摄像机区域的架构改动

This commit is contained in:
2026-05-15 14:47:24 +08:00
parent 1b37297585
commit f264329751
3591 changed files with 1687228 additions and 446503 deletions

View File

@@ -0,0 +1,21 @@
using UnityEngine;
namespace BaseGames.Dialogue
{
/// <summary>
/// 对话数据 ScriptableObject。
/// </summary>
[CreateAssetMenu(menuName = "BaseGames/Dialogue/DialogueData")]
public class DialogueDataSO : ScriptableObject
{
[Tooltip("对话资产的唯一标识符,对应存档中 NPC 对话进度记录。")]
public string dialogueId;
[Tooltip("对话参与者名称(用于 HUD 说话人名牌)。")]
public string speakerName;
[TextArea(3, 8)]
[Tooltip("对话内容占位文本,正式内容在 DialogueLineSO[] ")]
public string placeholderText;
}
}