摄像机区域的架构改动

This commit is contained in:
2026-05-15 14:47:24 +08:00
parent 1b37297585
commit f264329751
3591 changed files with 1687228 additions and 446503 deletions

View File

@@ -0,0 +1,16 @@
using UnityEngine;
using BaseGames.Core.Save;
namespace BaseGames.Progression
{
/// <summary>进入指定场景(区域)的成就条件。</summary>
[CreateAssetMenu(menuName = "BaseGames/Achievement/Condition/EnteredRegion", fileName = "COND_EnteredRegion_")]
public class EnteredRegionCondition : AchievementCondition
{
[Tooltip("目标场景名称Build Settings 中的 Scene name")]
public string sceneName;
public override bool IsMet(SaveData save)
=> save?.World != null && save.World.VisitedScenes.Contains(sceneName);
}
}