摄像机区域的架构改动

This commit is contained in:
2026-05-15 14:47:24 +08:00
parent 1b37297585
commit f264329751
3591 changed files with 1687228 additions and 446503 deletions

View File

@@ -0,0 +1,15 @@
namespace BaseGames.Audio
{
/// <summary>
/// AudioMixer Exposed Parameter 字符串常量。
/// 与 Assets/Audio/MainMixer.mixer 中的 Exposed Parameters 保持同步。
/// 参数范围:-80 ~ 0 dB代码通过 LinearToDecibel 转换后写入)。
/// </summary>
public static class AudioMixerKeys
{
public const string Master = "MasterVolume";
public const string BGM = "BGMVolume";
public const string SFX = "SFXVolume";
public const string Ambient = "AmbientVolume";
}
}