摄像机区域的架构改动

This commit is contained in:
2026-05-15 14:47:24 +08:00
parent 1b37297585
commit f264329751
3591 changed files with 1687228 additions and 446503 deletions

View File

@@ -0,0 +1,46 @@
using System;
using UnityEngine;
using BaseGames.Dialogue;
namespace BaseGames.Quest
{
/// <summary>
/// 任务定义 SO架构 22_QuestChallengeModule §2
/// 资产路径: Assets/ScriptableObjects/Quest/Quest_{questId}.asset
/// </summary>
[CreateAssetMenu(menuName = "BaseGames/Quest/Quest")]
public class QuestSO : ScriptableObject
{
[Header("标识")]
public string questId; // 唯一 ID如 "Quest_FindMushroom"
public string displayName;
[TextArea(2, 6)]
public string description;
public Sprite icon;
[Header("目标链")]
public QuestObjectiveSO[] objectives; // 按顺序完成,全部完成 = 可交完
[Header("前置条件")]
public string[] prerequisiteQuestIds; // 所有前置任务 Completed 后才可接
public int minAffinityToAccept; // NPC 好感度门槛0 = 无限制)
[Header("奖励")]
public RewardSO reward;
[Header("失败条件(可选)")]
public bool canFail;
public QuestObjectiveSO failCondition;
[Header("完成后续任务(分支)")]
public QuestBranch[] branches;
}
[Serializable]
public class QuestBranch
{
public string conditionQuestId; // 若此任务已完成 → 走本分支(空 = 默认)
public QuestSO nextQuest;
public string npcDialogueKey; // 触发 NPC 对话 key
}
}