摄像机区域的架构改动

This commit is contained in:
2026-05-15 14:47:24 +08:00
parent 1b37297585
commit f264329751
3591 changed files with 1687228 additions and 446503 deletions

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using UnityEngine;
namespace BaseGames.Combat
{
/// <summary>
/// 拼刀系统参数配置(架构 06_CombatModule §15
/// 资产路径: Assets/ScriptableObjects/Config/Combat/ClashConfig.asset
/// </summary>
[CreateAssetMenu(menuName = "BaseGames/Combat/ClashConfig")]
public class ClashConfigSO : ScriptableObject
{
[Header("HitStop")]
[Tooltip("拼刀冻帧数(比普通命中的 2 帧更短)")]
public int ClashFreezeFrames = 1;
[Header("弹开")]
[Tooltip("拼刀弹开力度Impulse 模式)")]
public float ClashKnockbackForce = 6.0f;
[Header("Camera Impulse")]
[Tooltip("Cinemachine Impulse 强度(轻微震感)")]
public float ClashImpulseStrength = 0.3f;
}
}