摄像机区域的架构改动
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24
Assets/_Game/Scripts/UI/BaseGames.UI.asmdef
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24
Assets/_Game/Scripts/UI/BaseGames.UI.asmdef
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@@ -0,0 +1,24 @@
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{
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"precompiledReferences": [],
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"name": "BaseGames.UI",
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"defineConstraints": [],
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"noEngineReferences": false,
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"versionDefines": [],
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"rootNamespace": "BaseGames.UI",
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"references": [
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"BaseGames.Core",
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"BaseGames.Core.Events",
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"BaseGames.Core.Save",
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"BaseGames.Input",
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"BaseGames.Combat",
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"BaseGames.Localization",
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"Unity.TextMeshPro",
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"Unity.InputSystem",
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"BaseGames.Equipment"
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],
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"autoReferenced": true,
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"overrideReferences": false,
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"includePlatforms": []
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}
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