摄像机区域的架构改动

This commit is contained in:
2026-05-15 14:47:24 +08:00
parent 1b37297585
commit f264329751
3591 changed files with 1687228 additions and 446503 deletions

View File

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using UnityEngine;
using BaseGames.Core.Save;
namespace BaseGames.Progression
{
/// <summary>在指定时间内击败 Boss 的成就条件(使用 ChallengeRooms.Records 的 BestTime。</summary>
[CreateAssetMenu(menuName = "BaseGames/Achievement/Condition/TimedBossKill", fileName = "COND_TimedBossKill_")]
public class TimedBossKillCondition : AchievementCondition
{
[Tooltip("Boss 的 ChallengeRoom 记录 ID与 ChallengeRoomRecord key 匹配)")]
public string bossRoomId;
[Tooltip("需要在此秒数内完成击败(含)")]
public float maxSeconds = 60f;
public override bool IsMet(SaveData save)
{
if (save?.ChallengeRooms?.Records == null) return false;
if (!save.ChallengeRooms.Records.TryGetValue(bossRoomId, out var record)) return false;
return record.BestTime > 0f && record.BestTime <= maxSeconds;
}
}
}