摄像机区域的架构改动

This commit is contained in:
2026-05-15 14:47:24 +08:00
parent 1b37297585
commit f264329751
3591 changed files with 1687228 additions and 446503 deletions

View File

@@ -0,0 +1,27 @@
using UnityEngine;
namespace BaseGames.World
{
/// <summary>
/// 玩家出生点标记。RoomController 通过 transitionId 查找匹配的出生点。
/// </summary>
public class PlayerSpawnPoint : MonoBehaviour
{
[SerializeField] private string _transitionId;
[Tooltip("+1 = 朝右出生,-1 = 朝左出生")]
[SerializeField] private int _facingDirection = 1;
public string TransitionId => _transitionId;
public Vector2 SpawnPosition => transform.position;
/// <summary>玩家出生时的朝向(+1 右,-1 左)。</summary>
public int FacingDirection => _facingDirection;
private void OnDrawGizmos()
{
Gizmos.color = Color.green;
Gizmos.DrawWireSphere(transform.position, 0.3f);
Gizmos.DrawLine(transform.position, transform.position + Vector3.up * 0.5f);
}
}
}