摄像机区域的架构改动

This commit is contained in:
2026-05-15 14:47:24 +08:00
parent 1b37297585
commit f264329751
3591 changed files with 1687228 additions and 446503 deletions

View File

@@ -0,0 +1,13 @@
using UnityEngine;
namespace BaseGames.World
{
/// <summary>
/// 软质地形标记组件无逻辑。GroundDiveState 通过 GetComponent&lt;SoftTerrain&gt;()
/// 检测当前瓦片是否为软质,决定是否消耗灵魂。
/// </summary>
public class SoftTerrain : MonoBehaviour
{
// Marker 组件,无逻辑代码。
}
}