摄像机区域的架构改动

This commit is contained in:
2026-05-15 14:47:24 +08:00
parent 1b37297585
commit f264329751
3591 changed files with 1687228 additions and 446503 deletions

View File

@@ -0,0 +1,16 @@
using UnityEngine;
using BaseGames.Core.Save;
namespace BaseGames.Progression
{
/// <summary>收集指定道具的成就条件(使用 World.CollectedIds。</summary>
[CreateAssetMenu(menuName = "BaseGames/Achievement/Condition/CollectedItem", fileName = "COND_CollectedItem_")]
public class CollectedItemCondition : AchievementCondition
{
[Tooltip("道具唯一标识符(与 CollectibleItem.itemId 匹配)")]
public string itemId;
public override bool IsMet(SaveData save)
=> save?.World != null && save.World.CollectedIds.Contains(itemId);
}
}