摄像机区域的架构改动
This commit is contained in:
14
Assets/_Game/Scripts/Player/SpringSystem.cs
Normal file
14
Assets/_Game/Scripts/Player/SpringSystem.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace BaseGames.Player
|
||||
{
|
||||
/// <summary>
|
||||
/// 治愈弹簧系统(架构 05_PlayerModule §7)。
|
||||
/// PlayerStats 中已预留 CurrentSpringCharges / MaxSpringCharges / SpringKillPoints 字段。
|
||||
/// TODO: 实现弹簧充能逻辑:
|
||||
/// - 击杀敌人时调用 PlayerStats.AddSpringKillPoint() 积累充能
|
||||
/// - 按下治愈键时消耗充能槽并恢复玩家 HP
|
||||
/// - 充能满格时触发特殊强化状态(视设计而定)
|
||||
/// </summary>
|
||||
public class SpringSystem : MonoBehaviour { }
|
||||
}
|
||||
Reference in New Issue
Block a user