摄像机区域的架构改动

This commit is contained in:
2026-05-15 14:47:24 +08:00
parent 1b37297585
commit f264329751
3591 changed files with 1687228 additions and 446503 deletions

View File

@@ -0,0 +1,21 @@
using UnityEngine;
using BaseGames.Core.Events;
namespace BaseGames.Combat.StatusEffects
{
/// <summary>状态效果事件(应用 / 到期时广播,可用于 UI 更新)。</summary>
public struct StatusEffectEvent
{
/// <summary>效果类型。</summary>
public StatusEffectType EffectType;
/// <summary>当前叠加层数(到期时为 0。</summary>
public int StackCount;
/// <summary>剩余持续时间(到期时为 0。</summary>
public float RemainingDuration;
}
[CreateAssetMenu(menuName = "BaseGames/Events/StatusEffect")]
public class StatusEffectEventChannelSO : BaseEventChannelSO<StatusEffectEvent> { }
}