摄像机区域的架构改动

This commit is contained in:
2026-05-15 14:47:24 +08:00
parent 1b37297585
commit f264329751
3591 changed files with 1687228 additions and 446503 deletions

View File

@@ -0,0 +1,16 @@
using UnityEngine;
using BaseGames.Core.Save;
namespace BaseGames.Progression
{
/// <summary>击败指定 Boss 的成就条件。</summary>
[CreateAssetMenu(menuName = "BaseGames/Achievement/Condition/DefeatedBoss", fileName = "COND_DefeatedBoss_")]
public class DefeatedBossCondition : AchievementCondition
{
[Tooltip("Boss 唯一标识符(与 BossRecord.bossId 匹配)")]
public string bossId;
public override bool IsMet(SaveData save)
=> save?.World != null && save.World.DefeatedBossIds.Contains(bossId);
}
}