摄像机区域的架构改动
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28
Assets/_Game/Scripts/Feedback/SceneFeedback.cs
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28
Assets/_Game/Scripts/Feedback/SceneFeedback.cs
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using UnityEngine;
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using MoreMountains.Feedbacks;
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namespace BaseGames.Feedback
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{
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/// <summary>
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/// 场景物件反馈适配器(防腐层)。
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/// 将世界/关卡对象(机关、平台、谜题等)与 Feel(MMF_Player)完全解耦:
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/// - 世界对象只引用 SceneFeedback,不知道 Feel 的存在
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/// - 若将来替换 Feel,只修改此文件即可,所有世界对象无需变动
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///
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/// 用法:
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/// 1. 在需要反馈的 GameObject 上添加 SceneFeedback 组件
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/// 2. 在 Inspector 中将 MMF_Player 拖入 _player 槽位
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/// 3. 调用者持有 [SerializeField] SceneFeedback 引用,调用 .Play()
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/// </summary>
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[AddComponentMenu("BaseGames/Feedback/Scene Feedback")]
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public class SceneFeedback : MonoBehaviour
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{
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[SerializeField] private MMF_Player _player;
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/// <summary>播放此反馈。若 _player 未配置则静默跳过。</summary>
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public void Play() => _player?.PlayFeedbacks();
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/// <summary>立即停止正在播放的反馈。</summary>
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public void Stop() => _player?.StopFeedbacks();
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}
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}
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