摄像机区域的架构改动

This commit is contained in:
2026-05-15 14:47:24 +08:00
parent 1b37297585
commit f264329751
3591 changed files with 1687228 additions and 446503 deletions

View File

@@ -0,0 +1,24 @@
using System;
using UnityEngine;
namespace BaseGames.Challenge
{
/// <summary>
/// Boss Rush 序列数据(架构 22_QuestChallengeModule §11
/// 资产路径: Assets/ScriptableObjects/Challenge/BossRush_{challengeId}.asset
/// </summary>
[CreateAssetMenu(menuName = "BaseGames/Challenge/BossRushSequence")]
public class BossRushSequenceSO : ScriptableObject
{
[Serializable]
public struct BossEntry
{
public string bossSceneName; // Boss 所在场景Additive 加载)
public string bossId;
[Range(0f, 1f)]
public float hpRestoreRatio; // 击败本 Boss 后玩家恢复 HP 比例(默认 0.3
}
public BossEntry[] bosses;
}
}