeFloat(ShakeTemperature, RemapTemperatureZero, RemapTemperatureOne, RelativeValues, _initialTemperature);
|
||||
_whiteBalance.temperature.Override(newTemperature);
|
||||
float newTint = ShakeFloat(ShakeTint, RemapTintZero, RemapTintOne, RelativeValues, _initialTint);
|
||||
_whiteBalance.tint.Override(newTint);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Collects initial values on the target
|
||||
/// </summary>
|
||||
protected override void GrabInitialValues()
|
||||
{
|
||||
_initialTemperature = _whiteBalance.temperature.value;
|
||||
_initialTint = _whiteBalance.tint.value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// When we get the appropriate event, we trigger a shake
|
||||
/// </summary>
|
||||
/// <param name="temperature"></param>
|
||||
/// <param name="duration"></param>
|
||||
/// <param name="amplitude"></param>
|
||||
/// <param name="relativeValues"></param>
|
||||
/// <param name="attenuation"></param>
|
||||
/// <param name="channel"></param>
|
||||
public virtual void OnWhiteBalanceShakeEvent(AnimationCurve temperature, float duration, float remapTemperatureMin, float remapTemperatureMax,
|
||||
AnimationCurve tint, float remapTintMin, float remapTintMax, bool relativeValues = false,
|
||||
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false)
|
||||
{
|
||||
if (!CheckEventAllowed(channelData) || (!Interruptible && Shaking))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (stop)
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (restore)
|
||||
{
|
||||
ResetTargetValues();
|
||||
return;
|
||||
}
|
||||
|
||||
_resetShakerValuesAfterShake = resetShakerValuesAfterShake;
|
||||
_resetTargetValuesAfterShake = resetTargetValuesAfterShake;
|
||||
|
||||
if (resetShakerValuesAfterShake)
|
||||
{
|
||||
_originalShakeDuration = ShakeDuration;
|
||||
_originalShakeTemperature = ShakeTemperature;
|
||||
_originalRemapTemperatureZero = RemapTemperatureZero;
|
||||
_originalRemapTemperatureOne = RemapTemperatureOne;
|
||||
_originalRelativeValues = RelativeValues;
|
||||
_originalShakeTint = ShakeTint;
|
||||
_originalRemapTintZero = RemapTintZero;
|
||||
_originalRemapTintOne = RemapTintOne;
|
||||
}
|
||||
|
||||
if (!OnlyUseShakerValues)
|
||||
{
|
||||
TimescaleMode = timescaleMode;
|
||||
ShakeDuration = duration;
|
||||
ShakeTemperature = temperature;
|
||||
RemapTemperatureZero = remapTemperatureMin * attenuation;
|
||||
RemapTemperatureOne = remapTemperatureMax * attenuation;
|
||||
RelativeValues = relativeValues;
|
||||
ShakeTint = tint;
|
||||
RemapTintZero = remapTintMin;
|
||||
RemapTintOne = remapTintMax;
|
||||
ForwardDirection = forwardDirection;
|
||||
}
|
||||
|
||||
Play();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the target's values
|
||||
/// </summary>
|
||||
protected override void ResetTargetValues()
|
||||
{
|
||||
base.ResetTargetValues();
|
||||
_whiteBalance.temperature.Override(_initialTemperature);
|
||||
_whiteBalance.tint.Override(_initialTint);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the shaker's values
|
||||
/// </summary>
|
||||
protected override void ResetShakerValues()
|
||||
{
|
||||
base.ResetShakerValues();
|
||||
ShakeDuration = _originalShakeDuration;
|
||||
ShakeTemperature = _originalShakeTemperature;
|
||||
RemapTemperatureZero = _originalRemapTemperatureZero;
|
||||
RemapTemperatureOne = _originalRemapTemperatureOne;
|
||||
RelativeValues = _originalRelativeValues;
|
||||
ShakeTint = _originalShakeTint;
|
||||
RemapTintZero = _originalRemapTintZero;
|
||||
RemapTintOne = _originalRemapTintOne;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts listening for events
|
||||
/// </summary>
|
||||
public override void StartListening()
|
||||
{
|
||||
base.StartListening();
|
||||
MMWhiteBalanceShakeEvent_URP.Register(OnWhiteBalanceShakeEvent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stops listening for events
|
||||
/// </summary>
|
||||
public override void StopListening()
|
||||
{
|
||||
base.StopListening();
|
||||
MMWhiteBalanceShakeEvent_URP.Unregister(OnWhiteBalanceShakeEvent);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An event used to trigger vignette shakes
|
||||
/// </summary>
|
||||
public struct MMWhiteBalanceShakeEvent_URP
|
||||
{
|
||||
static private event Delegate OnEvent;
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] private static void RuntimeInitialization() { OnEvent = null; }
|
||||
static public void Register(Delegate callback) { OnEvent += callback; }
|
||||
static public void Unregister(Delegate callback) { OnEvent -= callback; }
|
||||
|
||||
public delegate void Delegate(AnimationCurve temperature, float duration, float remapTemperatureMin, float remapTemperatureMax,
|
||||
AnimationCurve tint, float remapTintMin, float remapTintMax, bool relativeValues = false,
|
||||
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false);
|
||||
|
||||
static public void Trigger(AnimationCurve temperature, float duration, float remapTemperatureMin, float remapTemperatureMax,
|
||||
AnimationCurve tint, float remapTintMin, float remapTintMax, bool relativeValues = false,
|
||||
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true,
|
||||
bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false)
|
||||
{
|
||||
OnEvent?.Invoke(temperature, duration, remapTemperatureMin, remapTemperatureMax,
|
||||
tint, remapTintMin, remapTintMax, relativeValues,
|
||||
attenuation, channelData, resetShakerValuesAfterShake, resetTargetValuesAfterShake, forwardDirection, timescaleMode, stop, restore);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMWhiteBalanceShaker_URP.cs.meta
vendored
Normal file
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Shakers/MMWhiteBalanceShaker_URP.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 413e26d7ac278d24fb4ab58e410a9850
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Springs.meta
vendored
Normal file
8
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Springs.meta
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2efb4545fd8d7ee44b2b56896bf7faca
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
30
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Springs/MMSpringBloomIntensity_URP.cs
vendored
Normal file
30
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Springs/MMSpringBloomIntensity_URP.cs
vendored
Normal file
@@ -0,0 +1,30 @@
|
||||
#if MM_URP
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
|
||||
namespace MoreMountains.Feedbacks
|
||||
{
|
||||
[AddComponentMenu("More Mountains/Springs/MMSpringBloomIntensity_URP")]
|
||||
public class MMSpringBloomIntensity_URP : MMSpringFloatComponent<Volume>
|
||||
{
|
||||
protected Bloom _bloom;
|
||||
|
||||
protected override void Initialization()
|
||||
{
|
||||
if (Target == null)
|
||||
{
|
||||
Target = this.gameObject.GetComponent<Volume>();
|
||||
}
|
||||
Target.profile.TryGet(out _bloom);
|
||||
base.Initialization();
|
||||
}
|
||||
|
||||
public override float TargetFloat
|
||||
{
|
||||
get => _bloom.intensity.value;
|
||||
set => _bloom.intensity.Override(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Springs/MMSpringBloomIntensity_URP.cs.meta
vendored
Normal file
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Springs/MMSpringBloomIntensity_URP.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 474936ac5716a714abf16bab43955d3d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,30 @@
|
||||
#if MM_URP
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
|
||||
namespace MoreMountains.Feedbacks
|
||||
{
|
||||
[AddComponentMenu("More Mountains/Springs/MMSpringChromaticAberrationIntensity_URP")]
|
||||
public class MMSpringChromaticAberrationIntensity_URP : MMSpringFloatComponent<Volume>
|
||||
{
|
||||
protected ChromaticAberration _chromaticAberration;
|
||||
|
||||
protected override void Initialization()
|
||||
{
|
||||
if (Target == null)
|
||||
{
|
||||
Target = this.gameObject.GetComponent<Volume>();
|
||||
}
|
||||
Target.profile.TryGet(out _chromaticAberration);
|
||||
base.Initialization();
|
||||
}
|
||||
|
||||
public override float TargetFloat
|
||||
{
|
||||
get => _chromaticAberration.intensity.value;
|
||||
set => _chromaticAberration.intensity.Override(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8b91ce6d480b92e488d567b5558e559e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,30 @@
|
||||
#if MM_URP
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
|
||||
namespace MoreMountains.Feedbacks
|
||||
{
|
||||
[AddComponentMenu("More Mountains/Springs/MMSpringColorAdjustmentsContrast_URP")]
|
||||
public class MMSpringColorAdjustmentsContrast_URP : MMSpringFloatComponent<Volume>
|
||||
{
|
||||
protected ColorAdjustments _colorAdjustments;
|
||||
|
||||
protected override void Initialization()
|
||||
{
|
||||
if (Target == null)
|
||||
{
|
||||
Target = this.gameObject.GetComponent<Volume>();
|
||||
}
|
||||
Target.profile.TryGet(out _colorAdjustments);
|
||||
base.Initialization();
|
||||
}
|
||||
|
||||
public override float TargetFloat
|
||||
{
|
||||
get => _colorAdjustments.contrast.value;
|
||||
set => _colorAdjustments.contrast.Override(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 81b13cdaf196f864186817b183b55f91
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,30 @@
|
||||
#if MM_URP
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
|
||||
namespace MoreMountains.Feedbacks
|
||||
{
|
||||
[AddComponentMenu("More Mountains/Springs/MMSpringColorAdjustmentsHueShift_URP")]
|
||||
public class MMSpringColorAdjustmentsHueShift_URP : MMSpringFloatComponent<Volume>
|
||||
{
|
||||
protected ColorAdjustments _colorAdjustments;
|
||||
|
||||
protected override void Initialization()
|
||||
{
|
||||
if (Target == null)
|
||||
{
|
||||
Target = this.gameObject.GetComponent<Volume>();
|
||||
}
|
||||
Target.profile.TryGet(out _colorAdjustments);
|
||||
base.Initialization();
|
||||
}
|
||||
|
||||
public override float TargetFloat
|
||||
{
|
||||
get => _colorAdjustments.hueShift.value;
|
||||
set => _colorAdjustments.hueShift.Override(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 01b19754f5c052d4096f67cfce76eb7f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,30 @@
|
||||
#if MM_URP
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
|
||||
namespace MoreMountains.Feedbacks
|
||||
{
|
||||
[AddComponentMenu("More Mountains/Springs/MMSpringColorAdjustmentsSaturation_URP")]
|
||||
public class MMSpringColorAdjustmentsSaturation_URP : MMSpringFloatComponent<Volume>
|
||||
{
|
||||
protected ColorAdjustments _colorAdjustments;
|
||||
|
||||
protected override void Initialization()
|
||||
{
|
||||
if (Target == null)
|
||||
{
|
||||
Target = this.gameObject.GetComponent<Volume>();
|
||||
}
|
||||
Target.profile.TryGet(out _colorAdjustments);
|
||||
base.Initialization();
|
||||
}
|
||||
|
||||
public override float TargetFloat
|
||||
{
|
||||
get => _colorAdjustments.saturation.value;
|
||||
set => _colorAdjustments.saturation.Override(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7f6a82eb72bef1c489dbd967387f8f08
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,30 @@
|
||||
#if MM_URP
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
|
||||
namespace MoreMountains.Feedbacks
|
||||
{
|
||||
[AddComponentMenu("More Mountains/Springs/MMSpringDepthOfFieldFocalLength_URP")]
|
||||
public class MMSpringDepthOfFieldFocalLength_URP : MMSpringFloatComponent<Volume>
|
||||
{
|
||||
protected DepthOfField _depthOfField;
|
||||
|
||||
protected override void Initialization()
|
||||
{
|
||||
if (Target == null)
|
||||
{
|
||||
Target = this.gameObject.GetComponent<Volume>();
|
||||
}
|
||||
Target.profile.TryGet(out _depthOfField);
|
||||
base.Initialization();
|
||||
}
|
||||
|
||||
public override float TargetFloat
|
||||
{
|
||||
get => _depthOfField.focalLength.value;
|
||||
set => _depthOfField.focalLength.Override(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 24c2aeb149cc5a640a406cfe9255b64e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,30 @@
|
||||
#if MM_URP
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
|
||||
namespace MoreMountains.Feedbacks
|
||||
{
|
||||
[AddComponentMenu("More Mountains/Springs/MMSpringLensDistortionIntensity_URP")]
|
||||
public class MMSpringLensDistortionIntensity_URP : MMSpringFloatComponent<Volume>
|
||||
{
|
||||
protected LensDistortion _lensDistortion;
|
||||
|
||||
protected override void Initialization()
|
||||
{
|
||||
if (Target == null)
|
||||
{
|
||||
Target = this.gameObject.GetComponent<Volume>();
|
||||
}
|
||||
Target.profile.TryGet(out _lensDistortion);
|
||||
base.Initialization();
|
||||
}
|
||||
|
||||
public override float TargetFloat
|
||||
{
|
||||
get => _lensDistortion.intensity.value;
|
||||
set => _lensDistortion.intensity.Override(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 39c2e38fedd7ea6458db806a703669ef
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
30
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Springs/MMSpringMotionBlurIntensity_URP.cs
vendored
Normal file
30
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Springs/MMSpringMotionBlurIntensity_URP.cs
vendored
Normal file
@@ -0,0 +1,30 @@
|
||||
#if MM_URP
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
|
||||
namespace MoreMountains.Feedbacks
|
||||
{
|
||||
[AddComponentMenu("More Mountains/Springs/MMSpringMotionBlurIntensity_URP")]
|
||||
public class MMSpringMotionBlurIntensity_URP : MMSpringFloatComponent<Volume>
|
||||
{
|
||||
protected MotionBlur _motionBlur;
|
||||
|
||||
protected override void Initialization()
|
||||
{
|
||||
if (Target == null)
|
||||
{
|
||||
Target = this.gameObject.GetComponent<Volume>();
|
||||
}
|
||||
Target.profile.TryGet(out _motionBlur);
|
||||
base.Initialization();
|
||||
}
|
||||
|
||||
public override float TargetFloat
|
||||
{
|
||||
get => _motionBlur.intensity.value;
|
||||
set => _motionBlur.intensity.Override(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5412ea97eaefefa4fa53519f330cfaad
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,30 @@
|
||||
#if MM_URP
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
|
||||
namespace MoreMountains.Feedbacks
|
||||
{
|
||||
[AddComponentMenu("More Mountains/Springs/MMSpringPaniniProjectionDistance_URP")]
|
||||
public class MMSpringPaniniProjectionDistance_URP : MMSpringFloatComponent<Volume>
|
||||
{
|
||||
protected PaniniProjection _paniniProjection;
|
||||
|
||||
protected override void Initialization()
|
||||
{
|
||||
if (Target == null)
|
||||
{
|
||||
Target = this.gameObject.GetComponent<Volume>();
|
||||
}
|
||||
Target.profile.TryGet(out _paniniProjection);
|
||||
base.Initialization();
|
||||
}
|
||||
|
||||
public override float TargetFloat
|
||||
{
|
||||
get => _paniniProjection.distance.value;
|
||||
set => _paniniProjection.distance.Override(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f96d4bb1a57044c4baa681871d059ec3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
30
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Springs/MMSpringVignetteCenter_URP.cs
vendored
Normal file
30
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Springs/MMSpringVignetteCenter_URP.cs
vendored
Normal file
@@ -0,0 +1,30 @@
|
||||
#if MM_URP
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
|
||||
namespace MoreMountains.Feedbacks
|
||||
{
|
||||
[AddComponentMenu("More Mountains/Springs/MMSpringVignetteCenter_URP")]
|
||||
public class MMSpringVignetteCenter_URP : MMSpringVector2Component<Volume>
|
||||
{
|
||||
protected Vignette _vignette;
|
||||
|
||||
protected override void Initialization()
|
||||
{
|
||||
if (Target == null)
|
||||
{
|
||||
Target = this.gameObject.GetComponent<Volume>();
|
||||
}
|
||||
Target.profile.TryGet(out _vignette);
|
||||
base.Initialization();
|
||||
}
|
||||
|
||||
public override Vector2 TargetVector2
|
||||
{
|
||||
get => _vignette.center.value;
|
||||
set => _vignette.center.Override(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Springs/MMSpringVignetteCenter_URP.cs.meta
vendored
Normal file
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Springs/MMSpringVignetteCenter_URP.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3ffa54671933237418443d1faa5b3a23
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
30
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Springs/MMSpringVignetteColor_URP.cs
vendored
Normal file
30
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Springs/MMSpringVignetteColor_URP.cs
vendored
Normal file
@@ -0,0 +1,30 @@
|
||||
#if MM_URP
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
|
||||
namespace MoreMountains.Feedbacks
|
||||
{
|
||||
[AddComponentMenu("More Mountains/Springs/MMSpringVignetteColor_URP")]
|
||||
public class MMSpringVignetteColor_URP : MMSpringColorComponent<Volume>
|
||||
{
|
||||
protected Vignette _vignette;
|
||||
|
||||
protected override void Initialization()
|
||||
{
|
||||
if (Target == null)
|
||||
{
|
||||
Target = this.gameObject.GetComponent<Volume>();
|
||||
}
|
||||
Target.profile.TryGet(out _vignette);
|
||||
base.Initialization();
|
||||
}
|
||||
|
||||
public override Color TargetColor
|
||||
{
|
||||
get => _vignette.color.value;
|
||||
set => _vignette.color.Override(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Springs/MMSpringVignetteColor_URP.cs.meta
vendored
Normal file
11
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Springs/MMSpringVignetteColor_URP.cs.meta
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e0b0662717e477a49ab069670a2b5bc6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
30
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Springs/MMSpringVignetteIntensity_URP.cs
vendored
Normal file
30
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Springs/MMSpringVignetteIntensity_URP.cs
vendored
Normal file
@@ -0,0 +1,30 @@
|
||||
#if MM_URP
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
|
||||
namespace MoreMountains.Feedbacks
|
||||
{
|
||||
[AddComponentMenu("More Mountains/Springs/MMSpringVignetteIntensity_URP")]
|
||||
public class MMSpringVignetteIntensity_URP : MMSpringFloatComponent<Volume>
|
||||
{
|
||||
protected Vignette _vignette;
|
||||
|
||||
protected override void Initialization()
|
||||
{
|
||||
if (Target == null)
|
||||
{
|
||||
Target = this.gameObject.GetComponent<Volume>();
|
||||
}
|
||||
Target.profile.TryGet(out _vignette);
|
||||
base.Initialization();
|
||||
}
|
||||
|
||||
public override float TargetFloat
|
||||
{
|
||||
get => _vignette.intensity.value;
|
||||
set => _vignette.intensity.Override(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: df5cccc1b626f954881aee460f519752
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,30 @@
|
||||
#if MM_URP
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
|
||||
namespace MoreMountains.Feedbacks
|
||||
{
|
||||
[AddComponentMenu("More Mountains/Springs/MMSpringWhiteBalanceTemperature_URP")]
|
||||
public class MMSpringWhiteBalanceTemperature_URP : MMSpringFloatComponent<Volume>
|
||||
{
|
||||
protected WhiteBalance _whiteBalance;
|
||||
|
||||
protected override void Initialization()
|
||||
{
|
||||
if (Target == null)
|
||||
{
|
||||
Target = this.gameObject.GetComponent<Volume>();
|
||||
}
|
||||
Target.profile.TryGet(out _whiteBalance);
|
||||
base.Initialization();
|
||||
}
|
||||
|
||||
public override float TargetFloat
|
||||
{
|
||||
get => _whiteBalance.temperature.value;
|
||||
set => _whiteBalance.temperature.Override(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1ffac7400616d3f44b99ca936f6ab406
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
30
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Springs/MMSpringWhiteBalanceTint_URP.cs
vendored
Normal file
30
Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Springs/MMSpringWhiteBalanceTint_URP.cs
vendored
Normal file
@@ -0,0 +1,30 @@
|
||||
#if MM_URP
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
|
||||
namespace MoreMountains.Feedbacks
|
||||
{
|
||||
[AddComponentMenu("More Mountains/Springs/MMSpringWhiteBalanceTint_URP")]
|
||||
public class MMSpringWhiteBalanceTint_URP : MMSpringFloatComponent<Volume>
|
||||
{
|
||||
protected WhiteBalance _whiteBalance;
|
||||
|
||||
protected override void Initialization()
|
||||
{
|
||||
if (Target == null)
|
||||
{
|
||||
Target = this.gameObject.GetComponent<Volume>();
|
||||
}
|
||||
Target.profile.TryGet(out _whiteBalance);
|
||||
base.Initialization();
|
||||
}
|
||||
|
||||
public override float TargetFloat
|
||||
{
|
||||
get => _whiteBalance.tint.value;
|
||||
set => _whiteBalance.tint.Override(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 03434ee759b2dcc45b2a246dfc70ec89
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user