摄像机区域的架构改动

This commit is contained in:
2026-05-15 14:47:24 +08:00
parent 1b37297585
commit f264329751
3591 changed files with 1687228 additions and 446503 deletions

View File

@@ -0,0 +1,29 @@
using UnityEngine;
namespace BaseGames.Player
{
[CreateAssetMenu(menuName = "BaseGames/Player/Stats")]
public class PlayerStatsSO : ScriptableObject
{
[Header("HP")]
public int MaxHP = 5;
[Header("Soul")]
public int MaxSoulPower = 100;
[Header("Spirit")]
public int MaxSpiritPower = 100;
public int SpiritRegenRate = 5; // 每秒回复量
[Header("Spring (治愈弹簧)")]
public int MaxSpringCharges = 3;
public int SpringHealAmount = 2;
public int SpringKillThreshold = 4; // 击杀数触发弹簧恢复
[Header("无敌帧")]
public float InvincibilityDuration = 0.6f;
[Header("初始货币")]
public int InitialLingZhu = 0;
}
}