摄像机区域的架构改动

This commit is contained in:
2026-05-15 14:47:24 +08:00
parent 1b37297585
commit f264329751
3591 changed files with 1687228 additions and 446503 deletions

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// Assets/Scripts/Audio/FootstepAudioConfigSO.cs
// 脚步声音效配置Architecture 21_LiquidPuzzleModule §3.3
using System;
using UnityEngine;
namespace BaseGames.Audio
{
[CreateAssetMenu(menuName = "BaseGames/BaseGames/Audio/FootstepAudioConfig")]
public class FootstepAudioConfigSO : ScriptableObject
{
[Serializable]
public struct MaterialEntry
{
public FootstepMaterial material;
public AudioClip[] clips; // 随机选一个,防止重复感
[Range(0f, 1f)] public float volume;
[Range(0.8f, 1.2f)] public float pitchVariance; // 每次随机 pitch 偏移范围
}
public MaterialEntry[] entries;
public MaterialEntry? GetEntry(FootstepMaterial mat)
{
if (entries == null) return null;
foreach (var e in entries)
if (e.material == mat) return e;
return null;
}
}
}