摄像机区域的架构改动

This commit is contained in:
2026-05-15 14:47:24 +08:00
parent 1b37297585
commit f264329751
3591 changed files with 1687228 additions and 446503 deletions

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/* BaseGames Editor 统一样式表
路径: Assets/_Game/Scripts/Editor/UIToolkit/Editor.uss */
/* ── 分区标题 ──────────────────────────────────────────── */
.section-header {
font-size: 11px;
-unity-font-style: bold;
margin-top: 8px;
margin-bottom: 2px;
color: rgb(180, 180, 180);
}
/* ── 列表项 ─────────────────────────────────────────────── */
.list-item {
padding: 3px 6px;
}
.list-item:hover {
background-color: rgba(255, 255, 255, 0.05);
}
/* ── 状态行 ─────────────────────────────────────────────── */
.row-warning {
background-color: rgba(220, 150, 0, 0.15);
}
.row-error {
background-color: rgba(220, 50, 50, 0.15);
}
.row-ok {
background-color: rgba(50, 180, 50, 0.10);
}
/* ── 详情面板内边距 ──────────────────────────────────────── */
.detail-panel {
padding: 8px;
}
/* ── 操作按钮组 ──────────────────────────────────────────── */
.action-buttons {
flex-direction: row;
flex-wrap: wrap;
margin-top: 8px;
}
.action-buttons Button {
margin-right: 4px;
margin-bottom: 4px;
}
/* ── 数值快览行Weapon / Skill / Enemy 数据窗口顶部横排预览)── */
.stats-preview {
flex-direction: row;
flex-wrap: wrap;
margin-bottom: 6px;
padding: 4px 6px;
background-color: rgba(40, 40, 40, 0.75);
}
/* ── 标签页按钮 ──────────────────────────────────────────── */
.tab-bar {
flex-direction: row;
border-bottom-width: 1px;
border-bottom-color: rgb(60, 60, 60);
margin-bottom: 6px;
}
.tab-button {
padding: 4px 10px;
border-radius: 0;
border-width: 0;
background-color: rgba(0, 0, 0, 0);
color: rgb(160, 160, 160);
}
.tab-button:hover {
background-color: rgba(255, 255, 255, 0.08);
}
.tab-button--active {
color: rgb(255, 255, 255);
border-bottom-width: 2px;
border-bottom-color: rgb(100, 160, 255);
}

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