摄像机区域的架构改动

This commit is contained in:
2026-05-15 14:47:24 +08:00
parent 1b37297585
commit f264329751
3591 changed files with 1687228 additions and 446503 deletions

View File

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using UnityEngine;
using BaseGames.Core.Save;
namespace BaseGames.Progression
{
/// <summary>
/// 累计钉击碰撞NailClash次数的成就条件。
/// 使用 Stats.SkillUseCounts["NailClash"] 追踪(由 CombatSystem 写入)。
/// </summary>
[CreateAssetMenu(menuName = "BaseGames/Achievement/Condition/NailClashCount", fileName = "COND_NailClashCount_")]
public class NailClashCountCondition : AchievementCondition
{
public const string NailClashKey = "NailClash";
[Tooltip("需要累计触发钉击碰撞的次数")]
[Min(1)] public int requiredCount = 5;
public override bool IsMet(SaveData save)
{
if (save?.Stats?.SkillUseCounts == null) return false;
save.Stats.SkillUseCounts.TryGetValue(NailClashKey, out int count);
return count >= requiredCount;
}
public override float GetProgress(SaveData save)
{
if (save?.Stats?.SkillUseCounts == null || requiredCount <= 0) return 0f;
save.Stats.SkillUseCounts.TryGetValue(NailClashKey, out int count);
return UnityEngine.Mathf.Clamp01((float)count / requiredCount);
}
}
}