摄像机区域的架构改动

This commit is contained in:
2026-05-15 14:47:24 +08:00
parent 1b37297585
commit f264329751
3591 changed files with 1687228 additions and 446503 deletions

View File

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using System;
using UnityEngine;
using UnityEngine.AddressableAssets;
using BaseGames.Combat;
namespace BaseGames.Boss
{
/// <summary>
/// 单个攻击图案的数据。伤害参数只写在此处BossSkillSO 不存参数。
/// </summary>
[CreateAssetMenu(menuName = "BaseGames/Boss/AttackPattern")]
public class AttackPatternSO : ScriptableObject
{
[Header("输出")]
public DamageSourceSO DamageSource;
public float KnockbackAngle;
[Header("弹幕(若为弹幕类型)")]
public AssetReferenceGameObject ProjectilePrefab;
public int ProjectileCount = 1;
public float SpreadAngle = 0f;
public float ProjectileSpeed = 8f;
[Header("范围攻击(若为 AoE 类型)")]
public float AoERadius;
public Vector2 AoEOffset;
[Header("时序")]
[Min(0f)] public float WindupDuration;
[Min(0f)] public float ActiveDuration;
[Min(0f)] public float RecoveryDuration;
}
}