摄像机区域的架构改动

This commit is contained in:
2026-05-15 14:47:24 +08:00
parent 1b37297585
commit f264329751
3591 changed files with 1687228 additions and 446503 deletions

View File

@@ -0,0 +1,14 @@
namespace BaseGames.Enemies.States
{
/// <summary>
/// 受控状态(默认行为)。
/// 敌人处于 AI 正常控制下Behavior Designer 运行中),无特殊 Enter/Exit 动画逻辑。
/// </summary>
public sealed class EnemyControlledState : IEnemyState
{
public EnemyStateType StateType => EnemyStateType.Controlled;
public void Enter(EnemyBase owner) { }
public void Exit(EnemyBase owner) { }
}
}