摄像机区域的架构改动

This commit is contained in:
2026-05-15 14:47:24 +08:00
parent 1b37297585
commit f264329751
3591 changed files with 1687228 additions and 446503 deletions
@@ -0,0 +1,14 @@
using BaseGames.Core.Events;
using UnityEngine;
namespace BaseGames.Dialogue
{
/// <summary>
/// 对话请求事件频道(EVT_DialogueStartRequest)。
/// ⚠️ 负载为 DialogueDataSOSO 引用),不是 struct,避免序列化开销。
/// 发布:NpcInteractable(玩家触发互动)、CutsceneTrigger
/// 订阅:DialogueController(弹出对话 UI 并开始播放)
/// </summary>
[CreateAssetMenu(menuName = "BaseGames/Events/Dialogue/DialogueStartRequest")]
public class DialogueEventChannelSO : BaseEventChannelSO<DialogueDataSO> { }
}