摄像机区域的架构改动

This commit is contained in:
2026-05-15 14:47:24 +08:00
parent 1b37297585
commit f264329751
3591 changed files with 1687228 additions and 446503 deletions

View File

@@ -0,0 +1,17 @@
namespace BaseGames.Animation
{
/// <summary>
/// 动画事件接收接口(架构 §AnimationModule
/// 由 PlayerAnimationEvents / EnemyAnimationEvents 实现。
/// AnimationEventBinder 将 Animancer 回调路由至此接口,避免硬耦合。
/// </summary>
public interface IAnimationEventHandler
{
/// <summary>
/// 处理由 Animancer ClipTransition 触发的动画事件。
/// </summary>
/// <param name="type">事件类型。</param>
/// <param name="payload">附加字符串数据(可为 null 或空)。</param>
void HandleEvent(AnimationEventType type, string payload);
}
}