摄像机区域的架构改动
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21
Assets/_Game/Data/Player/PLY_ShieldConfig.asset
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21
Assets/_Game/Data/Player/PLY_ShieldConfig.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: b2e617a47cdc4b64383a6a907023b3e7, type: 3}
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m_Name: PLY_ShieldConfig
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m_EditorClassIdentifier:
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MaxShieldHP: 0
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DamageAbsorptionRatio: 1
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RechargeDelay: 2
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RechargeRate: 20
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BrokenPenaltyDuration: 3
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FullRechargeOnSavePoint: 1
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ParryRestoreRatio: 0.3
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