摄像机区域的架构改动

This commit is contained in:
2026-05-15 14:47:24 +08:00
parent 1b37297585
commit f264329751
3591 changed files with 1687228 additions and 446503 deletions

View File

@@ -0,0 +1,30 @@
#if GRAPH_DESIGNER
using UnityEngine;
using Opsive.BehaviorDesigner.Runtime.Tasks;
using Opsive.BehaviorDesigner.Runtime.Tasks.Actions;
namespace BaseGames.Enemies.AI
{
/// <summary>
/// BD Action等待固定 Duration 秒后返回 Success。
/// 适用于攻击前摇、冷却间隔等固定等待。
/// </summary>
public class BD_Wait : Action
{
[UnityEngine.SerializeField] private float m_Duration = 1f;
private float _elapsed;
public override void OnStart()
{
_elapsed = 0f;
}
public override TaskStatus OnUpdate()
{
_elapsed += Time.deltaTime;
return _elapsed >= m_Duration ? TaskStatus.Success : TaskStatus.Running;
}
}
}
#endif