摄像机区域的架构改动

This commit is contained in:
2026-05-15 14:47:24 +08:00
parent 1b37297585
commit f264329751
3591 changed files with 1687228 additions and 446503 deletions

View File

@@ -0,0 +1,13 @@
namespace BaseGames.Combat
{
/// <summary>
/// 直线抛射物。以固定速度沿 Direction 方向飞行,无重力。
/// </summary>
public class LinearProjectile : Projectile
{
protected override void OnInitialized()
{
_rb.velocity = Direction * _config.Speed;
}
}
}