摄像机区域的架构改动

This commit is contained in:
2026-05-15 14:47:24 +08:00
parent 1b37297585
commit f264329751
3591 changed files with 1687228 additions and 446503 deletions

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namespace BaseGames.Parry
{
/// <summary>
/// 弹反事件数据。
/// 仅携带 Parry 程序集内可知的基础信息,避免与 Combat 程序集产生循环依赖。
/// </summary>
public struct ParryInfo
{
/// <summary>是否为完美弹反(在 PerfectParryThreshold 时间窗口内命中)。</summary>
public bool IsPerfect;
/// <summary>本次弹反获得的灵力值(已由 ParrySystem 按配置计算好)。</summary>
public int SoulGained;
}
}