摄像机区域的架构改动
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using BaseGames.Core.Events;
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using UnityEngine;
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namespace BaseGames.Progression
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{
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[CreateAssetMenu(menuName = "BaseGames/Events/Progression/AchievementUnlocked")]
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public class AchievementEventChannelSO : BaseEventChannelSO<AchievementSO> { }
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}
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