摄像机区域的架构改动

This commit is contained in:
2026-05-15 14:47:24 +08:00
parent 1b37297585
commit f264329751
3591 changed files with 1687228 additions and 446503 deletions

View File

@@ -0,0 +1,43 @@
#if GRAPH_DESIGNER
using UnityEngine;
using Opsive.BehaviorDesigner.Runtime.Tasks;
using Opsive.BehaviorDesigner.Runtime.Tasks.Actions;
using BaseGames.Core;
using BaseGames.Core.Pool;
using BaseGames.Enemies;
namespace BaseGames.Enemies.AI
{
/// <summary>
/// BD ActionBoss 专用召唤小兵。
/// 通过 GlobalObjectPool 在 Boss 周围生成 MinionPrefabKey 对应的敌人。
/// </summary>
public class BD_SummonMinions : Action
{
[SerializeField] private string m_MinionPrefabKey = "";
[SerializeField] private int m_Count = 2;
[SerializeField] private float m_SpawnRadius = 3f;
public override TaskStatus OnUpdate()
{
if (string.IsNullOrEmpty(m_MinionPrefabKey)) return TaskStatus.Failure;
var pool = ServiceLocator.GetOrDefault<IObjectPoolService>();
if (pool == null) return TaskStatus.Failure;
for (int i = 0; i < m_Count; i++)
{
var angle = Random.Range(0f, 360f) * Mathf.Deg2Rad;
var offset = new Vector2(Mathf.Cos(angle), 0f) * m_SpawnRadius;
var spawnPos = new Vector3(
transform.position.x + offset.x,
transform.position.y + offset.y,
0f);
pool.Spawn(m_MinionPrefabKey, spawnPos, Quaternion.identity);
}
return TaskStatus.Success;
}
}
}
#endif