摄像机区域的架构改动
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13
Assets/_Game/Scripts/Combat/LinearProjectile.cs
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13
Assets/_Game/Scripts/Combat/LinearProjectile.cs
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namespace BaseGames.Combat
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{
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/// <summary>
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/// 直线抛射物。以固定速度沿 Direction 方向飞行,无重力。
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/// </summary>
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public class LinearProjectile : Projectile
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{
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protected override void OnInitialized()
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{
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_rb.velocity = Direction * _config.Speed;
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}
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}
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}
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