摄像机区域的架构改动
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21
Assets/_Game/Scripts/Enemies/AI/BaseGames.Enemies.AI.asmdef
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21
Assets/_Game/Scripts/Enemies/AI/BaseGames.Enemies.AI.asmdef
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@@ -0,0 +1,21 @@
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{
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"precompiledReferences": [],
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"name": "BaseGames.Enemies.AI",
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"defineConstraints": [],
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"noEngineReferences": false,
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"versionDefines": [],
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"rootNamespace": "BaseGames.Enemies.AI",
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"references": [
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"BaseGames.Core",
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"BaseGames.Core.Events",
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"BaseGames.Enemies",
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"BaseGames.Enemies.Boss.Patterns",
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"Opsive.BehaviorDesigner.Runtime",
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"Kybernetik.Animancer"
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],
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"autoReferenced": true,
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"overrideReferences": false,
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"includePlatforms": []
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}
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