摄像机区域的架构改动

This commit is contained in:
2026-05-15 14:47:24 +08:00
parent 1b37297585
commit f264329751
3591 changed files with 1687228 additions and 446503 deletions

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@@ -0,0 +1,14 @@
namespace BaseGames.Skills
{
/// <summary>
/// 技能插槽名称常量(架构 09_ProgressionModule §10
/// 供 <see cref="SkillSlotOverride.targetSlot"/> 和 InputReaderSO.BindActions() 共同引用,
/// 避免魔法字符串散落于多处。
/// </summary>
public static class SkillSlotNames
{
public const string SoulSkill = "SoulSkill";
public const string SpiritSkill1 = "SpiritSkill1";
public const string SpiritSkill2 = "SpiritSkill2";
}
}